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Posts by KȺȻⱣɆɌ WØƵNƗȺK

A bestiary entry featuring a creature called a Hoverat.
The description is as follows:
"They travel overheard in small packs. It is not rare to be hit by the garbage that they unwittingly drop."

A bestiary entry featuring a creature called a Hoverat. The description is as follows: "They travel overheard in small packs. It is not rare to be hit by the garbage that they unwittingly drop."

new creanture discovered

1 month ago 464 67 5 0
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thanks to @thkaspar.bsky.social we now have our first working enemy type in CRUSADE—

1 week ago 10 2 0 0
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what if you could navigate unicode characters by visual similarity?

2 weeks ago 1034 121 45 8
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Hunter Russell • Pixel Artist • Animator

Hey! Do you need a pixel artist in 2026? Because I'm available! To work for you 🫵 !

You can see my previous work in games like Ninja Gaiden: Ragebound, Scott Pilgrim: EX, Perfect Tides: Station to Station, and you can find my email and website below!

📧 hunter@hrpixelart.com
🎨 www.hrpixelart.com

3 months ago 522 225 7 3
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🪃

#pixelart

1 month ago 469 112 8 0

Oh, I fully believe there's already a game that does that

1 month ago 0 0 0 0

It's a simulation, a very rudimentary but fun nonetheless! I created these little dialog windows with a script that tracked their position and applied some platformer-level gravity.

1 month ago 1 1 1 0
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30 Years of Tamagotchi Jam A game jam from 2026-03-31 to 2026-04-20 hosted by batfeula. Let's celebrate the 30th anniversary of Tamagotchi by creating little digital creatures! To enter the jam make a 2 frame animation of a lit...

Hi everyone!
I've organized a jam for artists to celebrate 30 years of Tamagotchi!

The goal is to create lots of little digital monsters inspired by the famous virtual pet.

If you like the idea, you can find all the info here 👇

itch.io/jam/30-years...

1 month ago 392 182 12 13

"AI remains a series of solutions in search of problems. No one is asking for eerie yassified mannequin faces that clash with a games art direction. Developers are not asking for these features, which threaten to pave over their hard work with a messy Slip ‘N’ Slide of slop. "

1 month ago 369 102 0 1
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Soon you might be able to beam colors from anywhere to everywhere.

1 month ago 70 5 1 0

it kept getting worse over the last few hours

1 month ago 266 56 2 2

Good luck to the devs that need to finish and optimize this shit by fall of this year because NVIDIA just promised it's gonna be released by then lmao

1 month ago 2 0 0 0

Oh, that suggest to me there's no control at all. So that would be just one generic model applied to all titles, you can't even provide like sample data or smth.

The video already looks repulsive and as with many demos - these are the few cherry-picked examples and the rest is way worse.

1 month ago 7 2 1 2

Something in the "init" could be crashing it or perhaps the keyboard shortcut definition had a typo and Aseprite just gave up 🤔

1 month ago 1 1 0 0

Tbh it's an achievement in itself, Aseprite is not that easy to completely break

1 month ago 1 0 1 0
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More Sprites for yall

1 month ago 75 14 1 0
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haha i guess i was excited about doing art for this game because dozens of characters later, i looked up and suddenly realized it was midnight.

i'm going for a few more approachable RPG-esque designs, but others which are drawn from specific occult and art history references.

1 month ago 263 31 11 0

A miserable little pile of secrets

1 month ago 207 25 3 0
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Update v2.2 - Catching up to Aseprite & Fixes Changes: [Fix] Correctly center buttons icons and text [Fix] No longer render the locked the Palette icon under the unlocked Palette icon [Improvement] Theme was updated to align with changes to the d...

Please click so I can feel good when looking at the page view counts, oh and download the new update 🙏
thkaspar.itch.io/aseprite-95-...

1 month ago 5 1 0 0
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I updated my Aseprite 95 theme to support all features added up to Aseprite v1.3.17 📣

1 month ago 20 5 1 0
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I haven't had work in months.
I'm a good art director, expert pixel artist, and although I prefer to do art, I can also make entire games from start to finish if necessary, as pictured. Not the greatest coder, but I get the job done (like Chapell Roan I guess).

please share

1 month ago 405 218 3 2
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You can now visualize how a color palette distributes across OKHsv, OKHsl, OKLCh and CIELab, and compare 6 distance metrics side by side. Zero dependencies, raw WebGL2.

Took me 3 years to make something I wasn't too embarrassed to share 🙃

meodai.github.io/color-palett...

1 month ago 990 133 26 3

Well, this is genuinely terrifying

1 month ago 1 0 0 0

As for my plans for March, I want to update my Aseprite themes to work with the newest Aseprite versions. There were some new theme elements added in the not-recent updates that are missing from them.

1 month ago 0 1 0 0

🟢 Theme Preferences - Theme Template Update to align with Aseprite v1.3.16 & Font Configuration Removed

I'm really happy with this output, I spent a good chunk of January going through the latest Aseprite API changes, getting back into the flow of working on these extensions and it paid off ✌️

1 month ago 0 0 1 0

🟢 Extend Cel - Tooltip & Undo History
🟢 Select Content - Improved Performance & Tooltips
in Aseprite
🟢 Brush Transformations - Run Command Fix
🟢 Playback Shortcuts - Sequence Randomized
🟢 (... more in the next post)

1 month ago 0 0 1 0

🧵 A short summary of work done on Aseprite extensions in February:

🟢 Center Image - New Options & Improvements
🟢 Modify Frame Rate - Tooltip, Undo History & (not much) More
🟢 Cel Tracking - Tooltip, Undo History & (a single) Fix
🟢 (... more in the next post)

1 month ago 0 0 1 0
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1 month ago 353 70 9 0
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WIP scene from 'Od's Tower'. In some old ruins, a book is placed at an altar. A red-haired warrior lies on the ground (unconscious?) and a blue wisp is nearby.

WIP scene from 'Od's Tower'. In some old ruins, a book is placed at an altar. A red-haired warrior lies on the ground (unconscious?) and a blue wisp is nearby.

Dungeon stuff

1 month ago 412 39 4 0
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#pixelart

1 year ago 306 77 8 0