"I discovered it to be pretty accurate when it came to simulating card creation and divination ‒ albeit with a number of intriguing twists."
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Posts by Eteo Games
How does a card reading in a video game compare to the real deal? Zack Wood examines The Cosmic Wheel Sisterhood, finding the game successfully invokes "sense of wonder and imagination that makes divination fun".
www.eteogames.com/card-creatio...
"As any detective or archaeologist worth their salt will tell you, you always find interesting clues in the stuff that people throw away, and the rubbish bin on the desktop computer in Her Story is no exception."
Catch up on the full article here: vist.ly/4yew2
"Rebirth shows how much more real and lived-in a world can feel if you allow for different ways to engage with it."
This week's Archetypes piece focuses on minigames in Final Fantasy VII Rebirth. Catch up here: vist.ly/4y6we
In Final Fantasy VII Rebirth, minigames give space to a variety of stories that would otherwise not be told through the main storyline, making the game's world feel lived-in.
Written by @yourkyotowife.bsky.social, read our latest article on Minigames here: www.eteogames.com/the-narrativ...
In Final Fantasy VII Rebirth, minigames give space to a variety of stories that would otherwise not be told through the main storyline, making the game's world feel lived-in.
Written by @yourkyotowife.bsky.social, read our latest article on Minigames here: www.eteogames.com/the-narrativ...
Found within Her Story, Mirror Game is an unassuming minigame that plays with ideas of doubling and the uncanny - echoing motifs found within the wider game narrative.
Written by @florencesn.bsky.social, read our first article on Minigames here:
www.eteogames.com/skeuomorphs-...
This month we're recommending excellent analysis of in-game radios by @skyrionn.bsky.social, @jeremypeel.bsky.social, and @crustbag.bsky.social. Take a look!
It's time for our monthly roundup! Treat your ears to some tunes, and read on for...
- A recap of our three articles on Radios
- Further recommended articles and videos on the theme
- Community comments of the month
www.eteogames.com/the-monthly-...
"Radio stops this whole thing from being a game about missions and objectives and set-pieces and instead makes it a game about a culture and people."
Catch up on this week's article on Jet Set Radio Future here: vist.ly/4vuuu
That's all our articles on Radios now live! Are any of these your jam?
Read here: vist.ly/4vpw6
In Jet Set Radio Future, the radio acts as a unifying force for the game's eclectic cast of characters: providing a shared cultural experience, and encouraging direct action.
Read our final article on Radios, written by Christian Donlan, at the link below.
www.eteogames.com/how-radio-un...
In Jet Set Radio Future, the radio acts as a unifying force for the game's eclectic cast of characters: providing a shared cultural experience, and encouraging direct action.
Read our final article on Radios, written by Christian Donlan, at the link below.
www.eteogames.com/how-radio-un...
Catch up on our interview with Mark Lampert - audio director on multiple Fallout games - who walked us through the design process behind the series' iconic Pip-Boy radios.
🔗 vist.ly/4v4aq
Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.
www.eteogames.com/nostalgia-po...
Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.
www.eteogames.com/nostalgia-po...
Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure.
🔗 vist.ly/4uayb
The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.
In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.
www.eteogames.com/grand-theft-...
With the new monthly theme announced, we're looking for your input: which video game has the best Radios?
Tell us on Discord, and you could feature in our roundup newsletter.
🔗 vist.ly/4tzzu
The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.
In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.
www.eteogames.com/grand-theft-...
This month our community recommended Spyro the Dragon, Sea of Thieves and Mad Max for their excellent skyboxes. Which games would you have picked for this theme?
Join the discussion on our Discord: vist.ly/4tft2
In this month's roundup newsletter on Skyboxes, we recommend articles and videos on Animal Crossing, Halo and Banjo Kazooie.
👉 vist.ly/4t9sq
Our monthly roundup post is here, recapping our articles on Skyboxes and recommending further reading on the subject. Take a look!
Remember to sign up for our newsletter to get these roundups sent straight to your inbox 📧
vist.ly/4szs2
We've published our full trio of articles on the theme of Skyboxes - have you read them all yet?
vist.ly/4su2e
"In some ways... excessive detailing prevents the player from being able to use their imagination and world-build in their mind."
This week's article examines the skyboxes of Final Fantasy 7 and its remake. Catch up here: vist.ly/4skbz
Final call for your video game Skybox suggestions! Is there a video game sky that has particularly inspired you? Tell us on Discord and your comment could be featured in our monthly roundup.
vist.ly/4sbnx
By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders.
Such is the case in Final Fantasy 7, which Eteo founder @shedworksgreg.bsky.social unpacks in this week's Archetypes article.
www.eteogames.com/the-rotting-...
Our final piece on Skyboxes is going live this week - but which game could it be about? ☁️🥀🍕
Sign up for our newsletter to get the article straight to your inbox:
vist.ly/4r2v6
"When you see what the darkness was hiding, well, you might regret your wild curiosity."
This week we focused on the Gothic skyboxes of Bloodborne - catch up on the article here:
vist.ly/4rs8f
Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story.
Written by Honeybat, our latest article on the theme of Skyboxes is now live.
www.eteogames.com/skyboxes-the...