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Posts by Daniel B

my schedule has finally cleared up and my gamedev brain lobe has shot up in bed in a cold sweat, where am i?

#gamedev

1 month ago 3 1 0 0
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Here's another Japan track from this morning, this time with video accompanying (though of questionable quality). I love playing bass and would love to play for any of you musicians out there, more information on my profile.

#musicsky #indiemusic #mickkarn #bass

1 month ago 0 0 0 0
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I figure I'll start posting my bass work here as well. This song is "Gentlemen Take Polaroids" by Japan; they're a favorite of mine. Original bassline by Mick Karn, 1980. Check out my page if this interests you!

#music #80s #bass #indiemusic

1 month ago 2 0 0 0

I've opened a Fiverr page if anyone needs a bass track for their song. The rate is $15 a track and I'll play as weird as you let me. Though I can play in a variety of styles as needed. www.fiverr.com/s/6Yrd8pB

#bass #music #producer #fretless

1 month ago 2 0 0 0

First they have to get used to optimizing at all 🥀

3 months ago 0 0 0 0

What?

3 months ago 0 0 0 0

I appreciate it! Yeah I just saw the post was deleted and saw the opportunity to be silly.

3 months ago 0 0 0 0

@nezumisoft.neocities.org

i saw it

3 months ago 0 0 1 0

I hope you see this, Latest Gaming Buzz. I love you.

#gamedev

3 months ago 3 2 0 0
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There’s a TF2 coconut in Unity’s source code and I put it there.

#unity

3 months ago 0 0 0 0
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Decided to start working on a third feature, so this is day one of adding loot boxes and micro-transactions.

#gamedev

3 months ago 5 2 0 0

I made myself my favorite miso soup. While it was in the microwave I went to look around my kitchen and living room and it was very nice. I especially like my Christmas tree.

3 months ago 0 0 0 0

something’s on its way, claustrophobic people have had it too easy for too long 🙏

#gamedev

5 months ago 5 1 0 0

I checked it out just now after continually hearing about it. Definitely my kind of game, and I see what you mean about the visuals!

7 months ago 1 0 1 0

Sadly had to cut a few assets today for looking entirely too good. The visual quality of the textures I was making was completely unacceptable.

#gamedev

7 months ago 6 2 0 0
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Literally JUST picked back up a project I started a few months ago. So far it’s just a visual demonstration of a weird style I came to like. I have not yet even thought of gameplay. I believe There’s a bit more about it on my account. I appreciate the interest, thank you for asking!

7 months ago 2 1 1 0

Oh yeah I do that a ton. I like to leave at least some kind of comment on every “sub-section” of code, leading to such painfully obvious comments as:
//speed
float speed;
float walkSpeed;
float crouchSpeed;

Just in case I forget what these variable are, of course.

9 months ago 0 0 0 0

genuine code i actually wrote:
if (crouching)
//uncrouch
game of the year here we come
#gamedev

9 months ago 10 2 0 0
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I’m doing more UI work today, using a directional light to make the 3D elements stand out. I’m trying to mix ‘00s futurism with a surreal “post-lobotomy” aesthetic. I haven’t done much, but I’m loving it so far.
#gamedev #surreal

9 months ago 5 1 0 0
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Very early, testing out this new style

#gamedev #surreal

10 months ago 5 1 0 0

I love free will (coding a full dialogue system before I even add jumping) #gamedev

10 months ago 16 2 1 0
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What 10 minutes of Cruelty Squad gameplay does to a person:

10 months ago 0 0 0 0

The second one feels more Sci-Fi and faithfully retro, while the first one gives a more industrial look. I personally prefer the second

10 months ago 0 0 0 0

Storytelling is too hard this next one will be absolute nonsense

10 months ago 0 0 0 0

Looks great so far! I love the artstyle

10 months ago 1 0 0 0

Pretending I know how to code.

11 months ago 2 1 1 0

Ohh I see. Yeah that method is more to do with atmosphere, I’m not terribly experienced with gameplay design yet

1 year ago 0 0 0 0

I write a sequence of words and phrases that “feel” like the atmosphere and emotion I’m trying to convey

1 year ago 0 1 0 1

doing really weird surreal game storytelling is hard guys

1 year ago 1 0 0 0
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I'd say using the unity default shader in a retro-style game. Like guys at least use diffuse please I'm begging.

1 year ago 1 0 0 0