The latest episode of the Good VR Podcast goes live on all podcast platforms this Sunday talking with Tender Claws -- the creators behind some of the most memorable experiences in VR.
Listen now as a paid subscriber. www.goodvirtualreality.com/p/tender-cla...
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Alex Coulombe and Steve Lukas are pioneers and they have a vision of VR headsets that share their reality with colocated people both physically and remote. The problem they are solving is the key to mass market use of headsets. www.goodvirtualreality.com/p/the-bigges...
Kluge CEO Arturo Perez joined the Good VR podcast for an in-depth conversation covering next steps for Synth Riders (Dua Lipa!) and the changing realities of the VR market, from layoffs to eye tracking. www.goodvirtualreality.com/p/kluges-art...
The Good VR podcast talked with artist Ashley Pinnick, who worked on Tilt Brush, Cosmonious High, Color Space, Starship Home and more.
The 46-minute conversation is now available on all podcast platforms.
www.goodvirtualreality.com/p/artist-ash...
VR evangelists JoyReign and JDun, aka Shika Duncan and Jeremy Duncan, each wore an Apple Vision Pro to record an episode of the Good VR podcast from their home in Louisiana.
Listen to our conversation now on any podcast platform.
www.goodvirtualreality.com/p/joyreign-a...
Gravity Sketch is more than a decade old with clients using the software to make products both digital and physical. Founder Oluwaseyi Sosanya recounts the path and offers advice to others exploring VR on the Good VR podcast. www.goodvirtualreality.com/p/gravity-sk...
"In VR, we take the weirdness in our minds and make space for one another to look around. This space is vast and ever-growing, and we need each other to call out good VR when we see it."
Hell yeah. This article from @ianhamilton.net is hitting hard on the dead parrot that is the metaverse. #pcvr
VR folks who were on the subreddits in the early days will remember Damo's illustrations poking fun at VR leaders. He's created some new art for Good VR here on the idea of the metaverse.
www.goodvirtualreality.com/p/vr-explore...
Beat Saber is coming to kill the wifi on your airplane. Via:
www.reddit.com/r/VisionPro/...
Month 3 of Good VR kicks off tomorrow with a podcast recorded with the founder of Gravity Sketch. Become a paid supporter today to receive that conversation in your inbox a week before it goes out to all podcast platforms.
Here’s the month 2 summary:
www.goodvirtualreality.com/p/good-virtu...
The latest on Rec Room, VRChat and Horizon Worlds is covered here by Good VR.
Please share and subscribe.
www.goodvirtualreality.com/p/as-rec-roo...
Artists and explorers around the world mark 10 years of consumer PC VR this week.
www.goodvirtualreality.com/p/the-consum...
The first on-location reporting from Good VR is from a jigsaw puzzle convention in Atlanta.
Tomorrow there’s a VR speed puzzling competition here.
www.goodvirtualreality.com/p/colocation...
One of VR's best party games was just updated after a gap of more than five years since the last update. www.goodvirtualreality.com/p/excellent-...
Do you have writing that speaks with passion about humanity in virtual reality?
I’m here to help.
Owlchemy Labs continues to poke fun at various real-world locations with a trip to Sporelando in April inside Dimensional Double Shift.
www.goodvirtualreality.com/p/owlchemy-l...
Really enjoyed my conversation with Ian on the Good Virtual Reality podcast - check it out below!
Some of VR's most skilled creators are trained architects, like Cubism and Laser Dance designer Thomas Van Bouwel, who focuses on the art of satisfying interactions.
Audio available first to paid subscribers and now free on all podcast platforms. www.goodvirtualreality.com/p/thomas-van...
Neal Stephenson commented on Meta's failure: "There is no business case for headsets any more."
Good VR disagrees.
www.goodvirtualreality.com/p/neal-steph...
The Venn diagram of people buying high-end Macs and high-end PCs shows as two separate circles. Apple can go after the other circle by increasing comfort and lowering both cost and complexity for high-end simulation. www.goodvirtualreality.com/p/iracing-jo...
Dr. Ruth Diaz brought her experience in Horizon Worlds to my site as the second guest author on Good VR -- heartfelt thoughts on the meaning of community and the humanity poured into the spaces people make. www.goodvirtualreality.com/p/meta-needs...
Coming next week to all podcast platforms is a 45-minute talk with Thomas Van Bouwel, the creator of Laser Dance and Cubism. Listen now as a paid subscriber.
There's over 5 hours of audio now public from the Good VR podcast:
www.goodvirtualreality.com/s/good-vr-po...
It always bothered me that a guy in charge of VR things at Meta didn’t use often. Kind of like the whole company really. Watching them do this slow motion shuttering of their vr side is maddening.
Dropping this here to note the moment the goal posts moved.
Podcast discussion now available on your platform of choice covering the language of mixing worlds, privacy, and the future of spatial computing with Avi Bar-Zeev, who worked on projects that impacted Disney, Google, Microsoft, Amazon, and Apple.
The Metropolitan Museum Of Art in New York explores the foundations of good virtual reality. www.goodvirtualreality.com/p/the-met-br...
In an Instagram session on March 18, Meta CTO Andrew Bosworth said they decided today to “keep Horizon Worlds working in VR for existing games…for the foreseeable future.”
www.goodvirtualreality.com/p/horizon-wo...