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Posts by Luke Botham

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FixForce on Steam Leap, climb, and launch your friends in this chaotic co-op extraction platformer for up to 6 players! Use your drill-wrench to build your way across a vibrant post-apocalyptic world, find replacement ...

store.steampowered.com/app/3933150/...

FixForce is live now for the price of a London pint at ยฃ4.79!

Give it a play with some friends (or enemies) and let us know what you think

1 month ago 2 1 1 0

Steam page fixed! AND THAT'S WHY THEY CALL US FIXFORCE ๐Ÿ”ง๐Ÿ”ง๐Ÿ”ง๐Ÿ”ง๐Ÿ”ง๐Ÿ”ง

1 month ago 9 4 0 1
FixForce | Official Trailer | Surgent Studios
FixForce | Official Trailer | Surgent Studios YouTube video by Surgent Studios

So our next game is a little bit different to what most people would expect from us

FixForce! Out alarmingly soon

(wishlist us if you can)

www.youtube.com/watch?v=WtJg...

store.steampowered.com/app/3933150/...

1 month ago 2 1 0 0

I haven't played Guild Wars 2 in over 11 years, figured I might log in and have a little run around, got quite overwhelmed with pops up and updates so made a new character.

10 minutes into my fresh character I run past someone I went to College with over 16 years ago.

Games are pretty cool

3 months ago 5 1 1 0

When it comes time off to book holiday for Christmas I just link this at 3:08 so whoever approves it just gets "ITS CHRISTMASSSSSSS" in their ears immediately

3 months ago 3 1 0 0
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Rolled credits on #Hades2
Absolute masterclass in game design/art/audio/writing/everything, can't wait to keep playing and unravel all the secrets

So mote it be

6 months ago 5 0 0 0
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7 months ago 2320 929 4 19
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Dead Take does not have a fishing minigame :(

#deadtake #indiegame #gaming #videogames #fishing #fishingminigame

8 months ago 9 3 1 0
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It's time to enter the mansion.

Dead Take is out now.

Steam: store.steampowered.com/app/3352690/...

Epic Games Store: store.epicgames.com/p/dead-take-...

8 months ago 271 67 8 29
DEAD TAKE | FULL CAST REVEALED | OFFICIAL TRAILER
DEAD TAKE | FULL CAST REVEALED | OFFICIAL TRAILER YouTube video by Surgent Studios

Dead Take is out soon (which is scary) but its a horror game (so scary is good)

Wishlist it now if you like that kinda thing, and check out our insane cast

๐ŸŒน

www.youtube.com/watch?v=aXhJ...

9 months ago 4 2 1 0

Girls in your area

Girls in proximity to your location

Girls approaching your coordinates

Girls have breached the perimeter

Girls inside the containment zone, repeat, girls inside the

9 months ago 5681 1730 77 84
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Property History is out!

Quickly see the history of any property in Unreal Engine

9 months ago 79 17 5 1

I'm afraid to say I wasn't brave enough to purchase it...yet

9 months ago 0 0 1 0
A Wotsits themed ready meal Mac and Cheese

A Wotsits themed ready meal Mac and Cheese

Has science gone too far? Yes.

9 months ago 4 0 1 0

Not sure if it differs between versions but on the Steam version if you go load game it should have a huge list of previous points it has saved

10 months ago 1 0 0 0

Finished Clair Obscur: Expedition 33

Magnifique

Now to find a way to get the music out of my head

11 months ago 1 0 0 0
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Having a wonderful time with Clair Obscur: Expedition 33, but as someone who has worked a lot with Unreal and Localisation, this is just pure showing off
#Unreal

11 months ago 3 0 0 0

Hells yeah! Well done buddy

1 year ago 1 0 0 0

Well.. that is pretty fun news

1 year ago 7 1 1 0
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If you work with an AssetZoo (a level where all Props are organized, placed) the Actor Palette Plugin is a must

It allows you to have up to 4 windows that have another level loaded inside them allowing you to drag and drop assets into your main one!

The Asset come over with no scaling/rotation

1 year ago 1 0 0 0
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Some fun little experimental Plugins (that you'll need to enable)

The first is a Search Plugin that can find information from all over the place, Text Renders in Levels, Comments in Blueprints, Gameplay Tags, its excellent!

Remember to index at the bottom right when you open it

1 year ago 0 0 1 0
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If you don't want to go into C++ land to find all the bits of an Actor that you can call/use, there is a new thing accessible via the Right Click menu in the Content Browser or Tools > C++ Header Preview, it'll show a mix of things that are set up in Code AND Blueprint complete with Comments

1 year ago 2 0 1 0
A screenshot of the Env. Light Mixer tool in UE5, it shows different Lighting based Actors and their many properties lined up next to each other

A screenshot of the Env. Light Mixer tool in UE5, it shows different Lighting based Actors and their many properties lined up next to each other

In UE5 there is a new Env. Light Mixer (Window > Env. Light Mixer) that will show you all the relevant things in the scene that are contributing to your lighting and allow you to change the settings on them.

1 year ago 3 0 1 0
An explanation of the text components that make up a Map in Unreal and how they can be added/changed in a text editor

An explanation of the text components that make up a Map in Unreal and how they can be added/changed in a text editor

This is super rough example of what is going on, if you miss a , then when you paste the results in they'll end earlier than you expect.

Over the years I've used similar things with Maps, Arrays and Data Assets to make working with large amounts of Data much easier
2/2

1 year ago 2 0 1 0
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I am an absolute power user of this trick and I always will be, pretty much everything you can do in Blueprints is going to end up being text.

This has many advantages when it comes to Data Entry for things like Maps, in that they can be manipulated in text editors and then just pasted back in!
1/2

1 year ago 2 0 1 0
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Thumbnails for Blueprints can be captured manually, this can be very helpful if the default Thumbnail isn't displaying quite what you need, just position your viewport with what you'd like the Thumbnail to be, right click the Blueprint, go to Asset Actions > Capture Thumbnail

1 year ago 2 0 1 0
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Events in Blueprints can be made into Buttons you can click in the Details panel, this is super helpful for getting specific parts of your Blueprint logic set up quickly

1 year ago 3 0 1 0
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There is a setting called "Game Gets Mouse Control" which will mean you don't need to click in the Viewport to start controlling when you start playing, you can press F12 to set your mouse control back to the Editor when needed

1 year ago 3 0 1 0
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By default Q is bound to Straighten Connections, this goes a long way to making Blueprints readable and organized, you can change the keybinding to something else if that is more preferable

1 year ago 2 0 1 0

A long time ago on the other place I did a post of random bits of Unreal things I think are neat and handy to have knowledge of, so I'm going to post some of them on here as well!

Old vids are UE4 but still relevant in UE5

Hope you find something useful!
#UnrealEngine #GameDev #UE5

๐Ÿงต 1/?

1 year ago 11 3 1 0