5000 years (redraw)
#sonnyboy
Posts by azzy ✦ comms closed
QRP with your sketch vs final :3
this one was fun bc I did a 2D sketch -> 3D blockout -> 2D paintover. plus it features the two different ways I like to do sketches. I sketched the head differently from the body
(ANOTHER REUPLOAD BC I KEEP MESSING UP THE POST SORRY)
do u need an ibuprofen
JUST HAD THE WILDEST ROOK RUN
path, purpose, understanding
"trans rights are human rights" "she/her ae/aer it/its"
happy trans day of visibility
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
for @flairey.pmd.social
thankfully my entire squad I've done cryo with is just full of people who go "woa cool room" every 3 seconds together HEHE
kicked from the raid group for saying "woa cool room" every 3 seconds
all the transparent stuff on the inside is actually done with raymarching :3 there isn't any actual volumetric shader or transparency, it's all just rendered on the surface of the object as a color
identity crisis
</rhode>
Stylized bricks
Substance Designer + Rebelle 7
Caustics - full wavelength spectral dispersion
unbecoming
ref sheet :3
anxiety
Lightning VFX
(Poorly compressed) 2D Pixel art lighting engine
Physarum 🙾🙾
「prototype」
I like how this one looks a lot too
NEOPRENE
and because bsky compression sucks, here's another example
Texture space contact shadows constructed from a bent normal map and AO map. Based on how Path of Exile 2 does their texture space shadows <3
cool new voronoi texture scattering method just dropped
youtu.be/duLiWZ-f1eg
new tutorial :D
youtu.be/_F_3TA2R_AY
First time trying hand drawn sprites for VFX things :3 Electric bits are just static hand drawn images turned into SDFs, thresholded, and mapped to animated curves
Unstable