Jobs would have killed it once he realized there was no killer app to ship a billion units
Posts by Joe Graf
Sad for your doggo
An AI dares to dream that she is human. You’ve been hired to put her in her place.
We’re sunset visitor 斜陽過客, the creators of 1000xRESIST, and this is our next game: Prove You’re Human.
Published by our friends at @blacktabbygames.com.
s.team/a/4533950
Comic. [Sign above four people. A person sits at a desk working on a laptop. A person with ponytail is talking to person with white hat. A person with short hair walks away.] SIGN: It has been [-0.00000000000000044] days since our last floating point error
Day Counter
xkcd.com/3228/
Happy Easter.
meshoptimizer 1.1 is out!
github.com/zeux/meshopt...
Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :)
Boosts and repository stars are welcome!
Look at smoothing out the movement with some splines so it doesn’t look so robotic
One week of unemployment and I finally have time to build a voxel based navmesh for flying pawns.
Legit one of my favorite reading experiences of all time.
It's such a strange thing, I loved it.
Pete RKO's a Triarchy player
Our metrics show that less than 0.01% of players defeated Pete so we have removed his cannon, he will now fight unarmed...
#Triarchy
image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.
I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :)
github.com/jonasmr/demo...
Triarchy has reached 50,000 wishlists, and we're building something BIG for Steam playtesters this coming weekend. Sign up to join the playtests on our Steam store page: store.steampowered.com/app/2708040/...
#Triarchy #PCGaming #Gaming
Archipelago
#ProcGen
Today I fixed “defer opening UI A if UI type B is open” it was a soft lock
Let's all pour one out for Battletech pods, an absolutely insane experience that was launched before most of you were born.
They aren’t all morons nor are they all geniuses. I have met more brilliant billionaires than I have stupid ones. Luck is a component but being smart enough to capitalize on that opportunity is mostly required.
I think it’s correct where it is. 9 & 10 imply 8 otherwise it was a 7
Heat pumps don‘t work for our climate but we installed a geothermal system and with our solar hope to be pretty power independent. Can’t completely be because you need LP for boilers
I think the difference is when it changes the art direction. I am super impressed they can do generative at high frame rates but changing the original vision a team had is no bueno
The tools are there to change things at any time. There needs to be will to use them.
Resonant like a fucking trumpet
I found this perspective on AI - as used by "normal" people - to be very informative. Rick undersells his intelligence - but yes while he is (obviously) computer-savvy, he is not immersed in the field like some of us. I think there's a lot of truth here.
www.youtube.com/watch?v=YTLn...
"Why is the Save button in Excel depicted as a vending machine with a purchased drink can at the bottom? this question is currently being discussed by young Japanese people on a forum" And then a picture of a 3.5inch floppy disk. You bastards.
This is just vindictive.
holy shit
If you could double wall clay a few 1000 years ago, would handles have been developed? If you are not burning your hand or warming your beer, are they needed? You see handles on some double walled beverage containers but I think that’s due to weight
This is a great breakdown.
Cairn was amazing and playing the game I was wondering if this is how they did it, since it's 100% how I would do it.
When I was at Retro Studios I had to model THOUSANDS of cracks by hand. Everything was unique. It was a bad way to do it. :D
Check this out!
Maybe the live service market is too settled for this but back in the day you launched an MVP (minimum viable product) and iterated to success…or failure. At least with that approach you expect to spend a long time adjusting before throwing in the towel
Sales tax (VAT etc) AND corporation tax AND income tax. Also don't forget refunds. Also don't forget 3rd party costs like contractors, marketing, localisation, software/tools, hardware, internet/webhosting, etc.
After all that, you get to pay yourself.
Loved that game. One of the prettiest I have ever played
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.