Advertisement · 728 × 90

Posts by Mist ❤️🖤

Bikeshed request: What do you call "a thing that gets rendered"?

So if you have some properties for rendering a thing (color, position, etc.) & those properties vary per-thing. Those are per-<what> properties?

I want to say "instance" but instance has a more precise definition in rendering lingo.

2 days ago 0 0 3 0
Text - Red Deer, Clastic Artistic. Image - A stylised vector illustration of a red deer with a burgundy outline.

Text - Red Deer, Clastic Artistic. Image - A stylised vector illustration of a red deer with a burgundy outline.

Working on some new Scottish Mammal vector illustrations. Here's the first new one, a Red Deer.

#vector #illustration #art #design #graphicdesign #deer #scotland #wildlife #fediart

4 days ago 5 2 0 0

Anyway having a nice day at work : )

2 weeks ago 4 0 0 0

If you're using AI to optimize your hobbies and to decide what to eat, you are genuinely spiritually bankrupt and I'm not sure what the point in you is.

2 weeks ago 4 0 1 0
Games Talks Live in Edinburgh on the 24th!

Games Talks Live in Edinburgh on the 24th!

Say hi!

2 weeks ago 1 0 0 0

It definitely does accomplish that!

And if anything, me being pedantic about it just shows that the game got me in the right state of mind ^^

3 weeks ago 1 0 0 0

Still in awe every time I see this :0

3 weeks ago 1 1 1 0
Post image Post image Post image Post image

The Prisoner of Flames
The Worldbearer

449 piece collage made mostly from magazine clippings

Maybe I'll post more here in the wake of Tumblr making a Bad Decision

#phainon #hsrphainon #collage #paperart #papercut #phainonhsr #hsr

3 weeks ago 7 4 2 0

Why does Japanese fashion skew so hot. Like physically warm. Like I have clothes from Japan that I can't wear in Scotland, in WINTER, because I get too hot...

1 month ago 0 0 0 0
Four rainbow orbs surround three floating 3D cows against a white, red, green, and blue colour test background. There is a smiling happy face on the left. Stacks of red, green, blue tiles on the right. Bright green text at the top says "Layout space!" while at the bottom, there is some janky text that says "space ! World"

Four rainbow orbs surround three floating 3D cows against a white, red, green, and blue colour test background. There is a smiling happy face on the left. Stacks of red, green, blue tiles on the right. Bright green text at the top says "Layout space!" while at the bottom, there is some janky text that says "space ! World"

the only thing that makes you more insane than game dev is engine dev

1 month ago 9 1 0 0
Advertisement

I'm guessing it's maybe a retro-esque set of categories?

Best I can come up with is: details(?), tangents/diversions, direction/goals, problems/risks

Vague as that is

1 month ago 3 0 1 0

"Once if I remember well,
I got myself sent straight to hell,
'cause France is shit and the world is sick,
and I really just want to suck some dick."
- Arthur Rimbaud, 1873

1 month ago 0 0 0 0

I think semantically this is an atomic phrase. I feel like in my experience when people say this they really just mean "I'm playfully acting indulgent to see if that's okay - if it is, I'll say thanks, and if it's not, I was just joking around so there won't be actual confrontation"

1 month ago 1 0 0 0

what I learned at Move

art-chicken goes further with art-spices; 2D animation looks cool at weird angles; animals are more realistic with puppy eyes; jokes are funnier if they bypass your prefrontal cortex; lookdev is easier if you can see it on time; the best way to learn color is to stop using it

1 month ago 0 0 0 0

I'll be at Move Summit today, say hi if you see me!

1 month ago 0 0 0 0

And it worked. So I guess why try to do anything different.

So funny as well, given yooka laylee's original anti-corporate-slop aesthetic.

5 months ago 0 0 0 0

I guess I shouldn't pick on yooka laylee - you can still play the original so it's whatever. The thing that depresses me is that they tried to fix every complaint they ever received about the game. They improved controls (good, valid) and also switched genre entirely to be mario odyssey (bad, dull)

5 months ago 0 0 1 0
Advertisement

i really shouldn't care what other people think, but the ubiquitous "they fixed yooka laylee!" angle is so depressing. they "fixed" it by cutting the soul out of it and filling the empty space with mario odyssey flavoured slurry.

Like it's _fine_ - but it's also kind of just nothing.

