looks super nice! small feedback: the tracks look super nice which their warm and round shapes, but the logo is the exact opposite: super sharp corners! maybe it could be an idea to give the logo-text the same beautiful roundness like the tracks?
Posts by Simonschreibt - My game turned 1! 🎂
I left my tea out yesterday. Today, a layer has formed on top. Totally awesome breakup, right? Great reference for cracked ground or an impact.
I'll be releasing Godot Starter Kit: Match-3 tomorrow but for now I want to direct your attention to the 70 (!) splash screens I've made which you can use to proudly display your excellent taste in game engines. ✨
github.com/KenneyNL/God...
Falcon Age was 18 months with a dev team of 7
Thirsty Suitors was 3.5 years with a dev team of 14
Dosa Divas will be 2 years 3 months with a team of 14
Our next three games that we're pitching around are all under 2 years with a team of 7 mostly out of necessity to get to a stable place.
SCHBOING SCHBOING SCHBOING
our game was shown during the @futuregamesshow.bsky.social !
here the vid with timestamp: youtu.be/p4lB9R2nSI8&...
#indiegame
let me give you the link: store.steampowered.com/app/4138260/...
yes, you can hire me as social media manager :D
no steam link? :,(
We’re bringing a packed lineup to #GDC2026 🔥📅
Check out our full schedule and plan your visit. Can’t wait to see you there!
super cool! :)
Anyways this experiment came out of an exchange on @simonschreibt.bsky.social's discord server. It's a great community to receive feedback, inspiration, or advice. Join it if you're interested, it's awesome seeing all these people sharing and solving problems together: discord.simonschreibt.de
i had the same question. or is there support for multiple hits? and how is the stretching of the cloth itself made? skinned some bones?
looks awesome! is this spring-physics?
Added some automated physics generation for cloth canopies and gave them some poofy feedback effects. Uses just one rigid body - no soft body or cloth simulation.
#GodotEngine #gamedev #indiedev
love the foggy environment and how well the characters stand out against it! <3
Turn every fight into your own soundtrack #indiegame #gamedev
DON'T BUY IT!
Wait until the sale is over, THEN buy it! #MoreMoneyForTheDevs :)
I shouldn't have eaten the Pizza Funghi ... now mommy is angry.
an isometric environment of a dark underground dungeon lit by candles with dark stone walls.
Throws my isometric environment art onto your feed (in a casual but polite way)
CONGRATZ!! ❤️🔥
"Polar coordinates"
explores some famous conformal maps (en.wikipedia.org/wiki/Conform...), I still remember being galaxy-brained when I discovered this principle ✨
boids for scale.
#genuary #genuary10 #genuary26
I have finally finished CATCHING FISHES, and here's the trailer!
This is my first solo game, and it’s a short story about… taking a bath when you’re very tired : )
Hope to see you back for release day, on January 20!
#indiedev #gamedev #indiegame #unity #catchingfishes
I keep revisiting the Diablo 3 - trees post by @simonschreibt.bsky.social. Always baffled by the creativity and how beautiful results the simple approach creates.
simonschreibt.de/gat/diablo-3...
You guys like swinging around on grapples, right? The mechanical fist in Fist of the Forgotten has a lot of versatility!
Wishlist: store.steampowered.com/app/1105470/...
#TeaseYaGame
🎙️ Q&A time!
We answer your top questions about Adorable Adventures
Got more? Drop them below! 🐗💬
Join our Discord : discord.gg/uFZXX4ZcZ5
#indiegame #cozygames #gamingreels #indiedev #adorableadventures #babyboar #steam #demo #oink
Tokyo Music Walker - Way Home
Music powered by BreakingCopyright
Join Boris on our new Discord Server! :) Oink Oink!
just one more video before going to sleep
What a pleasure to watch all those emotions going through Kupfermond's face while she plays our game! 💘
📺Link to her Twitch Clip: www.twitch.tv/kupfermond/c...
🕹️Play Demo here: store.steampowered.com/app/4006020/...
@wildsheepstudio.bsky.social
Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a pastiche of various Demonschool characters underneath, messing around with a computer.
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
A screenshot from my Itch sale $8,045.50 raised. 80% of my goal
"There are so many free fonts, why would anyone buy yours?!"
and yet… 🤷♂️
itch.io/s/158296/40-...