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Posts by Trent Polack

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one of my favorite moments in both the show and the books

12 hours ago 0 0 0 0
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Developing a Plugin for Systems-Driven Game Design and Development — trent polack's internet website JoyCore is a game system architecture and design "plugin" to encourage game development with less restrictive mechanics, more expressive systems and rules, and generally being able to create deeper ga...

Wrote a thing about the plugin I'm working on for UE5 to enable efficient development of systems-driven game logic in code or, more importantly, entirely in content.

trentpolack.com/blog/plugin-...
or
medium.com/@trentpolack...

13 hours ago 2 0 0 0

nope, I lied, some fairly glaring omissions in functionality still. CLOSE THOUGH.

1 day ago 0 0 0 0
GitHub - trentpolack/JoyCore: An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more. An Unreal Engine 5 Plugin to aid in the development of systems-driven games, procedural content creation, and more. - trentpolack/JoyCore

theoretically, the JoyCore system-driven event manager is at min spec level of functionality with everything necessary exposed to the UE editor: github.com/trentpolack/...

Still have some significant testing to do and need to create starter content still, though.

1 day ago 1 0 1 0

The Pitt season 2 finale was amazing and perfect

4 days ago 1 0 0 0
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github.com/trentpolack/... finally doing a thing, it'll be great. some day.

2 weeks ago 0 0 0 0
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trentpolack - Overview Game developer of 19+ years; currently at CD PROJEKT RED and previously Housemarque, Arkane Studios, and LightBox Interactive. Personal account. - trentpolack

i finally setup my PC laptop for side shenanigans again for the first time in about a year; even updated my GitHub page: github.com/trentpolack.

Now maybe I'll actually figure out a way to cleanly separate public code/plugins/modules from stuff where I use paid assets to make things pretty.

3 weeks ago 0 0 0 0
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Trent Polack's Internet Website | Explore Game Development Insights Discover Trent Polack's projects, career insights, and game development expertise. Connect to learn more about creating compelling video games.

oh neat, trentpolack.com ranks #4 in game developer sites apparently www.sitebuilderreport.com/inspiration/...

i'm guessing it's not based on timeliness or consistency of content updates

1 month ago 0 0 0 0
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NIER - Opening [HD]
NIER - Opening [HD] YouTube video by XHolyPuffX

still one of the strongest openings in video games youtu.be/P8XTbluLDyE?...

3 months ago 2 0 0 0

Kirby Air Riders and Donkey Kong Bananza being in my top five games of 2025 was unexpected

3 months ago 0 0 0 0

Playing FF Tactics for the first time? Here’s a tip. Go to Mandalia Plain. You’re gonna spend 5 miserable hours having all your characters power up like goku next to a terrified bird or have them throw rocks at each other until they’re max level. This is the best game ever made btw.

6 months ago 1482 368 63 49

is the speedtree store down, like, indefinitely? it's been a few days

7 months ago 3 0 0 0
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modern rendering involves way more bulk material setup than is probably healthy; thankfully: toolbag

7 months ago 4 0 0 0
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i like that my github contribution memorial has two warring sides

(gh-skyline.pages.dev)

7 months ago 1 0 0 0
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GitHub - trentpolack/GaeaSandbox: Library of terrain datasets (mostly Gaea files). Library of terrain datasets (mostly Gaea files). Contribute to trentpolack/GaeaSandbox development by creating an account on GitHub.

I've also been maintaining a repo with Gaea 2.0 graphs that yielded some solid datasets: github.com/trentpolack/...

And then the follow-up work to detail out the landscapes in World Creator here (there's not as much meat here yet): github.com/trentpolack/...

7 months ago 0 0 0 0
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GitHub - trentpolack/CALVINBALL: All sorts of random publicly-available information, assets, scripts, and more. All sorts of random publicly-available information, assets, scripts, and more. - trentpolack/CALVINBALL

I've been slowly resurrecting an old GitHub grab-bag repository at github.com/trentpolack/.... The plan is to more actively work on systems and content that can be easily placed as standalone work in this repo for wider use.

7 months ago 1 0 1 0
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Trent Polack I’m Trent, I’ve been making games for over 18 years from designing deep, immersive systems to visceral combat to programming educational games. I am passionate for the stories they tell and allow us t...

it feels hauntingly familiar trentpolack.life

7 months ago 0 0 0 0
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Trent Polack on about.me I am a Game Developer, project manager, and director in Boston, Massachusetts. Read my blog.

yet another page that's basically just a landing page for me trentpolack.me

7 months ago 1 0 1 0

Everything being an application to find files anywhere on your computer at impossible speeds

i realize this was important context to provide

7 months ago 2 0 0 0

i don't know how i've gotten this far in life without Everything

7 months ago 1 0 1 0
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this is voxel. she really likes bad religion

7 months ago 1 0 0 0
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[sad honking]

1 year ago 413 86 14 43
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The Structure of a WebGPU Renderer The blog and portfolio of Ryosuke Hana

As I’ve been building a 3D renderer with #WebGPU, once you get past the fundamentals, it becomes harder to find guidance.

So I wrote a blog breaking down the minimal architecture I created, as well as covering basic #3D terminology like Geometry and Materials.

whoisryosuke.com/blog/2025/st...

7 months ago 23 6 2 0

my favorite part of game development is the part where things just serendipitously work all at once

lol

7 months ago 0 0 0 0
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I think the resulting software library I have ends up around the monthly price of Maya but consists of, like, 10 separate programs and daisy-chaining functionality together like a madman.

7 months ago 1 0 0 0

I'm continuously disappointed that Maya LT was abandoned; it was a perfect and affordable software package that provided so much day-to-day necessary functionality at a fraction of Maya's $250/month price point.

I love Houdini and all, but there's just SOMEWHAT of a knowledge chasm there.

7 months ago 1 0 1 0
Physically based rendering from first principles

Physically-based rendering from first principles: imadr.me/pbr/?ref=dai...

7 months ago 0 0 0 0
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Algorithms for making interesting organic simulations Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

i like this bleuje.com/physarum-exp...

7 months ago 4 0 0 0
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i want this but as a web page i can muck with

i need MORE DATA to always stare at

7 months ago 4 0 0 0

this is lovely, thank you

7 months ago 0 0 0 0