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Posts by Eteo Games

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"I discovered it to be pretty accurate when it came to simulating card creation and divination ‒ albeit with a number of intriguing twists."

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20 hours ago 5 2 0 0
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Card Creation and Divination in The Cosmic Wheel Sisterhood The Cosmic Wheel Sisterhood often strays from the confines of traditional Tarot, successfully evoking the wonder and creativity of giving card readings.

How does a card reading in a video game compare to the real deal? Zack Wood examines The Cosmic Wheel Sisterhood, finding the game successfully invokes "sense of wonder and imagination that makes divination fun".

www.eteogames.com/card-creatio...

4 days ago 46 14 0 2
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"As any detective or archaeologist worth their salt will tell you, you always find interesting clues in the stuff that people throw away, and the rubbish bin on the desktop computer in Her Story is no exception."

Catch up on the full article here: vist.ly/4yew2

6 days ago 6 1 0 0
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"Rebirth shows how much more real and lived-in a world can feel if you allow for different ways to engage with it."

This week's Archetypes piece focuses on minigames in Final Fantasy VII Rebirth. Catch up here: vist.ly/4y6we

1 week ago 3 0 0 0
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The Narrative Design Implications of Final Fantasy VII Rebirth’s Many Diversions Rebirth’s minigames are fascinating in their ability to breathe life into the world - even if this comes at a slight cost.

In Final Fantasy VII Rebirth, minigames give space to a variety of stories that would otherwise not be told through the main storyline, making the game's world feel lived-in.

Written by @yourkyotowife.bsky.social, read our latest article on Minigames here: www.eteogames.com/the-narrativ...

1 week ago 22 5 1 5
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The Narrative Design Implications of Final Fantasy VII Rebirth’s Many Diversions Rebirth’s minigames are fascinating in their ability to breathe life into the world - even if this comes at a slight cost.

In Final Fantasy VII Rebirth, minigames give space to a variety of stories that would otherwise not be told through the main storyline, making the game's world feel lived-in.

Written by @yourkyotowife.bsky.social, read our latest article on Minigames here: www.eteogames.com/the-narrativ...

1 week ago 22 5 1 5
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Skeuomorphs and the Uncanny in Her Story’s Mirror Game How a minigame within Her Story plays with ideas of reflections, mirrors, and the uncanny.

Found within Her Story, Mirror Game is an unassuming minigame that plays with ideas of doubling and the uncanny - echoing motifs found within the wider game narrative.

Written by @florencesn.bsky.social, read our first article on Minigames here:

www.eteogames.com/skeuomorphs-...

2 weeks ago 53 15 0 5

This month we're recommending excellent analysis of in-game radios by @skyrionn.bsky.social, @jeremypeel.bsky.social, and @crustbag.bsky.social. Take a look!

3 weeks ago 5 0 1 0
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The Monthly Roundup: Radios One of my favourite online tools is radio.garden. You can grab your globe-shaped wheel and take an imaginary road trip through the audioscapes of different countries. For me, it is an incredible illus...

It's time for our monthly roundup! Treat your ears to some tunes, and read on for...

- A recap of our three articles on Radios
- Further recommended articles and videos on the theme
- Community comments of the month

www.eteogames.com/the-monthly-...

3 weeks ago 21 4 1 0
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"Radio stops this whole thing from being a game about missions and objectives and set-pieces and instead makes it a game about a culture and people."

Catch up on this week's article on Jet Set Radio Future here: vist.ly/4vuuu

4 weeks ago 13 6 0 0
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That's all our articles on Radios now live! Are any of these your jam?

Read here: vist.ly/4vpw6

4 weeks ago 8 3 0 0
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How Radio Unites and Emboldens the Counterculture in Jet Set Radio Future Zappy beats pumped over the airwaves create a shared experience - and spirit of defiance - for Jet Set Radio Future's eclectic cast of characters.

In Jet Set Radio Future, the radio acts as a unifying force for the game's eclectic cast of characters: providing a shared cultural experience, and encouraging direct action.

Read our final article on Radios, written by Christian Donlan, at the link below.

www.eteogames.com/how-radio-un...

1 month ago 66 22 1 2
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How Radio Unites and Emboldens the Counterculture in Jet Set Radio Future Zappy beats pumped over the airwaves create a shared experience - and spirit of defiance - for Jet Set Radio Future's eclectic cast of characters.

In Jet Set Radio Future, the radio acts as a unifying force for the game's eclectic cast of characters: providing a shared cultural experience, and encouraging direct action.

Read our final article on Radios, written by Christian Donlan, at the link below.

www.eteogames.com/how-radio-un...

1 month ago 66 22 1 2
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Catch up on our interview with Mark Lampert - audio director on multiple Fallout games - who walked us through the design process behind the series' iconic Pip-Boy radios.

