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Posts by Masha Sh.

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VoMP: Predicting Volumetric Mechanical Property Fields Feed-forward fine-grained physically-based volumetric material properties from Splats, Meshes, NeRFs, etc. which can be used to produce realistic worlds.

๐ŸŒ Project Page: research.nvidia.com/labs/sil/pro...

1 week ago 0 0 0 0
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๐Ÿš€ ๐—–๐—ผ๐—ฑ๐—ฒ, ๐—บ๐—ผ๐—ฑ๐—ฒ๐—น๐˜€, ๐—ฑ๐—ฎ๐˜๐—ฎ ๐—ป๐—ผ๐˜„ ๐—ฎ๐˜ƒ๐—ฎ๐—ถ๐—น๐—ฎ๐—ฏ๐—น๐—ฒ! Convert meshes, Gaussian Splats and more to ๐˜€๐—ถ๐—บ๐˜‚๐—น๐—ฎ๐˜๐—ถ๐—ผ๐—ป-๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฎ๐˜€๐˜€๐—ฒ๐˜๐˜€ with ๐—ฉ๐—ผ๐— ๐—ฃ (ICLR2026) - the first feed-forward model to predict fine mechanical properties throughout 3D object volume.

Kudos @rishit-dagli.bsky.social, @diwlevin.bsky.social, and team!

Links๐Ÿ‘‡

1 week ago 3 1 1 2
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Didn't quite make it.

4 months ago 0 0 0 0
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๐Ÿ“ขwant to create realistic dynamic 3D worlds (>100 splats)?

my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.

๐ŸŒProject: research.nvidia.com/labs/sil/pro...
๐Ÿ“œPaper: arxiv.org/abs/2510.22975

5 months ago 46 5 4 4
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See your Gaussian Splats deform and collide under gravity! #NVIDIA Kaolin Library just released v0.18.0. github.com/NVIDIAGameWo...

Join us at #SIGGRAPH tomorrow Sunday, Aug 10, Room 121-122 for a hands-on lab showcasing this and an intro to NVIDIA Warp, used under the hood.

8 months ago 7 1 0 1
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Join us Tuesday night at #SIGGRAPH Real-Time Live show to see interactive painting with Gaussian splat brushes, awesome work (and technical paper) by Karran Pandey presented by him and our inspiring collaborators at the National Film Board of Canada!

8 months ago 7 2 1 0
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Open Letter to the SIGGRAPH Leadership RE: Call for SIGGRAPH Asia to relocate from Malaysia and commit to a venue selection process that safeguards LGBTQ+ and other at-risk communities. To the SIGGRAPH Leadership: SIGGRAPH Executive Commit...

Holding SIGGRAPH Asia 2026 in Malaysia is a slap in the face to the rights of LGBTQ+ people. Especially now, when underrepresented people need as much support as we can possibly give them ! Angry like me ? Sign this open letter to let them know. ๐Ÿณ๏ธโ€โšง๏ธ๐Ÿณ๏ธโ€๐ŸŒˆ

docs.google.com/document/d/1...

10 months ago 30 15 1 1
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Join us at #CVPR2025 for a preview of this #NVIDIA tech during a live-coding session. A #GPU back end will be reserved for all attending โ€“ just donโ€™t forget to bring your laptop for some hands-on fun!
Wed, Jun 11, 8am-noon, or join in at 10:20 after the break. tinyurl.com/nv-kaolin-cv...

10 months ago 3 1 0 0
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Powered by the NVIDIA tech stack, including Kaolin, Warp, Slang, Optix, and NVIDIA DL Institute.

10 months ago 0 0 0 0

With key tech from @diwlevin.bsky.social , @nmwsharp.bsky.social , Shin Sueda, Anka Chen, Gilles Daviet, Donglai Xiang, Charles Loop, Nicolas Moรซnne-Loccoz, Ashkan Mirzaei, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Zan Gojcic, Qi Wu.

10 months ago 0 0 0 0

Presented by Vismay Modi, Clement Fuji Tsang, Or Perel.

10 months ago 0 0 0 0
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My childโ€™s doll and tools I captured as 3D Gaussians, turned digital with collisions and dynamics. We are getting closer to bridging the gap between the world we can touch and digital 3D. Experience the bleeding edge at #NVIDIA Kaolin hands-on lab, #CVPR2025! Wed, 8-noon. tinyurl.com/nv-kaolin-cv...

10 months ago 10 2 3 0
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Our family cookbook recipestudio.com has been revived, a surprisingly smooth port of a 2012 blogger+app engine concoction to WordPress. Thanks to missing SIGGAsia, I found time to make this birthday present for mom, a talented chef and author of many Russian and other recipes, carefully illustrated.

1 year ago 3 0 0 0

I think I get it. Read your blog on it and all things done or planned. I should probably look into game engines more!

1 year ago 1 0 0 0

missed... what are you working on? What's the end goal?

1 year ago 0 0 1 0
How to Simulate 3D Gaussian Splats, Point Clouds, and Meshes with NVIDIA Kaolin Library v0.16.0
How to Simulate 3D Gaussian Splats, Point Clouds, and Meshes with NVIDIA Kaolin Library v0.16.0 YouTube video by NVIDIA Developer

And here's a tutorial on how to simulate 3D Gaussian Splats and other representations in python and PyTorch, all in a simple Jupyter notebook, narrated by Vismay Modi: www.youtube.com/watch?v=BaTl...

1 year ago 2 1 0 0
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NVIDIA Kaolin Library just released V0.17.0! ๐ŸŽ‰ with a snazzy new 3D Gaussian Splat volume densifier and Warp library integration for faster Simplicits training - for representation-agnostic physics simulation, such as the splat sim shown below. github.com/NVIDIAGameWo...
Kudos, team!

1 year ago 6 1 0 0
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My first post will be my art. Just finished this painting "My friend, the moon", inspired by my Toronto neighborhood. #noai Did I know the moon would be this big when I started, that sky would be purple? No. What a delight to discover, gradually, an image that expresses a mood

1 year ago 6 2 0 0