Catcher of falls
Posts by Zapa
Unique game moments
Attempting to evolve a CPG for walking, following Torsten Reils ‘Evolution of Central Pattern Generators for Bipedal Walking in a Real Time Physics Environment”. Results are… inconclusive at the moment.
Hiding
She is doing it again.
Personal playthrough of the Outcast demo today clocked in at just over an hour. Getting properly organized has helped development exponentially. So much has been getting done recently. Very excited to be smacked by all my mistakes soon during our closed playtests!
One of the first prototype maps made for outcast, wasteland_test. Summer of 2017 I finally began properly learning hammer. I was 13 and hardly knew how to tie my own shoes. But I was determined..
What a beautiful animal
You might accepted the past, but thats not enough to keep on living. First, you must open yourself
Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg
My final entry for Map Labs:
Moving Forward
youtu.be/GrbLSlrTf9E
#modding #halflife #gamedev
Development rages on…
youtu.be/Uxdj3yvZ5b8?...
This has bugged me for so long. We have some areas with thick overgrown foliage in Outcast, we even have a rudimentary method of using the treesway shader on grass. This has always bugged me, I figured it was all stuff that should’ve been handled in the shader, but shaders are beyond me. Smart hack!
Yes really
Interesting system. I’ve wanted to do something similar for some of my own npcs. IIRC Inhuman has a combat confidence system of some type for the soldiers.
The godlike feeling of power when you blindly spend four hours writing a new system and it just.. works on the first compile
It's said that a videogame such as Half-Life 2 can't be attributed to a single indiviual. And that's true, but for me, of all the parts and influences that made Half-Life 2, Viktor Antonov's was the core of it, the defining contribution. It was what I fell in love with the most. (1/6)
The lands of scrap
Desperately need to make an IK system aswell. Would like to do shot reactions, but the current method of driving everything purely through quaternions is limited to my high school math skills
Better grab behavior. Next addition will be making it so the character can look back and forth between the ground and the point that’s being held on to, all defined by parameters. State machine system makes it real easy to group and string behaviors together. Nice fetal pose at the end too 😎
This is a simple transition from the balance behavior to the fetal pose behavior. The state machine simply detects when the Fall bool is set, then starts the Fetal behavior. Increased complexity inbound
Spent the day reworking the entire behavior system resulting in a centralized baseclass for behaviors, aswell as a simple state machine that handles management of behaviors. No more weird setting of behaviors in other behaviors, now all purely powered by the behavior manager and state machine system
Euphoria at home:
Kicking off 2025 with some more TLG gameplay! www.youtube.com/watch?v=2IhU...
After years of cooking, Dark Interval Part 2 receives its first release. Please follow the installation instructions in the download description, and to read the credits - this wouldn't be possible without those people. www.moddb.com/mods/dark-in...
$1
Sleep
Zapagoogas