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Posts by SebyFlyFly

It's out, let's gooo!!!!

6 months ago 1 0 0 0
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Messing around with the spell system

Spell: fireball + bounce=more speed!

What kinda spell modifiers would you wanna see in the game?

#gamedev | #indiedev | #pixelart | #deckbuilder (technically spellbuilder)

9 months ago 20 3 0 0
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Rock beats scissors
Paper beats rock
Scissors beats paper
Fireball beats Fireball

#indiegames #indiedev #gamedev

10 months ago 15 3 1 0
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I'm experimenting with soft lighting for the fire sim!

Does the lighting seem delayed by much?

#indiedev #indiegame #gamedev #godot

10 months ago 14 4 0 0

Thanks again! :D

10 months ago 0 0 0 0

Thanks! I'll avoid GIFs moving forward (โ โ€ขโ ย โ โ–ฝโ ย โ โ€ขโ ;โ )
Good luck with To The Skies! Is there a height limit for the player in the game, or can you keep flying upwards?

10 months ago 1 0 1 0

This post? Dope, looks like mp4s still work fine - thanks for that :)

10 months ago 0 0 0 0

Thanks for confirming, O' Knight!

100% agree - I'd honestly love to play more co-op noita-likes, it's a treasure trove for the taking!

10 months ago 1 0 1 0
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Video

I just realised bluesky has been PNG-ifying my GIFs - at least on my end.
This is the "Fire Smash" spell from the last post - are you able to see this mp4 video and the GIF from the last post I made?

#indiedev #gamedev

10 months ago 5 3 3 0
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Testing out a spell synthesis system!
Current setup is: gravity + fire + explode on brick
I call this spell - FIRE SMASH!

#gamedev #indiedev #spells

10 months ago 7 2 1 0
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It ain't fire if it doesn't flow wildly!
#indiedev #gamedev #solodev #proceduralgen

10 months ago 7 3 0 0
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Messing around with quantisation post-processing
You can create dithering effects by shifting colours to a color palette based on brightness instead of raw distance!
#GameDev #pixelart

11 months ago 2 1 0 0

Is Twitter(X) broken?
I've been trying to crosspost to it but everything keeps failing to send.
Apparently I have to comment more on other people's posts, don't wanna overdo it though since it feels forced..
เฒ โ _โ เฒ 

11 months ago 0 0 0 0

Note: looks like bluesky automatically rebalances the audio - the background fire sound is meant to be much quieter

11 months ago 0 0 0 0
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Testing out FMOD Studio with some fire SFX
(turn audio on!)
#indiedev #gamedev #sfx

11 months ago 8 2 1 0
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Burn baby, burn!
#screenshotsaturday #indiedev

11 months ago 6 1 0 0

Sadly a lot of RPG Maker assets are license-locked and can only be used with RPG Maker engines

Same goes for a lot of the RPGM community-made assets

11 months ago 0 0 0 0
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Rapid-fire casting for close-range, concentrated spells for long-range
#gamedev #indie #pixelart #procedural

11 months ago 10 3 0 0
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I swapped the platform script with Brian's Brain (โ โ€ขโ ย โ โ–ฝโ ย โ โ€ขโ ;โ )
#gamedev #indiedev #cellularautomata #noita

1 year ago 3 1 0 0
Creating a Dynamic game world: the Simple and Clean way | Devlog 1
Creating a Dynamic game world: the Simple and Clean way | Devlog 1 YouTube video by SebyFlyFly

Intro devlog on recreating Noita-like physics is up!
Next up is GUNS and particles ๐ŸŽ†

#gamedev #noita #pixelart #procedural

1 year ago 5 0 0 0
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Using Cellular Automata to make a fire pp
game dev is fun
#gamedev #pixelart

1 year ago 6 0 0 0