Game (& Soundtrack) on Steam - store.steampowered.com/app/3606890/...
Soundtrack Album on Bandcamp - enigmadev.bandcamp.com/album/upload...
Posts by Andrea Baroni
Another excerpt from my soundtrack for Upload Labs by EnigmaDev Studios.
It's called Ghosts in the Motherboard - probably one of my favourites. Itโs very dreamy, with a slightly eerie edge.
Soundtrack entirely created in Bitwig Studio 6 ๐ช
@bitwig.bsky.social
#gameaudio #indiedev
Iโm genuinely asking because I find it confusing and Iโd like to understand the reasoning.
If we canโt pay artists, or license photos/illustrations for our covers, why should people pay for licenses for our music?
Audio asset composers: can I ask something honestly?
Isnโt it a bit contradictory to release assets with clear โNo AIโ clauses and speak against AI (which I fully support), but then use AI-generated covers for the packs?
Heading to Guildford Games Festival on Friday! If youโll be there too, drop me a message and letโs have a chat ๐
๐ฃ๐ฃ Announcing our next game ๐ข๐ข
REMOTE CONTROL
Our sci-fi horror typing adventure where you control human proxies to explore a derelict spaceship. Type your commands, manage risk, and decide how disposable a life really is.
Wishlist now on Steam!
store.steampowered.com/app/4253280/...
A little excerpt from my soundtrack for Upload Labs.
Soundtrack entirely created in Bitwig Studio 6 ๐ช @bitwig.bsky.social using procedural techniques, custom Grid instruments, and bespoke effects chains. I loved working on it so much ๐ค
Game and soundtrack are available on Steam.
#gameaudio #indiedev
Upload Labs 2.0 is finally out, and it now includes my original soundtrack ๐ถ ๐
You can listen to the full OST on Bandcamp here: enigmadev.bandcamp.com/album/upload...
The game is free on Steam if youโd like to check it out.
Using music arrangement to support a game narrative ๐
From the last Adventure Jam (so 2023) but still quite proud of what we achieved in such a short amount of time ๐
Going to be in London for AdventureX this Saturday! See you there, adventure nerds ๐ #AdvX25!
(seriously, get in touch if you are there! ๐ฌ)
I am enjoying Bitwig 6 so much, fantastic improvements on the UI/UX side! But oh boy, itโs still full of bugs ๐ซฃ
Luckily beta 6 came out today ๐ช
Also I really really hope you fill fix the issues with MPE, especially with the Osmose MIDI recording (still the same problems as v5 ๐ญ) @bitwig.bsky.social
Hi! Nice to meet you and thanks for appreciating my music ๐
Yes, for Bloodwash it was just licensing one of my songs for the pizza parlour place ๐ฌ
Always inspired by how music can shape the emotional weight of a scene.
I have made a short 2-minute rescore of one of my favourite moments in Tunic, inspired by Lifeformedโs outstanding original soundtrack.
Listen to it here ๐ www.youtube.com/watch?v=eWey...
I joined the GMTK 2025 Game Jam!
After 4 intense days, hereโs what came out of it:
๐ mmena.itch.io/frozen-in-ti...
Phil is a penguin. Phil made a mistake.
Now heโs stuck in a time loop. With seals. ๐งโ๏ธ๐
Mistakes happen, what matters is what you do after ๐ซฃ
Just uploaded a synth-infused remake of Moon Patrolโs soundtrack on YT, a tribute to the quirky, bouncy arcade vibes of 1982.
๐ง youtu.be/l9ZZwRNDAvY?...
#retrogaming #gamemusic #vgm #moonpatrol
What if The Legend of Dragoon had a synthwave/lo-fi soundtrack with my style? ๐ค ๐ถ
I made a little rescore of a scene of this underrated JRPG gem.
Watch here ๐ www.youtube.com/watch?v=hRoO...
Hi gang,
Iโm currently between projects, so I thought Iโd share my most recent showreel ๐พ๐ต
I specialise in music for narrative games, but I also offer sound design and advanced audio implementation for indie games of any kind.
Please share, or get in touch if youโre working on something! ๐
After 18 years, it was about time to finally make an extended live remake of the song Slightly Across (the fans of the game Bloodwash will hopefully be happy ๐ ๐) -
www.youtube.com/watch?v=7uEt...
To celebrate the anniversary of the release of my @play.date
game Halfway to Dawn, it will be on sale for 40% off for a week on Catalog ๐ฅณ
play.date/games/halfwa...
It has been so nice and motivating reading this lovely review of my @play.date game Halfway to Dawn on @engadget.bsky.social ๐
www.engadget.com/halfway-to-d...
I think it works really well, but only if you find some pixel art specific brush sets, like the one I used - ittaimanero.gumroad.com/l/ThePixelAr...
The reason I used that is that for 1-bit graphic you get many nice pixel art pattern and dithering brushes, which are essentials for that style.
Btw... my game is on sale until the 14th of March on the Playdate Catalog! ๐
play.date/games/halfwa...
(4/4)
Some music creation in Ableton and sprites animations in Blender (a very good starting point for more complex characters... cleaned later in Aseprite)
(3/4)
UI Design in Figma and then implementing it in Lua. Main illustrations made in Procreate using the wonderful Pixel Art Experience brush set by Ittai Manero.
(2/4)
My @play.date game Halfway to Dawn... how it started and how it ended ๐พ
From a very first basic sketch and a title idea through a very interesting and fun journey to create this little hybrid narrative & action/shooting game.
#playdate
(1/4)
My entry for the Airwiggles Music Competition.
The prompt was to create 1 minute of original music for some animated pixel art artworks. Here's my entry for the one called "smoke".
The Nameless City soundtrack cover
Thank you so much for the great response for the release of The Nameless City! <3
We've added the soundtrack to itch.io for the people who bought the game. It's also available for free on Bandcamp!
andreabaroni.bandcamp.com/album/the-na...
Here the trailer! ๐ฌ
www.youtube.com/watch?v=l5A7...
The Nameless City, the Lovecraft inspired narrative game I worked on as a part of Paradnight Studio is now available on paradnight-studio.itch.io/the-nameless...
I can't wait for you to try it and let us know what you think! (a demo is also available ๐)
If you want to check and support my music that's really appreciated ๐
andreabaroni.bandcamp.com