Hey everyone, I am still in need of help and have come up with a way to raise funds.
Comment a character you want me to draw in the style shown here. the most popular picks will be added to a progress bar, and every time the bar reaches a milestone, the respective character will be drawn.❤️
Posts by flame
@yhzmr442.bsky.social has been working on a 3D engine for the PC Engine
bsky.app/profile/yhzm...
Crave to see more of #DERELIKT? Good news! We got invited to appear in the @secondwindgroup.com Games Showcase THIS THURSDAY!🪐
See you April 23rd at 4PM ET on Youtube: youtu.be/HuXMBrj9H0E?...
PSXSplash #GameJam 1
“Make a real #PS1 game. Not a retro-styled PC game - an actual #PlayStation1 executable that boots on hardware”
jam.bandwidthyt.com
#retrodev #psxdev #retrogaming #programming #coding #gamedev #indiegamedev #indiegame #psx #Unity #Lua #lowpoly #pixelart
bats!
I really don't have an answer for that. Anything that makes the most of that hardware considering it's only an 8bit processor but with surprising graphics capabilty, impresses me, and there's always been something great about how games on that system looked, maybe because more colour support
prototype_01.pce
I'm sure this is fine—
@therealrybo.bsky.social hey did we lose you from Red?
did you see the demo video for Rebel Assault II?
early prototypes for Fire & Floe and CRUSADE are now available in the Obscura ° via Discord if you are a supporter or Glow—
www.aeriform.io/glow
oh oops
(sorry)
Haha come on this is AWESOME :D :D
bsky.app/profile/hidd...
‣ The ROUTINE Soundtrack is officially OUT!
You can now revisit the atmosphere of ROUTINE anytime through this standalone OST: store.steampowered.com/app/4576410/...
More info in our latest Steam post: store.steampowered.com/news/app/606...
early prototypes for Fire & Floe and CRUSADE are now available in the Obscura ° via Discord if you are a supporter or Glow—
www.aeriform.io/glow
thanks to @thkaspar.bsky.social we now have our first working enemy type in CRUSADE—
A stack of boulders with a robot on top
Generating the landscape in The Sentinel
A panorama of landscape 0000 in The Sentinel
A contour map of the landscape in The Sentinel
It's finished! The Sentinel, Geoff Crammond's epic game, is now fully documented.
* 41,902 lines of lovingly annotated source code
* 51 deep dives (116,240 words)
* Buildable repository
* 100% handcrafted AI-free content
* 7 months’ work
thesentinel.bbcelite.com
#retrocomputing #C64 #BBCMicro
I have to honestly say she is gorgeous. The first MISC ship I actually like the look of and has some incredibly smart design especially the hardcore origami cargo frame. Braveo
It had to be Mordin. Someone else might have gotten it wrong.
If anyone ever has a need to play .smk "Smacker" video files, I've pushed a CC0 single-file C library for doing so here: gitlab.com/Kazade/singl... #gamedev
NuCaloric advertisement for a Chicago Style Vapable Hot Dog. It is a mostly pink cylinder that says "NuCaloric" on the bottom with an icon of a chicago style hot dog, a yellow flat button, the text "312, Chicago Style" under the button and a white mouthpiece. The text in the upper left says "No ketchup. No bun. Full Flavor." and 312 in the upper right corner.
BREAKING: NuCaloric announces Vapable Hot Dog after disrupting snack food market with last year's Drinkable Cheeseburger.
Oh, think twice
'Cause it's another day for you and me in paradise
Everything is still placeholder in #dogboneinhell, but I feel like I'm really cooking. #pixelart #gamedev #indiedev #indiegames
oh oops—
█ ROUTINE: an ongoing cycle of natural actions and patterns.
▌ store.steampowered.com/app/606160/R...
[Video: 04/04 ███████]
a friend pointed me openfgpaOS-SDK, a way to develop games in C and C++ that run directly on Analogue Pocket and seems to work really well. Also appears to be fully working version of Celeste.
I hope to do things with this, for now here is the Pico8 palette
github.com/thinkelastic...
not much to show today, but added a footer again with links if you want to support what me're doing—
aeriform.io
Easter is upon us, another year and I still haven't figured out how to get these coasters out to people that may want them, sorry—
if you're a Star Citizen fan here is a website that tracks and tries to answer some of the most common frequent issues and game status between patches that has been running for over a year now. The game has its own Issue Council but this is more at a glance of how things are
www.sc-advisory.space