Advertisement · 728 × 90

Posts by

Post image

Working on improving the look of the gas giants in my #space #game. Fixing up the terminator line and adding backscatter really did a lot.

#gamedev #indiedev #astronomy

14 hours ago 10 3 0 0
Post image

I love planetary rings, man. Anyone have ideas for improving them further? #gamedev #indiedev #space #game

1 day ago 5 2 1 0
A dramatic shot of a gas giant with its rings shaded by another gas giant as they both orbit an M-class dwarf star.

A dramatic shot of a gas giant with its rings shaded by another gas giant as they both orbit an M-class dwarf star.

I switched to realistic scaling in my #space #game and then found this M-class star with huge gas giants orbiting closely. It made for a really dramatic shot. Kind of in disbelief that I made this!

#gamedev #indiedev

1 day ago 5 2 0 0

but what happens if I shoot the fish?

5 days ago 2 0 1 0

It's a custom engine, but it just loads FBX files like anything else, and the whole import pipeline isn't really set in stone yet either. It's more of a modular environment kit focus. The game is heavily focused on player customization, so there might not be any fully imported built scenes.

5 days ago 1 0 1 0

Everything you mentioned, basically! The game is built on a custom engine with REALLY in-depth procedural generation, but it still needs a human touch. It's really tough to find an artist for this though because it's very technical.

5 days ago 2 0 1 0

This is primarily a desktop game, but I'm not aiming for the overproduced AAA look. Think Subnautica, maybe?

5 days ago 0 0 1 0

Grounded, but not near future. The general thesis is that even very advanced materials wear out and break, and structural elements still need thickness and machines have to be constructed and maintained somehow. Does that make sense?

5 days ago 1 0 1 0

Oops that should've been obvious to me, lol. I'm new to this, I usually try to do everything myself. Which has worked out before but now I've bitten off more than I can chew. But to answer your question: uh... it could be! I'll DM you.

1 week ago 1 0 1 0
Advertisement

A what?

1 week ago 0 0 1 0

Oh, cool! My bad, I saw another post by you that mentioned NJ and figured there must be another place named Cambridge there, lol.

1 week ago 1 0 0 0

Dang, I was hoping you meant Cambridge, MA. I'm on the lookout for the best pizza around Somerville or thereabouts...

1 week ago 1 0 1 0

Not sure you ever could, honestly. AI coding tools haven't fundamentally changed the reality for senior-level SWEs. It's just faster now.

1 week ago 0 0 1 0
Post image

Starting to be able to make interesting shapes now. The cool part is that since it's all in-engine, I could store the cage mesh rather than the final mesh. Detailing can be built out of explicit features rather than baked into the mesh.

#indiedev #gamedev #space #scalarfield

1 week ago 9 4 0 0

decentralized social media is not a privacy play. it is a resilience play. no single company can kill it.

1 week ago 3 1 1 0
A "spaceship" mesh created with a Catmull-Clark subdivision surface algorithm

A "spaceship" mesh created with a Catmull-Clark subdivision surface algorithm

Did I really need to recreate Blender in my game engine? No, probably not. But it's pretty cool. Maybe you can see where this is going...

#gamedev #indiedev #space #game

1 week ago 10 4 0 0
Video

Playing around with a starship drive plume effect. It's not really based on real physics or anything, but it's meant to invoke feelings of magnetically contained fusion...?

#space #gamedev #physics #vfx

1 week ago 7 2 0 0
Video

Very nice, stable stacking too

2 weeks ago 0 0 0 0
Video

Kinda forgot about bsky there for a minute but my game engine has a full custom physics engine now. I don't know why I'm not just using bullet, but this has been fun. At least it's a tight integration with the engine...

#gamedev #space #physics

2 weeks ago 9 3 1 0
Advertisement

More like "big companies can not be trusted" if we're being honest. You only get big if you're prioritizing things that do not align with the interests of society.

3 weeks ago 0 0 0 0

People get cancer from solar energy every single day! I can't believe you'd make light of it like that.

4 weeks ago 0 0 1 0

I think that if child exploitation is inevitable with your product, your product should not exist.

4 weeks ago 0 0 0 0
Video

ok fine you can have a fly-through

#space #gamedev #indiedev

1 month ago 12 4 0 0
Video

Okay, got an animated view of the Glow for you to enjoy.

#space #gamedev #indiedev

1 month ago 12 4 0 0
Post image

I'm still on the #space game but it's getting pretty weird. Like... really weird. This is a view from inside the Glow.

#gamedev #indiedev

1 month ago 10 4 0 0

Important to realize that being "advanced" isn't that important. Some of the most successful indie games aren't that complex.

1 month ago 1 0 0 0
Advertisement

I liked my life a little more before I read this

1 month ago 0 0 0 0

That looks like a lot of fun to play with, hope it ends up in a full game!

1 month ago 0 0 0 0

I think it might need more overall motion to give me an item pickup vibe. Maybe move the whole thing up and down in a sine wave motion? Just a thought, looks great

1 month ago 1 0 1 0

I hope everyone with Google Fiber understands that the service will now go completely to shit. Private equity is not your friend.

1 month ago 8 0 0 0