Not sure I agree. People do appreciate a slick UI. More unusual is a slick UI that’s well optimised on the GPU
Posts by Martin Fuller
Wow. Looking forward to seeing how well it does with some fast action!
DF graphics of the year, the only award that matters ;)
Sampler Feedback Streaming ;-)
Very good video, always love alternative rendering techniques
Great work, thanks for sharing! Looking forward to more videos of this quality.
Very true
Definitely, look forward to working with you again!
Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...
Sorry to hear that John, wishing everyone a speedy recovery
Very excited to present a few interesting bits about the rendering of #DOOM: The Dark Ages together with @domlaz.bsky.social and @martinfuller.bsky.social .
If you happen to attend #GPC2025 next month, feel free to say hello!
Not as advertised. For the right candidate maybe, worth asking!
A little something I've been meaning to write for a while martinfullerblog.wordpress.com/2025/09/26/a...
Thank you to the awesome people at Machine Games and id Software!
100% you can bet an overall win my throttling certain workloads. Quite a common optimisation on console
Today on Digital Foundry, a deep dive interview hosted at CD Projekt RED earlier this week. Alex speaks with key CDPR and Epic staff about the stunning Witcher 4 Unreal Engine 5 tech demo - lots of new detail in this candid conversation: youtu.be/OplYN2MMI4Q
It’s Showcase week! 🔥
Join us this Sunday, June 8 at 10 am PDT / 1pm EDT / 6pm BST as we reveal upcoming games from our studios and partners around the world, and get a deep dive from the devs at Obsidian Entertainment during The Outer Worlds 2 Direct. Hope you can join us! 💚
Path of Exile 2. Elden Ring. Star Wars Outlaws.
I wouldn’t like to speculate
That doesn’t look like VRS exactly. VRS on console is 2x2 as the lowest rate. Those tiles are much larger than 2 pixels.
Machine Games did an outstanding job here with IDTech and got a huge lift from VRS on Xbox
Great side by side edit of Doom Eternal and Dark Ages trailers, showing just how far ID have raised the bar youtu.be/qx8yZzsZ_4U?...
Very cool, that’s expected 😉 The power of occlusion culling 👍
Interesting to see a bit of details behind the amazing DLSS tech: research.nvidia.com/labs/adlr/DL...
meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression + even faster on Apple Silicon), improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for ...
That is an impressive uplift from just frustum culling, large meshes I guess. We recommend EI over AS, but YMMV.