Posts by Masha Sh.
๐ ๐๐ผ๐ฑ๐ฒ, ๐บ๐ผ๐ฑ๐ฒ๐น๐, ๐ฑ๐ฎ๐๐ฎ ๐ป๐ผ๐ ๐ฎ๐๐ฎ๐ถ๐น๐ฎ๐ฏ๐น๐ฒ! Convert meshes, Gaussian Splats and more to ๐๐ถ๐บ๐๐น๐ฎ๐๐ถ๐ผ๐ป-๐ฟ๐ฒ๐ฎ๐ฑ๐ ๐ฎ๐๐๐ฒ๐๐ with ๐ฉ๐ผ๐ ๐ฃ (ICLR2026) - the first feed-forward model to predict fine mechanical properties throughout 3D object volume.
Kudos @rishit-dagli.bsky.social, @diwlevin.bsky.social, and team!
Links๐
Didn't quite make it.
๐ขwant to create realistic dynamic 3D worlds (>100 splats)?
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
๐Project: research.nvidia.com/labs/sil/pro...
๐Paper: arxiv.org/abs/2510.22975
See your Gaussian Splats deform and collide under gravity! #NVIDIA Kaolin Library just released v0.18.0. github.com/NVIDIAGameWo...
Join us at #SIGGRAPH tomorrow Sunday, Aug 10, Room 121-122 for a hands-on lab showcasing this and an intro to NVIDIA Warp, used under the hood.
Join us Tuesday night at #SIGGRAPH Real-Time Live show to see interactive painting with Gaussian splat brushes, awesome work (and technical paper) by Karran Pandey presented by him and our inspiring collaborators at the National Film Board of Canada!
Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐
docs.google.com/document/d/1...
Join us at #CVPR2025 for a preview of this #NVIDIA tech during a live-coding session. A #GPU back end will be reserved for all attending โ just donโt forget to bring your laptop for some hands-on fun!
Wed, Jun 11, 8am-noon, or join in at 10:20 after the break. tinyurl.com/nv-kaolin-cv...
Powered by the NVIDIA tech stack, including Kaolin, Warp, Slang, Optix, and NVIDIA DL Institute.
With key tech from @diwlevin.bsky.social , @nmwsharp.bsky.social , Shin Sueda, Anka Chen, Gilles Daviet, Donglai Xiang, Charles Loop, Nicolas Moรซnne-Loccoz, Ashkan Mirzaei, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Zan Gojcic, Qi Wu.
Presented by Vismay Modi, Clement Fuji Tsang, Or Perel.
My childโs doll and tools I captured as 3D Gaussians, turned digital with collisions and dynamics. We are getting closer to bridging the gap between the world we can touch and digital 3D. Experience the bleeding edge at #NVIDIA Kaolin hands-on lab, #CVPR2025! Wed, 8-noon. tinyurl.com/nv-kaolin-cv...
Our family cookbook recipestudio.com has been revived, a surprisingly smooth port of a 2012 blogger+app engine concoction to WordPress. Thanks to missing SIGGAsia, I found time to make this birthday present for mom, a talented chef and author of many Russian and other recipes, carefully illustrated.
I think I get it. Read your blog on it and all things done or planned. I should probably look into game engines more!
missed... what are you working on? What's the end goal?
And here's a tutorial on how to simulate 3D Gaussian Splats and other representations in python and PyTorch, all in a simple Jupyter notebook, narrated by Vismay Modi: www.youtube.com/watch?v=BaTl...
NVIDIA Kaolin Library just released V0.17.0! ๐ with a snazzy new 3D Gaussian Splat volume densifier and Warp library integration for faster Simplicits training - for representation-agnostic physics simulation, such as the splat sim shown below. github.com/NVIDIAGameWo...
Kudos, team!
My first post will be my art. Just finished this painting "My friend, the moon", inspired by my Toronto neighborhood. #noai Did I know the moon would be this big when I started, that sky would be purple? No. What a delight to discover, gradually, an image that expresses a mood