Just some late-night gameplay. It looks and feels a lot different with the new animations and faster move speed.
#indiegame #gamedev #teleportation #pixelart
Posts by Mizuki and the Crimson Moon - Demo Released!
Those are great numbers! I’m sure those sales numbers will look great too, very excited to see what they are!
I spent some time reworking and adding movement animations and the results was 100% worth it! Mizuki's running looks so much faster and cleaner than it was before.
She can also scooch around now too!
#screenshotsaturday #gamedev #pixelart #animation #indiegame
A frame-by-frame breakdown of the new running animation I made recently.
I’m still very happy with how it turned out and I’m looking forward to upgrading the rest of the movement animations!
#pixelart #animation #gamedev
Thanks!
It’s crazy though honestly. She looked faster in-game even before I upped her move speed slightly.
I've made a new running animation for Mizuki!
Not only does it look 10x better, but she is actually running (unlike the previous animation!
This new animation will also come with some movement speed and other animation changes!
#screenshotsaturday #gamedev #pixelart #indiegame
April Fools!
Yeah, voice acting will probably never happen for real...although it is a nice dream.
The voice actress is a very close friend of mine and she will remain anonymous.
If you want an actual game update you'll have to come back this weekend 🎑
#aprilfools #gamedev
Voice acting is coming to Mizuki and the Crimson Moon!
Never thought it would happen, but here we are. I'm now in the works for getting all 420,256,069 words voice-acted for Mizuki. I recommend turning on your volume for this showcase.
#indiegame #voiceacting #gamemaker
Back from hiatus!
I've been playing around with much bigger viewing windows. It really changes the feel of the game! It shifts the feel to more exploration / teleportation focused and less action / fighting.
Just goes to show the importance of camera angles!
#gamedev #indiegame #gamemaker
This week I've been finalizing the settings for the game while also making them accessible from anywhere.
What other settings would be important in a teleportation-based action-platformer?
#screenshotsaturday #gamedev #indiegame #settings
Took a break from coding to do a sketch of Curly Brace from Cave Story!
Daisuke “Pixel” Amaya is someone I look up to when it comes to being a game developer and making good games. I hope my games hit that same level of enjoyment and quality!
#art #cavestory #indiegame
By the way, you can check out these kinds of areas right now in the demo! Check it out on Steam!
store.steampowered.com/app/3105220/...
You can do some pretty cool movement with teleportation! It's very fun to design little segments like this. Should I include more parts like this in the Yokai Forest?
#screenshotsaturday #gamedev #indiegame #platformer
Got some more particles going.
Unfortunately, this showcase / testing also resulted in Mizuki getting hurt...
#gamedev #indiegame #pixelart #particles
Being able to pull off BREAK combos like this is half the reason I enjoy the combat in my game (teleportation is the other half).
It's going to be even more satisfying once I implement more complex BREAK sequences with the enemies in future areas.
#indiegame #gamedev #GameMaker #teleportation
(Warning: Mild flashing)
Remember that effect I showcased last week?
Here's a timelapse of its creation! This one was fun to work on, but it took a while to get draft I liked.
#pixelart #gamedev #animation #art #indiegame
Oops! Those clips were supposed to be silent 😅.
Glad you like it though! You can find the soundtrack on YouTube if you want to give it a listen!
If you see this, QRT with your ghost art!
I know it's more animation, and not art, but...
Here's the yurei! Very peeved to be around
(Ignore the kitsune)
#pixelart #animation #yokai
Have you played the recent demo update? If not, you should totally check it out. You'll have a much better time than this enemy guard is having.
Seeing him fall off the tree is pretty satisfying. Maybe there should be a way to knock foes around more.
Hmmm...
#indiegame #gamedev #platformer #yokai
This week I've been adding lots of effects and such to the game, the biggest of which is a new hit effect for Mizuki!
Usually, I'd show a 'before' but...there wasn't any...
Anyways, F's for Mizuki taking hits for the sake of game dev.
#ScreenshotSaturday #gamedev #indiegame #pixelart
I'm just using the sprite maker in GameMaker Studio 2. It's nothing fancy but does what I need it to.
Have you played the recent demo update? If not, you should totally check it out. You'll have a much better time than this enemy guard is having.
Seeing him fall off the tree is pretty satisfying. Maybe there should be a way to knock foes around more.
Hmmm...
#indiegame #GameMaker #gamedev
Fixed up the money display in the shop along with some other bugs this week. Now I'm just trying to figure out if there should be a nice background for all of the charms to be displayed on...
#screenshotsaturday #gamedev #indiegame #GameMaker #pixelart
Huge update to Mizuki and the Crimson Moon has been released! Feels so nice to get this out after weeks of hard work.
Controller support is now active and it's coming with lots of gameplay and UI improvements!
Check it out on Steam!
#gamedev #indiegame #gamemaker #demo #yokai
Drawing a circle for an icon is hard, especially a stylized one. But when you get that shape *just* right...
It's amazing.
#gamedev #pixelart #drawnwithamouse
Just working on redesigning the menu right now, nothing too crazy...for now!
A big rework is coming to the demo next week...
#screenshotsaturday #gamedev #indiegame
Yep it’s a Monday.
Prepare yourselves for a busy coding week!
Sign translation: Error free day, not gonna happen!
#gamedev
Controller support for Mizuki is nearly finished! Looking to release it next weekend after some more adjustments and quality of life additions.
Don't mind Mizuki, she's just teaching the local invaders a lesson!
#screenshotsaturday #indiegame #gamedev #GameMaker
Finished up some fast and snappy teleportation controls for gamepads / controllers. Nearly finished with full controller support for the Mizuki and the Crimson Moon demo now that this is wrapped up!
#screenshotsaturday #gamedev #indiegame #teleporting #GameMaker #controller
I've been busy creating new menus to go along side controller integration for Mizuki and the Crimson Moon!
Still needs work, but it's a much-needed upgrade, although I will miss seeing Mizuki's face.
(Pictured below, new then old)
#screenshotsaturday #gamedev #indiegame #gamemaker