Also put together a written breakdown with Stahy's notes and takeaways (including thoughts on the prologue's pacing and the Outpost theater music). Free to read here: app.weplaytestgames.com/transcript/4...
Posts by We Playtest Games
We playtested After the Wane! Stahy was immediately drawn in by the art style and the quiet warmth of the cookies-and-tea scene with Andrea. Full session here: www.youtube.com/watch?v=ZJO4...
We also put together a detailed breakdown with playtester notes covering pacing, NPC pathfinding, and more: app.weplaytestgames.com/transcript/c...
We playtested VacuuBot: Home Cleaning Simulator — our playtester called it "super chill" and loved cleaning under tables and hunting down that last cockroach for 100%. Full session here: www.youtube.com/watch?v=Q-DM...
JellyBane also left detailed written notes covering text display issues, speaker identification, and a double-click bug at transitions. Full breakdown with playtester takeaways here: app.weplaytestgames.com/transcript/d...
We playtested soulstation -- our playtester was genuinely impressed by the visuals and aesthetics. Full video playthrough with commentary here: www.youtube.com/watch?v=HVzT...
Moonlight also wrote up detailed notes covering the physics glitches in Nugget Mines, the difficulty gap between cars, and unclear paths. Full breakdown here: app.weplaytestgames.com/transcript/8...
We playtested Obstacle Overdrive — our playtester really liked the tutorial and art style but found some interesting difficulty gaps between the starter car and the Fireball. Full playtest here: www.youtube.com/watch?v=Sgw4...
Pudding also put together detailed notes on quest log formatting bugs, performance drops during explosions, and how object interactions could feel more consistent. Check it out: app.weplaytestgames.com/transcript/a...
We playtested Oh No! UFO! — our playtester was impressed by how clean the UI is and loved the colour modes that tell you exactly what to expect. Full session: www.youtube.com/watch?v=MdsH...
We also put together a detailed feedback report with the playtester's key takeaways — upgrade balance, audio bugs, and run variety all broken down: app.weplaytestgames.com/transcript/0...
We playtested Toadled: Eating Frenzy — the background shifting as you grow bigger is a neat touch. Our playtester also found some audio toggle bugs and balance issues you'll want to see. Full session: www.youtube.com/watch?v=ft1n...
Also put together a written breakdown with key takeaways and playtester notes if you want the condensed version: app.weplaytestgames.com/transcript/c...
We playtested Lone Pine — our playtester was attached to Izzy within the first few minutes and loved the little details like the reception notes guests leave behind. Full session here: www.youtube.com/watch?v=cwe5...
Toodles also put together detailed notes — bugs found, UX suggestions, and ideas like better catalog navigation and 8-way rotation. Full writeup and playtester notes here: app.weplaytestgames.com/transcript/b...
We playtested BOXROOM — our playtester loved the concept of building out a room with their actual Steam library. Got really into arranging shelves and unpacking game boxes. Full session here: www.youtube.com/watch?v=EbSo...
The playtester also wrote up their notes and key takeaways. Full breakdown with thoughts on the report panel UI, sound design, and more: app.weplaytestgames.com/transcript/8...
We playtested Lost Wiki: Kozlovka — our playtester said they felt like a detective piecing together the mystery, and the sound design really pulled them into the atmosphere. Full session here: www.youtube.com/watch?v=Eca3...
It's a good checklist. During Walk The Frogs development we were able to check most of the items at least once and hopefully when we are done we'll have resolved them all haha
We also put together a detailed breakdown with playtester notes and key takeaways if you want the written version: app.weplaytestgames.com/transcript/5...
We playtested Modulus and our playtester couldn't stop comparing it to Factorio — "My Factorio brain cannot comprehend why I like this." Full session here: www.youtube.com/watch?v=dCW9...
We also put together a detailed written breakdown with playtester notes and key takeaways if you want the full picture: app.weplaytestgames.com/transcript/1...
We playtested ROGOLF and our playtester was really into the smooth animations and loved that the game talks directly to you as the tester — such a unique touch. Full session here: www.youtube.com/watch?v=GB4u...
They also wrote up detailed notes covering what they loved and a couple of UI suggestions. Full playtester breakdown here: app.weplaytestgames.com/transcript/8...
We playtested Walk The Frog and our playtester was obsessed with the animations — every character has their own way of walking and talking, each with their own personality. Full playthrough here: www.youtube.com/watch?v=TFxV...
James also put together detailed notes and takeaways — covering the multiplier confusion, cherub health feedback, camera control issues, and more. Full breakdown here: app.weplaytestgames.com/transcript/e...
We playtested Angel Clicker — James loved the heaven vs hell soul-catching competition and the cherub resource-gathering animations. Full playtest session here: www.youtube.com/watch?v=Xt5I...
This is where professional testing returns 10x what you invest. Having an issue-free game could be the difference between topping the steam charts and flopping completely.
Want your game professionally tested for free? Sign up at weplaytestgames.com
All issues were surfaced in games that had been played many times before, but the developers didn't realize they existed because they're too close to the game.
#10 - Camera Issues
Around 10% of games had issues where the camera fights the player, looks at the ceiling or doesn't focus on the right thing. Make sure it's not too zoomed in so the player can experience the breadth of your world.