In 2000, SNK decided to make a crossover fighting game featuring a bunch of its women fighters from various franchises. Like with other Neo Geo Pocket Color fighters, a chibi style was used, but don't let that trick you into thinking the visuals or depth are lacking. SNK Gals' Fighters rocks.
Posts by Retro XP
Resident Evil recently turned 30, so I dove into its development and what made and makes it such a genre-defining success decades later. This game is a masterpiece, and its 2002 remake that allowed Shinji Mikami and Co. to show off the entirety of the dream of survival horror is even better.
It's difficult to overstate how important Resident Evil is to horror and to Capcom. The original recently turned 30, and both it and its 2002 remake are all-time classics, even as they differ from the direction the series would eventually go. Here's a look at its development and what makes it work.
Final Zone isn't perfect by any means — anyone familiar with Wolf Team's early work inherently knows as much — but the things it does get right make it easier to overlook the oddities. This isometric mech shooter has a deep weapon system and killer soundtrack on Genesis hardware; that's a good start
I don't have a podcast?
WiZMan's World originally released on the DS in 2009 as a Japanese exclusive, but the Jaleco joint has now made its way to international regions in a revamped form, WiZman's World Re;Try, to the Switch and Playstation 5. If you have a particular RPG itch, this one can scratch it.
Alex Kidd in Miracle World was a pre-Sonic the Hedgehog attempt at developing a game that was popular as Nintendo's Super Mario Bros. That uh, didn't work out. But that's fine, Miracle World is a weirdo with plenty to offer, and via its Sega Ages release is the most accessible it's ever been.
D4's EggConsole is releasing Compile's Disc Station games now, games like Carbuncle Pi, which is a variant of another Disc Station game of theirs, Nyanpi. None of those words are in the bible sure but they are in today's Retro XP.
D4's EggConsole is releasing Compile's Disc Station games now, games like Carbuncle Pi, which is a variant of another Disc Station game of theirs, Nyanpi. None of those words are in the bible sure but they are in today's Retro XP.
Knuckles Chaotix' wasn't supposed to be a 32X game, but the add-on needed titles and this one, originally slated for the Saturn, was just going to have to do. It's a shame it's not a better game, because it does have some fascinating bits!
Wario's Woods is more than just the answer to a number of NES-related trivia questions. It's also a fine game in its own right, even if, for whatever reason, reviewers from its release reviewed it like they were bored with the concept of puzzles.
Wario's Woods is more than just the answer to a number of NES-related trivia questions. It's also a fine game in its own right, even if, for whatever reason, reviewers from its release reviewed it like they were bored with the concept of puzzles.
Scurge: Hive originally released on the Game Boy Advance and Nintendo DS back in 2006, and was brought back on modern platforms in 2025. The isometric metroidvania wears its inspirations on its sleeve, but a rock-paper-scissors combat mechanic and constantly ticking infection meter make it stand out
Scurge: Hive originally released on the Game Boy Advance and Nintendo DS back in 2006, and was brought back on modern platforms in 2025. The isometric metroidvania wears its inspirations on its sleeve, but a rock-paper-scissors combat mechanic and constantly ticking infection meter make it stand out
Namco, through its home-console arm, Namcot, released the sliding block puzzle game Megapanel on the Mega Drive in 1990. It includes a whole bunch of pin-up art to reveal, explaining the bunny girl on the box art, but you need to be wired for 15 puzzle (and patience) to unlock any of them.
Namco, through its home-console arm, Namcot, released the sliding block puzzle game Megapanel on the Mega Drive in 1990. It includes a whole bunch of pin-up art to reveal, explaining the bunny girl on the box art, but you need to be wired for 15 puzzle (and patience) to unlock any of them.
In 1983, Irem used their arcade sensibilities to design a football game where every first down was the difference between winning and losing even more so than in actual football. And it's a hook that still works over four decades later.
Kid Icarus sometimes plays like it has no interest in your success, and that's because it doesn't. You have to take that initiative on your own, to concern yourself with what's needed in order to progress, and it's that refusal to budge on what it is that makes it so intriguing nearly 40 years later
An angled side-view! Dribbling! Stealing the ball! A computer opponent that simply did not miss! This game had... well, not everything. But Atari's Basketball had the most to that point.
But it should have. It really should have.
You're never going to believe this, but Konami switched and blended genres for Ganbare Goemon 3. It's an action-adventure game now. With mechs! And time travel! And Yae turns into a mermaid!
Happy 25th to Sin and Punishment, a killer collaboration between Treasure and Nintendo. Play it with the controller it was designed around, and your mind will be blown.
Bonk's Adventure on the Game Boy is not a port of the Turbografx-16 game called Bonk's Adventure, but Hudson Soft loved to be intentionally confusing with this stuff when publishing outside of Japan. If you're open to the smaller portable worlds of normally console platformers, you'll dig Bonk.
Mega Man games on the Game Boy are, more often than not, Not Good. Mega Man IV, though? That's a solid video game right there. It's not the best Mega Man you'll play, but you might even enjoy yourself while getting through it, which was novel for this portable subseries at the time.
Atari made a number of innovations in the 70s, and they all led to one place. Well, lots of places, sure, but also the one being highlighted here: Super Sprint.
That's how you know it's ahead of its time, the world still hasn't caught up