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Posts by The Milk Lake

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lots of work to make difficult traversal feel natural, fraught and fun. the player controls which direction emmer faces, so you have to rotate her to walk across narrow stretches.

1 month ago 32 5 1 0
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thwomp

4 months ago 12 1 1 0
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some debug for walking the boulder. big red arrow is user input, big white arrow is the force i'm applying to the boulder, black circle is where i want emmer to walk toward, and the series of smaller arrows are lower level controller stuff.

4 months ago 9 1 0 0
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emmer's actually an incredible athlete

4 months ago 10 2 1 0
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riding the rocks

5 months ago 16 5 2 0
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5 months ago 13 2 0 0

milk lake deck in skate story confirmed

6 months ago 6 0 0 0

you can try to cheese it too

6 months ago 6 0 0 0
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fancy footwork

6 months ago 9 0 0 1

yes! a spooky adventure game called the milk lake

7 months ago 0 0 1 0
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more work on shadow monster

7 months ago 36 2 1 0
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flush!

7 months ago 13 0 1 0
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you can politely decline some interactions

8 months ago 17 1 0 0
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if you look in the river, the river looks back

8 months ago 11 3 0 0
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yoink

8 months ago 16 0 0 0
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highly recommend making a fully procedural character controller, there's no way you'll spend too much time on it.

9 months ago 32 4 4 0
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Video

haven't posted in a while, so here's a little gameplay

9 months ago 15 2 1 0

i hope he's not all sweaty and anxious when you do

11 months ago 1 0 0 0
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more ormr

11 months ago 9 0 1 0
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ormr insists that you play with him

11 months ago 10 2 1 0
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big ass tilties
#screenshotsaturday

1 year ago 30 2 0 0
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leeeeean

1 year ago 20 2 1 0
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bending it in

1 year ago 12 0 0 0

character animation is very immersion breaky for me, so i'm trying to do the "simple" stuff well rather than something super comprehensive. also atmosphere and sense of place are more important to me, so i'll be happy if it's good enough to disappear in the experience instead of break immersion.

1 year ago 0 0 1 0

yeah i don't think that's a mischaracterization! i want the character motion to read as "plausible" enough with control precise enough that just moving around is a core gameplay mechanic.

1 year ago 0 0 1 0
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the character controller is twin stick, so you get fine control for tricky steps

1 year ago 24 2 2 0
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more darknessss
#indiedev #gamedev #madewithunity #unity3d #themilklake

1 year ago 24 8 2 0
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the darkness can have a little fire, as a treat
#indiedev #gamedev #madewithunity #unity3d #themilklake

1 year ago 28 4 0 0
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descent in gratuitous slowmo
#indiedev #gamedev #madewithunity #unity3d #themilklake

1 year ago 19 4 0 0
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gratuitous slowmo in the woods
#indiedev #gamedev #madewithunity #unity3d #themilklake

1 year ago 23 4 0 2