Advertisement · 728 × 90

Posts by Nath

Parapa the Rapper doing Linked In Park

"One thing I don't know why it doesn't even matter how hard you try"

Parapa the Rapper doing Linked In Park "One thing I don't know why it doesn't even matter how hard you try"

4 days ago 10093 3692 44 21

so damn cool

5 days ago 2 0 1 0
Post image

gunslinger

6 days ago 146 21 3 0
PROJECT SONGBIRD - A Narrative Driven Thriller About The Burden Of Creation | Full Playthrough
PROJECT SONGBIRD - A Narrative Driven Thriller About The Burden Of Creation | Full Playthrough YouTube video by MrKravin

Project Songbird has been a highly anticipated game for me, and it didn't disappopint. The setting, the visuals, the story, the voice acting, the emotional gut punch it made me feel... it was excellent. Great work by @fyregames.bsky.social!

Watch: youtu.be/Rd8SBmvF-64

3 weeks ago 17 1 0 0
Post image

Do you like narrative horror games? Atmosphere? Puzzles? Psychological terror?

@headwaregames.bsky.social
and I have teamed up to bring you 2 games that check all of those boxes at a discount

Grab Hollowbody and Project Songbird together for 10% off the package!

#horrorgames #gaming #horror

2 weeks ago 16 5 1 0

yeah I hit that like a brick wall with Hollowbody, trying to establish a workflow that sidesteps it this time.

2 weeks ago 1 0 0 0

I've tried to keep things as simple as possible, I'm recording body+face mocap directly into Unreal Engine and previewing it on my character meshes, which is great now it's set up and working but a far cry from what you'd expect.

There's a reason why all the demo videos use faceless manequinns :/

2 weeks ago 1 0 1 0

yeah I would love it to be more simple but it's a right faff, even just putting on the 12 inertia markers and my janky head rig for face mocap is a lot of effort, then the results are pretty useless without hours and hours of clean-up.

I'm sure with big pockets you can streamline it but 🤷‍♂️

2 weeks ago 3 0 1 0

I appreciate the faith buddy 🫡

2 weeks ago 1 0 1 0

haha you have no idea the amount of times I've searched for a crunchy post process or render setting that could hide some of the jank but I know for sure whatever I do players will want crisp HD because the art assets aren't low poly enough to fall into the PS1 aesthetic

2 weeks ago 1 0 1 0
Advertisement

and all of this is just for some retro 6th gen fidelity visuals, the sort of visuals a casual gamer will just shit on because it's nowhere near the level of AAA stuff they're used to, but I'm putting everything I've got into this just to make it serviceable

2 weeks ago 15 0 4 0

The worst bit is that this is the first time I've done anything on this scale of technical challenge, I haven't even proven to myself its possible yet so I'm constantly doubting the process and looking for an easy way out. Mocopi Pro makes a good base but needs SO MUCH cleanup 🥲

2 weeks ago 12 0 1 0

i swear my delusional obsession with wanting to create film-like vibes as a solo dev is going to be the death of me

I have been cleaning up recorded mocap animation for a two minute cutscene for the past week now, at this point I might as well have keyed it all by hand D:

2 weeks ago 38 0 3 0
Lizard State - Reveal Trailer
Lizard State - Reveal Trailer YouTube video by Lizard State

It's finally time 🎉

I'm excited to reveal Lizard State, a stealth action game inspired by Splinter Cell and Metal Gear Solid.
Looking forward to share more as development goes on.

Wishlists and reposts are highly appreciated <3
store.steampowered.com/app/4435590/...

3 weeks ago 109 46 4 4

ahh so cute haha

3 weeks ago 2 0 0 0
Post image

Inspector Waffles received two new gifts this morning😊
cc @redartgames.bsky.social

3 weeks ago 53 13 4 0

this last week I have been streamlining my janky face/body mocap workflow, creating animation control rigs and authoring some lip sync for a test cutscene

It's all terribly complicated and very DIY but looks like I might end up with fairly serviceable cutscenes for my PS2 vibes

4 weeks ago 15 0 0 0
Post image

damn dlss5 looks sick

1 month ago 114 18 4 1
Advertisement

pls dont judge my inventory management after 28 years of playing this game I have a *process*

1 month ago 17 0 1 0
Video

funny how gaming shotguns peaked in 1998

1 month ago 47 3 4 1
Post image

🔎 Análisis de Hollowbody. / @headwaregames.bsky.social

✍️ @juancgromero.bsky.social

www.retropixelpress.com/an%C3%A1lisi...

1 month ago 9 3 0 0

lovely doggos 🖤

1 month ago 2 0 0 0

I absolutely love your character models btw <3

1 month ago 2 0 1 0

I think once I've announced this new project publicly I'll do some behind the scenes posts/videos showing the amount of failures that have gone into the process :)

1 month ago 2 0 1 0

ty Ian!

1 month ago 1 0 0 0

I do this too, it takes a lot of iterations for me to finally land on something I am happy with for the character I have in mind

1 month ago 2 0 1 0

ty! I don't really do anything for dark scenes just let them get darker. I tend to keep my textures quite low contrast which helps

1 month ago 1 0 1 0
Advertisement

all diffuse texture btw, those highlights are baked in

1 month ago 10 0 1 0
textured 3d viewport of some business shoes

textured 3d viewport of some business shoes

wireframe 3d viewport of some business shoes

wireframe 3d viewport of some business shoes

I think these are probably the best shoes i've made so far I like his little socks peepin🧦

1 month ago 96 6 8 0
Video

DOPPELGANGER
kurethedead.itch.io/doppelganger

A mannequin lies disassembled on the bed
A window is blocked with steel bars
You must find a way out of the room

This is a point and click escape room game, around 30-60 minutes long

1 month ago 84 28 4 1