🔗 vist.ly/4v4aq

1 month ago 10 4 0 0
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Nostalgia Power - the Origin and Evolution of Fallout's Pip-Boy Radios Audio director Mark Lampert discusses his work on Bethesda's Fallout games, and the genesis of the iconic Pip-Boy radio feature.

Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.

www.eteogames.com/nostalgia-po...

1 month ago 20 7 0 3
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Nostalgia Power - the Origin and Evolution of Fallout's Pip-Boy Radios Audio director Mark Lampert discusses his work on Bethesda's Fallout games, and the genesis of the iconic Pip-Boy radio feature.

Eteo Archetypes interviews Mark Lampert - audio director on several of the Fallout games - to discuss the design process behind the series' famous Pip-Boy radios, and why they bring back such strong memories all these years later.

www.eteogames.com/nostalgia-po...

1 month ago 20 7 0 3
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Catch up on this week's Archetypes article, which muses on GTA V's radio stations, nostalgia, and the messy realities of US urban infrastructure.

🔗 vist.ly/4uayb

1 month ago 4 2 0 0
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Grand Theft Auto V, and the Pursuit of the Perfect Playlist Worshipping both the car and the radio, GTA V echoes the messy realities of modern-day infrastructure in the US.

The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.

In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.

www.eteogames.com/grand-theft-...

1 month ago 24 7 1 2
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With the new monthly theme announced, we're looking for your input: which video game has the best Radios?

Tell us on Discord, and you could feature in our roundup newsletter.

🔗 vist.ly/4tzzu

1 month ago 3 0 0 0
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Grand Theft Auto V, and the Pursuit of the Perfect Playlist Worshipping both the car and the radio, GTA V echoes the messy realities of modern-day infrastructure in the US.

The car and the radio are inextricably linked in GTA V: it's impossible to discuss one without the other.

In our first article on Radios, Boen Wang explores how GTA V's music stations mesh with a fantastical vision of driving and US infrastructure.

www.eteogames.com/grand-theft-...

1 month ago 24 7 1 2
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This month our community recommended Spyro the Dragon, Sea of Thieves and Mad Max for their excellent skyboxes. Which games would you have picked for this theme?

Join the discussion on our Discord: vist.ly/4tft2

1 month ago 3 0 1 0
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In this month's roundup newsletter on Skyboxes, we recommend articles and videos on Animal Crossing, Halo and Banjo Kazooie.

👉 vist.ly/4t9sq

1 month ago 5 2 0 0
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The Monthly Roundup: Skyboxes This month on Archetypes we looked to the heavens to discover the range of beautiful, pensive and ominous skies that decorate video game worlds.

Our monthly roundup post is here, recapping our articles on Skyboxes and recommending further reading on the subject. Take a look!

Remember to sign up for our newsletter to get these roundups sent straight to your inbox 📧

vist.ly/4szs2

1 month ago 8 2 1 1
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We've published our full trio of articles on the theme of Skyboxes - have you read them all yet?

vist.ly/4su2e

1 month ago 25 6 0 0
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"In some ways... excessive detailing prevents the player from being able to use their imagination and world-build in their mind."

This week's article examines the skyboxes of Final Fantasy 7 and its remake. Catch up here: vist.ly/4skbz

1 month ago 7 4 0 0
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Final call for your video game Skybox suggestions! Is there a video game sky that has particularly inspired you? Tell us on Discord and your comment could be featured in our monthly roundup.

vist.ly/4sbnx

2 months ago 2 2 0 0
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The Rotting Pizza of Final Fantasy 7 Though thought to be a thing of the past, 2D skyboxes can inspire players to dream of intricate worlds beyond a game's boundaries.

By showing glimpses of distant regions, skyboxes can encourage players to dream beyond a game's borders.

Such is the case in Final Fantasy 7, which Eteo founder @shedworksgreg.bsky.social unpacks in this week's Archetypes article.

www.eteogames.com/the-rotting-...

2 months ago 29 5 0 2
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Eteo Archetypes Exemplary video game design, unpacked. Brought to you by Eteo games studio.

Our final piece on Skyboxes is going live this week - but which game could it be about? ☁️🥀🍕

Sign up for our newsletter to get the article straight to your inbox:
vist.ly/4r2v6

2 months ago 5 0 0 0
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"When you see what the darkness was hiding, well, you might regret your wild curiosity."

This week we focused on the Gothic skyboxes of Bloodborne - catch up on the article here:
vist.ly/4rs8f

2 months ago 14 7 0 1
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The Storytelling Skies of Bloodborne Exploring how Bloodborne's story is written in the stars.

Bloodborne's narrative is written quite literally in the stars - with shifting skies that reflect the ongoing tensions of the game's story.

Written by Honeybat, our latest article on the theme of Skyboxes is now live.

www.eteogames.com/skyboxes-the...

2 months ago 37 6 1 2
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