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Posts by Nestach

😊

1 day ago 1 0 0 0

Thanks

1 day ago 0 0 0 0
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Spent some more time on a shader to help the player and enemies read more clearly, and also adjusted their lighting to make them more visible and nicer to look at, some more tweaks are needed #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

3 days ago 25 8 2 0

To be honest, I just tried some different settings for 1 hour and landed on this. I will go back to it later and try some more ideas but I think it's much better now and I can improve it

5 days ago 0 0 0 0
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I’ve been experimenting with shaders to give the player an outline and a subtle light so the character stands out more. I am going to test different ways to make the player easier to read #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

6 days ago 13 5 2 0
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Been working more on environmental hazards. Fixed it up and added some functionality while putting in a temporary sound effect. Next up is animations for touching hazards and the life system #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

1 week ago 18 5 0 0
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I’ve added logic to environmental hazards like these spikes, so when you land on them or bump into them, you get knocked back a bit like in Castlevania. Next up is the life system and the animations tied to it #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

1 week ago 33 5 0 0
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For me, Easter is all about time with family. Whether you celebrate or not, I hope you have a great weekend #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5 #easter

2 weeks ago 15 3 0 0
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Been tweaking the material and effects for the corrupted environment hazard. Added distortions, particles, and more color to make it easier to spot #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

2 weeks ago 12 4 1 0
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a piece of green slime is on a tiled floor ALT: a piece of green slime is on a tiled floor
3 weeks ago 0 0 0 0

Thanks

3 weeks ago 0 0 0 0

Thanks

3 weeks ago 1 0 0 0
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I have been experimenting with a corruption-like material for the environment. It is meant to act as a hazard the player should stay away from, and I will be adding gameplay logic to it soon #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

3 weeks ago 27 4 4 0

Thanks

3 weeks ago 0 0 0 0
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Added some basic spike hazards to the environment. I will revisit the design to better fit the game’s theme #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

3 weeks ago 14 3 1 0

Thank you!

4 weeks ago 0 0 0 0
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Added enemies to the area I have been building and started testing the new crystals they drop. Collecting them is much easier now #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

1 month ago 18 3 2 0
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I got the new crystals spawning from enemies and floating until the player gets close enough to collect them. The movement and effects still need more work, but it is a start #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

1 month ago 14 4 0 0
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Yes, basic now but it is being worked on

1 month ago 1 0 0 0

Thank you!

1 month ago 1 0 0 0

Thanks, I worked on that part a long time ago, I believe I don't use anything too fancy just dialed it in a bit

1 month ago 1 0 0 0

Could be

1 month ago 1 0 0 0
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Testing the new magnetic crystals in this vertical part of the level. Right now I think they work best as enemy drops, since that makes collecting them more satisfying #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

1 month ago 15 3 4 0
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Working on crystals that get pulled toward the player when you’re nearby. Planning to use these for enemy drops so they’re easier to collect, and I’ll keep refining the movement as I go #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

1 month ago 14 1 0 0
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Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5

1 month ago 18 4 0 0
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One thing I didn’t expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender

1 month ago 23 3 0 0

Thanks!

1 month ago 1 0 0 0

Thank you 🙂

1 month ago 1 0 0 0
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Nothing really, they are handled by the GPU which loves it and the check for player location is handled by a small region around the particles

1 month ago 1 0 0 0

Thanks

1 month ago 1 0 0 0