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Posts by RJ Thorne

Worth adding you can drag Quake to its own independent directory before uninstalling it on Steam

9 months ago 1 0 0 0
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Thanks! And hah, I literally added the ETA on the discord posts I made... it's a while a way for sure, but there are seven quite large maps and I'm not underestimating the amount of work involved

9 months ago 0 0 1 0
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Another season, another Quake episode WIP double (2 of 2)

9 months ago 9 0 1 0
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Another season, another Quake episode WIP double (1 of 2)

9 months ago 35 6 0 0

Just don't leave it 10+ years... everyone's 10-year-younger self was a terrible mapper whose awful brushwork will bring you pain

11 months ago 1 0 1 0

How do you celebrate the release of Doom? By reminding the world that Quake still exists! Join our Arcane Dimensions Traps Jam which starts on May 16th and ends on June 6th. Please visit the traps-jam channel on our Discord server for the rules and guidelines.

11 months ago 3 2 0 0

I'm on a (work mandated) apprenticeship at the moment and we have a dedicated AI to help us write essays. Tutors are just pointing us to it

11 months ago 1 0 0 0

I had noticed this too but was waiting for someone else to say it :D

11 months ago 2 0 0 0

Can confirm, this tower is cool as shit. Currently thinking how to get it in the map I'm working on atm

11 months ago 1 0 1 0
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They are nice aren't they, it's built on AD so they should show for anyone using vkQuake, QSS or FTE

1 year ago 1 0 0 0
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More Quake WIP stuff part 2... x901.net#wip

1 year ago 22 5 1 0
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More Quake WIP stuff! Another map in the episode (mostly) done, onto the next... x901.net#wip

1 year ago 53 15 0 1

Someone from id confirmed soft g was correct, but you'd have to pry the hard g from my cold, gibbed hands

1 year ago 1 0 0 0

I honestly think the whole Quake = brown thing exists because many people only remember episode 1

1 year ago 1 0 2 0
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Turning my doodle into a real map. A lot to do and as usual I'm dicking around adding secret areas instead of working on the main path.

1 year ago 92 13 9 0
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Little modular bridge prefab thrown together in Quake

1 year ago 114 19 8 0

Yep this one is great, about 2/3's through alkaline and it's my fave so far. Not played Bal's map yet though

1 year ago 2 0 1 0
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Map-Center Retrojam 3 - Must-Play Quake!
Map-Center Retrojam 3 - Must-Play Quake! YouTube video by dumptruck_ds

Map-Center Retrojam 3 is all kinds of fun! 🤘https://youtu.be/3_Qe3FFqN6Q

1 year ago 14 9 0 1

This was his first map! I hosted the contest it was made for and tested it. It was wonderful seeing him gradually improve into one of the all-time greats after starting at such a basic level, inspiration for any new mappers out there

1 year ago 1 0 0 0
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Blame whoever named this

1 year ago 2 0 0 0

This was 100% what first drove me off both Facebook and Instagram (several years ago now). Find it really hard to imagine anyone reacting positively to it?!

1 year ago 0 0 0 0

Which Quake bods? (Unless it's a closely guarded secret!)

1 year ago 0 0 1 0
screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral, the front spires and main door

screenshot of a retro gameart cathedral, the front spires and main door

before I forget, here's some art I made in Quake

1 year ago 1895 354 59 12

A friend and I listened to Stout Hearted Man once many many years ago whilst a bit tipsy, and ended up in uncontrollable laughing fits. Years later we named our couples' WhatsApp group 'Shooby Taylor Appreciation Society' and it still makes me smile every time I see it

1 year ago 1 0 0 0

This calendar has been the absolute highlight of my December, thank you Jim

1 year ago 1 0 0 0

Just generally trying to anticipate the player's reactions and stay one step ahead. e.g. if they see a monster, where might they hastily run to and not notice an ambush..

Multiple escape routes / points of cover work well too. Room layout design plays a big part

1 year ago 1 0 0 0
Preview
The Door Problem of Combat Design Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a …

Most basic thing is spreading them out so the player isn't always shooting in one direction and has to think to prioritise targets. Groups of mixed monstertypes are good too. Avoid the door problem andrewyoderdesign.blog/2019/08/04/t...

1 year ago 1 0 1 0
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Yep the goal is to do all of E2 in the style of ad_rje2m6! Tentative to use the term 'remake' as they are quite different in terms of scale & architecture style with many new bits; someone used the word 'reimagining' for ad_rje2m6 which I quite like

1 year ago 1 0 0 0

Cheers man, if they play half as well as yours when done I'll be happy!

1 year ago 1 0 0 0
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New WIP shots part 2. Part of an upcoming episode, a little more info here: x901.net#wip

1 year ago 68 15 4 1