Fuck Tuah
Posts by Mr. Vision
HamuHamu is a Japanese shitpost game from the year 2000. For some reason, I have translated it.
In an amazing turn of events, @YuviApp has preserved the ENTIRETY of Professor Layton and the Mansion of the Deathly Mirror! All six chapters were found on a junk F906i. Previously, we only had the first three chapters. An English translation will happen in due time! (1/3)
holy shit
"HAPPY SNOW DAY! STAY WARM" Leslie and Brianne are frolicking through the snow.
i fucking love heathcliff
The enemy "Yadotsuri" from the game "Tomato Adventure" for the GBA. Pictured on the left is its appearance in the cancelled GBC version of the game, originally called "Gimmick Land."
Our English patch for Boku no Natsuyasumi 2 is finally available: www.patreon.com/posts/boku-n...
im super thrilled about the release but now ive gotta add like 10 pages of script cause i cant NOT bring this up
just finished the script to my first real video and a prototype of the game i'm discussing dropped as soon as i finished up.
I would always rather lower numbers with more interactions than more followers who don't interact at all.
i honestly think wonder shows that nintendo listened to criticism of its 2d mario and put it on the back burner for awhile while they created something new and innovative. it's weird cause some franchises basically never go stale, but 2d mario did. this is exactly what mario needs right now imo.
good luck! i'm getting ready to do that soon and it's kinda terrifying
I think this kinda leads to a misconception about how Doki Doki Panic was just some failed Famicom game they tried to give another chance to. Nintendo *literally wouldn't be able to rerelease it* unless given permission by Fuji TV.
This would also explain why the game has never been rereleased.
I don't know if there's any evidence of this anywhere besides the Yume Kojo event and the third party credit, but it would explain a lot.
If they wanted to release this game outside of Japan, it would need to be retooled to not utilize Fuji TV's characters. The logical action is to put Mario on it.
The credits of Doki Doki Panic list two character designers: Tadashi Sugiyama and "Fuji TV."
Now, based on what I've heard above, I think a logical conclusion can be made about Doki Doki Panic: I don't think Nintendo owns the main characters of Doki Doki Panic!
Because of this, Doki Doki Panic never received a cartridge release, but instead as a floppy for the FDS.
The main characters Papa, Mama, Lina, Imajin, Poki, and Piki were all created by Fuji TV and used in the event.
Logo depicting Mario shaking hands with the main character of Doki Doki Panic.
Picture of Yumekojo '87 in Japan.
It's pretty common knowledge about Super Mario Bros. 2 being a reskin of the Famicom game Doki Doki Panic, but what's less known is that the game itself was made as a tie in for Yume Kōjō '87, a festival in Japan.
It was partially developed by Fuji TV, a broadcasting company in Japan.
Family Basic V3 came with some prebuilt games you could use as inspiration. Of note are "Drill Tank" which uses some Koopa sprites, and "Mario World", a very basic Lode Runner clone where you have to collect numbers in order while avoiding Sidesteppers.
You can actually see some of these sprites in action in this lovely video Masahiro Sakurai uploaded to his channel.
Some EXTREMELY obscure sprites of Mario exist in Family Basic, a programming tool for the Famicom by Hudson and Nintendo. There's a lot of goodies here but the real winner here are these playable Pauline sprites they made!