First attempt to make the logo screen is done I guess. Will circle back in the future and put another layer of work into it. I can spend entire days tweaking these types of things and still never feel like its complete... So my goal now is to get it to 80%
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Posts by BigguyDev
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thanks dude!
Demo should hopefully be out in 2025 Q1!
Before anyone asks, yes you can drive on the ceiling as long as you are going fast enough
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Yeah for sure, adding in car selection and customization is coming soon. I've got a lot of tasks on the go but I am aiming to have multiple selectable cars by next week
Hahah yeah just noticed that. Oh well, people will be able to see it in the demo
1 lap around the track
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a little crater to crater action never hurt no body
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Woah its an honor ๐ I will do my best to post cool progress
love those sega era blue skies
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thanks, I have optimized it in 2 ways so far. #1) use the jobs/burst system method as outlined in this thread: discussions.unity.com/t/splines-ca...
#2 only sample with fast iteration + accuracy when cars are close to making a new lap (last ~10% of track).
More racing mode stress testing - 56 cars running at a pretty clean 60fps. Turns out sampling the track spline every frame for each car was the biggest CPU drain. who woulda guessed.
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Working on the destruction systems for my car battling/racing game. If you like high speed busting, then stay tuned.
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Yeah true, I've made the craters more shallow for smaller explosions which has made the gameplay much smoother.