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Posts by goba

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INTRODUCING:
PROJECT PHANTOM LIMB

SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS
BATTLE WICKED SOULS AND SEVER THEIR BODIES
RESIST DEMONIC POSSESSION

(Releasing later this year)

3 days ago 2249 652 47 29

funny that i did that and then its not bound to that button

3 days ago 1 0 0 0
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is this anything

3 days ago 46 4 3 0
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idk anymore. elys spin

3 days ago 24 2 1 0

i am a lowly unity dev but it inspired me to spend a week I should definitely have been working on my actual game to reimplement func_button and func_door and func_tracktrain and logic_relay and whatever else for fun using Trenchbroom and Tremble lmao

4 days ago 2 0 0 0

was binging your articles the other day after getting stuck in the "fuck i wish i was using hammer and source's entity io system" hole every dev gets trapped in once in awhile

4 days ago 1 0 1 0
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Carter's Quest Act 2 (2026)

5 days ago 73 10 1 0

there's still a few things I wanna do but I'm still not finished with the end of Act 2 so we'll see if they make it in before it goes out to people.

5 days ago 10 0 0 0

act 1 is getting some* new character models, massively overhauled combat, some touched up cutscenes, some added side content in the open world, and a completely reworked base kit for carter all for FREE because I'm GENEROUS

* will probably touch on the rest at a later date

5 days ago 27 2 2 0
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redoing some camera work for the most important cutscene in act 1 its no big deal

5 days ago 32 3 1 0
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tell me with a straight face you don't love to watch this man move on your screen

6 days ago 36 5 1 0

makes me wish indie teams had more money sloshing around. every indie team is full of generalists, but usually like 2-5 and not the ~30 people that made half-life 1. we could do so much with that many people

1 week ago 1 0 0 0

I'm doing a bit of fun, non-committal preproduction on a game with modding as one of its pillars right now and it's shocking how much you need to go out of your way, these days, to expose that sort of thing to the player. it used to be taken for granted!!

1 week ago 1 0 1 0

recognizing this as a strength of valve isn't, like, a new thought. literally every dev who got their start modding valve games wants this level of toolchain integration. but I think it goes deeper than just "Hammer Good" (it's honestly pretty clunky) and its more the general philosophy

1 week ago 10 0 1 0

I really long to form a team *this* integrated from a toolchain perspective. Recently, I've been the team member making the tools, and I really try to think about how to unlock expressiveness from the design-side through the choices I make while creating tooling.

1 week ago 11 0 1 0

the way visibility computation is handled in source 2 is another example. they totally reworked how the engine handles level geometry, but they went out of their way to mimic the benefits of brush-based, compiled levels in the new engine during the visibility step.

1 week ago 9 0 1 0

you can really tell that the technical side of development is deeply integrated with the artistic side. like the programmers and designers and artists actually speak to each other and accommodate each other. that shouldn't be rare but it absolutely is

1 week ago 11 0 2 0
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the way L4D navmeshes work is, in a way, a lot more roundabout and hard to implement, but its designed in such a way that it makes it *easy* for level designers to articulate the flow of the map without having to sacrifice their vision for the layout

1 week ago 11 1 1 0

been immersing myself in Valve games lately (gobas only do this when they're very distressed, etc) and I'm noticing something.

it really feels like they go out of their way to make their internal tooling integrated with the artistry in a way few tools really do in gamedev

1 week ago 28 1 3 0
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a new look (hair unfinished) how do you like it....

1 week ago 44 4 2 0

fair fair! thank you!

2 weeks ago 1 0 0 0
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GitHub - radiatoryang/liplab: Free lip sync / automatic phoneme extraction tool for game developers. Free lip sync / automatic phoneme extraction tool for game developers. - radiatoryang/liplab

@radiatoryang.bsky.social I have a question about an old draft repo of yours I found while doing some research for a project.

Did you ever figure out a way to pump arbitrary sound data into the Windows.Speech APIs?

github.com/radiatoryang...

2 weeks ago 2 0 1 0
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guess who's character controller is almost finished ๐Ÿ™ˆ

2 weeks ago 39 4 0 0

this just healed my inner child โค๏ธ

2 weeks ago 5 0 0 0
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buy carters quest on steam

2 weeks ago 29 5 0 0

thank u goba for letting me play with your action figures. always a blast

2 weeks ago 39 3 0 0
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cool ass attack made by guest animator @bloodcrisis.bsky.social

2 weeks ago 41 5 2 1
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indie game dev is a small club. and we all talk. about you. we all love you so much but we're scared to tell you

3 weeks ago 194 22 4 1

knowing the stats, almost no one outside of the Anglosphere buys Carter's Quest, so I'm more than willing to lower prices in those regions to hopefully interest more peeps

3 weeks ago 4 0 1 0

steam introduced the new conversion types literally hours after I submitted the price change request. Gonna look into submitting a second request to adjust worldwide pricing down to purchasing power parity-adjusted pricing, because yeah there's a good few anomalies in the pricing

3 weeks ago 3 0 1 0