5 months ago 1 0 1 0

say hi if you see me ^^

6 months ago 0 0 0 0
I'll be at games talks live in Edinburgh

I'll be at games talks live in Edinburgh

Not been using this account much lately but -

6 months ago 0 0 1 0

Low bar, but still

6 months ago 0 0 1 0

Game dev still on pause while I focus on health stuff.

In news directly opposed to that: today I successfully made chips that surpass Edinburgh chippy quality 😔

6 months ago 3 0 1 0

I just cleaned up all my old youtube subscriptions and... a shocking number of people I was subscribed to stopped uploading more or less exactly 1 year ago. Did something specific like... happen? To youtubers over the past year?

6 months ago 0 0 0 0

I really dislike the all-or-nothing way that media criticism works at the moment. I saw Weapons and thought it was a little disappointing and flawed - but it's really hard to find any take on it that isn't to one extreme or the other.

7 months ago 2 0 0 1
I have to _cast_ my integers to have them inferred as the correct bitwidth?? This is especially egregious when very common functions like strconv.ParseInt return non-generic non-default int types. So `i := 0; i += ParseInt(s)` won't compile! Batshit! Oh wait haha - it won't work anyway, because ParseInt returns an error that needs handled first~

Update: - `invalid operation: x += y (mismatched types int and int64)`.
I don't want to hear another fucking word about Rust string types.

I have to _cast_ my integers to have them inferred as the correct bitwidth?? This is especially egregious when very common functions like strconv.ParseInt return non-generic non-default int types. So `i := 0; i += ParseInt(s)` won't compile! Batshit! Oh wait haha - it won't work anyway, because ParseInt returns an error that needs handled first~ Update: - `invalid operation: x += y (mismatched types int and int64)`. I don't want to hear another fucking word about Rust string types.

Why is there no shorthand for handling errors? Why do I need an if block _after_ the call? These should be one operation - otherwise that error checking can get moved around anywhere! And don't give me control-flow bullshit, I _know_ this language has `defer`.

Why is there no shorthand for handling errors? Why do I need an if block _after_ the call? These should be one operation - otherwise that error checking can get moved around anywhere! And don't give me control-flow bullshit, I _know_ this language has `defer`.

Is every import an implicit '*' ??????????? So I have no idea where anything comes from??

Is every import an implicit '*' ??????????? So I have no idea where anything comes from??

Okay, I'm seeing a function being called here. Where is it defined? Is there actually any way to know??

Okay, I'm seeing a function being called here. Where is it defined? Is there actually any way to know??

lmaooo my old Go code comments are very funny to me.

I stand by them all, it is a bad language.

7 months ago 3 0 1 0

Love thaaaat, love sequentially downloading the same 30GB patch on all of my devices via my ailing stuttering internet connection, love stopping piracy in its tracks by having a terrible experience downloading literally anything

7 months ago 1 0 0 0

It's absolutely baffling to me that "download a big file without having to start over even if there are network problems" is not a universally solved problem, even though files are getting exponentially bigger.

7 months ago 2 0 1 0
Advertisement
post from our twitter. "pixel" "pedro" over here saying "loved everything about this trailer! i just wish the protagonist had abs..." and i said "what do you call these" and just posted beat's abs. just her abs. she got abs. they're literally right there. they're visible. right on her tummy. right there. she cut like a diamond. she got lines like a backer. she got muscles like the mollusk phylum, bro

post from our twitter. "pixel" "pedro" over here saying "loved everything about this trailer! i just wish the protagonist had abs..." and i said "what do you call these" and just posted beat's abs. just her abs. she got abs. they're literally right there. they're visible. right on her tummy. right there. she cut like a diamond. she got lines like a backer. she got muscles like the mollusk phylum, bro

this is why the economy is bad

1 year ago 452 49 10 2
Preview
AI Is a Mass-Delusion Event Three years in, one of AI’s enduring impacts is to make people feel like they’re losing it.

Hello. I wrote a nice long essay about AI and this very strange moment where we're constantly told we're living in the dawn of a strange new future but the only thing that's actually clear is that everyone feels pretty unmoored and uncertain. I hope you'll read it

7 months ago 4421 1419 150 301

you can also use the helipack long jump in midair - which is considered a glitch, even though it makes a lot more sense than a helicopter that only goes up if you're on the ground.

game's all over the place!

7 months ago 1 0 1 0