Posts by Shearline
What normalized injustices have you built into a fictional economy?
The owners of these mines spend their wealth on century-aged whiskey at Meridian dinner parties, products of the same system that makes those workers old. Nobody announces it as injustice. It's just how things work.
Amber-tinted sky over a landscape in Shearline, a tactical RPG set in a world where time flows at different speeds. The warm distortion suggests a fast-time zone.
The economy in my game runs on stolen years.
Workers enter the time mines for three calendar years. They come out having aged thirty. The pay is real, but so is the cost. #WorldbuildingWednesday #gamedev
Pixel art close-up of Zev, a red-haired woman with white streaks in her hair, against an orange background. One side of her face appears slightly older, reflecting her Shear-Touched condition.
Meet Zev.
A childhood shearline accident left one side of her face older than the other. Shear-Touched is what they call it.
She carries the town's only field-stabilization device.
As a scout her job is to check the stakes and walk the line but it just keeps getting more complicated. #gamedev
That tile isn't neutral.
I just made Shearline's terrain UI easier to read and I hope this lands more easily:
Amber haste-shear is home ground for Vel units, they're at their best on these tiles. I'm hoping the 'move forecast' panel helps to tell that story.
Would you force the fight there?
Steam wishlist: store.steampowered.com/app/4580960/...
Walk the Shearline.
Fractured time shapes the battlefield.
Shearline is a tactical RPG where amber and violet zones turn every map into hostile and home territory.
Put each character on the right ground, or reshape the battlefield to steal back a fair fight. #indiedev #tacticsrpg #pixelart #SRPG
An Easter egg dyed in the Shearline color pair, violet on the left and amber on the right, with a diagonal boundary separating them.
Iterating on grass polish. Initial attempts using animated sprites weren't quite right and were time consuming, using shaders works a lot better. I'm particularly happy with how the 'closer' grass shows up in front of Zev!
#ScreenshotSaturday #gamedev #tacticsRPG #indiedev #godot
Ending on "Killed by scope creep" got me, bravo 👏
Got pre-battle cinematics working. The whole thing plays on the live battle map!
Data-driven so adding new intros is just YAML
#ScreenshotSaturday #gamedev #tacticsRPG #indiedev