There is now an Advanced Options section, where you can easily enable colliding with all Physbone/Marshmallow objects on your avatar! When enabled, you can selectively ignore certain Physbone/Marshmallow objects!
Posts by OrendCross
Thank you all for all the positive feedback for ColliderDropDX!!
I've released Update v1.1 with some requested features, QOL changes, and fixes!
Was fun to revitalize my original prefab :o Do note that the install script uses Modular Avatar components, so if you run only VRCFury you will need to continue using the original prefab, or download Modular Avatar/NDMF as well! >.<
Booth: orend.booth.pm/items/8174483
Jinxxy: jinxxy.com/OrendCross/C...
Reminder: if you already own the original ColliderDrop, you can find ColliderDropDX in the Downloads for the original! <3
【VRChat Asset】ColliderDropDX | My original ColldierDrop asset remade as an install script, with built-in support for Poiyomi Squish! Booth/Jinxxy 🔗🔽
I even feel uneasy using version defines above, since it's not a 100% guarantee that the raycast script will exist in 3.10.3..
(probably won't modify the enum like this in the final version lmao)
I have a handful of projects stalled waiting for the new VRC Raycast Component.. (easier install, quest compatibility)
I wonder if I should just release a FinalIK version, and ask users to update when the new version comes out :o
But can I expect users to actually upgrade?? >.<
Any Booth creators have any insights to handling large updates like this?🤔 Is it more beneficial to create a new product page, or update the old one?
Working on bringing my first ever asset up to my current standards! Should be 1000% easier to install!
I am debating archiving the original product to release this as a new page, mainly for the algorithm..
(Of course if you have the original, this will be a free update!)
Time to run the Drill! Idea hit my brain after hearing the track. Had to do somethin. Consider this like an updated showcase of what's all on my DGP Avi
#VR #kamenrider #VRchatAvatar #furry #TokuSky #Geats
For those curious, I did end up making a pull request with my edits on the new OpenIris re-write repo, purely so the edit is more accessible to others. I still do not believe it is the best solution, but then again, I'm not getting paid to figure it out.
github.com/EyeTrackVR/O...
My slight edit of the firmware is not meant to be a permanent solution, but rather just my findings (why I never did a PR). On my ESP32-S3, the framerate gets locked to ~30FPS. For my tongue-only repo, that works fine, but for full facetracking, I don't know..
github.com/OrendCross/O...
I can tell more people are finally getting their Babble, some are finding out it doesn't natively work with the Quest Pro's IR LEDs.
Now that people are complaining about this known issue, maybe they'll finally look into the workaround I found and pointed out 9 months ago..
A stone gargoyle sitting on a somewhat broken pillar, cracks of purple energy suffused throughout her body
Wanted to do something fun for marble march too, sooo here's gargoyle me!
・Added an empty HeadChop component to the prefab. If an object attached to your head has advanced functions (seats, bone transform animations) add the object to the HeadChop component with the ScaleFactor of 1! Only do this if you are encountering sync issues on objects!
【VoiceMuffler & VoiceConstriant】Released v1.1!
・ Added ParameterOptimization in ExtraOptions!
・Separated Audio and Contact into separate MA Bone Proxy for customizability
・Fixed issue where mute persist when reloading into the avatar after having mute toggled when switching
【VoiceMuffler & VoiceConstriant】Just released v1.02 HOTFIX to fix default VRChat EyeMovement being broken when using VoiceMuffler and VoiceConstraint! Sorry about that!
VoiceMuffler works in tandem with my other new utility asset: VoiceConstraint, which allows a very flexible way to move your avatars voice around! VoiceConstraint is included within VoiceMuffler, but you can also purchase it separately on my Booth/Jinxxy
jinxxy.com/OrendCross/V...
orend.booth.pm/items/7977634
Big thankyou to@jadebutfluffy (Twitter), @shadydragon.bsky.social, and Haru for helping me record the video!
【VRChat Asset】VoiceMuffler | Muffle/mute voice on contact! No external program required! Available now on Booth/Jinxxy 🔗⬇️
Added marshmallow PB to my 🍑 #ましゅまろPB
While I really just wanted a way to disable visemes but maintain the Voice and Viseme parameters in the animator, I ended up making the tool also be useful for facetracking, to blend viseme and facetracking blendshapes cleanly
Nearing completion for this project! ended up making it way more versatile than it has any right to be lmao
It compares each viseme with each blendshape, and determines a value to blend the viseme down when that blendshape is active
Dusted off AE
Goal is to down-sample each viseme when a blendshape is active with a calculated value based off the percentage of movement compared to the other blendshapes with blendtree shenanigans
Making progress on my Viseme Replication system! Working on the FaceTracking/BlendShape blending section here; I'm finding the most prominent vertices of each viseme and comparing the delta locations with each blendshape to determine if a shape won't mesh well with a viseme.. [1]
This update took a lil bit longer than expected, I had to redo the entire low FPS logic >.< At the moment things feel pretty good, but I've made the logic very easy to edit, so future updates may fine-tune the FPS radial even more!
【StylizedFPS】Update 1.1 | Much better extreme low-FPS simulation, Smooth Movement, and Local Toggle !