These strategies include:
* Always ensuring main is stable.
* Trunk based branch for release.
* Using build service such as Unity DevOps to automate builds & testing.
* Implementing Feature Flags.
* Post build scripts for auto deploying to target platforms.
Posts by Breakstep Studios
Too many game developers, especially new ones, get version control wrong from the start! This sessions aim is to teach developers how to implement advantageous version control strategies in order to set their games up for long term success.
Applied to do a session at Unite! Would you all be interested?
It's time to get serious about game updates! Mastering version control (or CI/CD) & Unity!
#unity3d #indiedev #gamedev
Steam Deck fans, you've been too cozy β! Come feel the painβPlaytest Command Center Earth's new game mode ππ !
#steamdeck #indiedev #gamedev #unity3d #steamdeckgames
store.steampowered.com/news/app/263...
The final round of play testing for our new game mode in Command Center Earth starts now! For anyone interested, check out the article below!
#speedrun #retrogames #arcadegames #steamdeck
store.steampowered.com/news/app/263...
Command Center Earth Update 3.3.0 is out now! Get it on Android, iOS and Steam!
#indiedev #gamedev #unity3d
HUD time was getting in the way. Not sure I love how this is solved but it works for now.
#indiedev #gamdev #unity3d
I'm so fucken pumped by how my force field sounds FX came out! Let me know what you think! In general I'm just really proud of how it's all coming together!
πππ
#indiedev #gamedev #unity3d
Added sound FX to my force field! Let me know what you think!
πππ
#indiedev #gamedev #unity3d
Desperately needed a feature flagging system in my game and I didn't love the other solutions out there for Unity. Just finished integrating my own system with the SRDebugger unity asset for easy runtime feature flagging overrides. Check it out!
#indiedev #gamedev #unity3d
β¨ Final force field VFX for my new game mode!
Here's a live stream of me going over how I created them btw!
www.youtube.com/live/r725SLA...
#indiedev #gamedev #unity3d
Yo thank you!
What do you all think of my new force field fx? Not sure I like it more than my last one lol. #gamedev #indiedev #unity3d
It doesn't stopppp lol
My child self would be proud, this is what works like π. Hellll yesss!
#gamedev #indiedev #unity3d
Why is figma so perty
Been experimenting with using Figma Smart Animate to mockup my force field VFX. I probably won't use it again but i was impressed at how far it took me haha. #indiedev #gamedev #unity3d
Can't say I love this force field intro effect I came up with but it was fun experimenting. I'm sure I'll settle on something good eventually! #gamedev #indiedev #unity3d
Experimenting with doing the dashed lines with shader graph instead of using the amazing shapes asset from @freya.bsky.social . #unity3d #indiedev #gamedev
I am shader god π€£! But seriously, I know my shader skills are shit, but using shader graph makes me feel so powerful lol. #unity3d #gamedev #indiedev
One more post about my force field lol. I was inspired by this sci-fi danger looking image. What do you all think?
#indiedev #gamedev #unity3d
I'm liking this one the best so far, I guess it's not coincidental that it's the last one I worked on.
#indiedev #gamedev #unity3d
Some work in progress stills for the force field that will be used in my new routes mode!
#gamedev #indiedev
Final(ish) collectible sound and added some extra spin to the target collectible. What do you all think?
#gamedev #unity3d #indiedev
Pitch shifting the collection sound. What do you all think?