Hey friends! Chipotle is only a 10 minute walk from #GDC π― ... Let's talk games over a burrito!
Thrilled to be headed to #GDC2026 next week where I'll be representing both myself as an #indieDev and #Xbox. I'll be giving an exclusive talk about Xbox AI, moderating round tables, and more!
#gameDev
Posts by Porschiey
My third dev blog is out - check out how I'm programmatically creating mountains in Parchment!
dev.porschiey.io/posts/devblo...
#gameDev #indieDev #videogames
"I want to sleep like I did when I was a boy. Give me that. Just.. One time."
- Raymond Reddington
A quote that keeps living in my head rent free. It takes me back to a time where AI was only in the movies & products were something you could own (not subscribe to) & ppl didn't have cell phones...
Quietly grinding away at mountains, trying to make them look like ones you'd see on a fantasy map.
#indieDev #soloDev #gameDev #unity3d
January Dev blog is out. Come read about I'm doing combat in my brand new RTS, Parchment. Also, if you want to join the alpha, we're about to release a build!
dev.porschiey.io/posts/devblo...
#indieDev #gameDev #soloDev
The post was made a month ago. π
My game's first #devBlog is out.
We have some new icon art to show, some news about the team, and our December goals posted.
dev.porschiey.io/posts/devblo...
Animation/Icon credit: @zevxavier.bsky.social
#indieGame #gameDev
Unfortunately I'm no longer in need, but there might be future opportunities!
Update: To those reading this, this request is closed - I've narrowed down my choices to a select few folks. Thanks for your interest!
I have a few videos/screenshots of incredibly early looks that I've posted here
Maybe. Still in the funnel...
When I posted that I was looking for an artist to help with some simple icons I had no idea I would have to spend 50% of the time weeding out scammers.
Whoa I check this two hours later and there's a ton of interest. Let me parse thru all these, and get back to you all
Looking for an artist in #gameDev who would be willing to make some commercial game assets for me. Right now, I need icons, like these pictured.
If all goes well, perhaps we can partner on more of the game. DMs are open, hit me up with your pricing, I will pay!
#lookingForArtist #hungryArtists
Haven't updated in a while - but here's a art touch-up pass I did this weekend for my Parchment game. I still have tons of work to do, and mountains look awful, but hey - progress is progress.
#gamedev #indiedev #solodev #gameart #ineedanartist
Meet Calyx βοΈ The halfling frost mage I'll be playing in my next DnD campaign.
#dnd #characters #fantasy
(Disclaimer: This is AI art - but if any hungry artists want to make him better, hit me up)
What if this image doesn't represent multiple servers in different regions, but logically represents what **one** dedicated game server could look like (logically)?
dev.porschiey.io/posts/buildi...
#indieDev #gameDev #soloDev
Here's part 1/X π
porschiey-alt.github.io/posts/buildi...
"Building a world that never sleeps"
My first dev blog! π
porschiey-alt.github.io/posts/buildi...
#devblog #gamedev #indiedev
itβs cool how millennials were perfectly primed to see everything get really, really innovative as children and then see it all go down in spectacular flame as adults. weβre so lucky
There's just not enough room to describe what's going on in the server and client comms. I'll have to make a whole different video for it. π
I've been excited to build new groundbreaking multiplayer server tech after spending 15+ years at #Xbox & #halo.
Ignoring the crappy temporary dev-UI art, this showcases a city on a *persistent cloud realm* researching tech and producing units.
#indieDev #soloDev #gameDev #unity3d #multiplayer
Hahaha! Too many years working on a team has trained me to at least have a few words so that future me can find where I messed up
Oh nice! Yeah we have similar stuff for sure.
Yes, I have a "paper material" texture that I blend in, then I use the water mask to create shore ripples, and then animate blotch revealing that on each map slice as the map shader.
The mountains & trees are layered in with a diff shader.
PPM (portable pixmap format): an image format, but very bare bones: en.m.wikipedia.org/wiki/Netpbm
The PPM is essentially the biome channel/ctrl layer for me. Elevation comes in as an "alpine" biome & I paint on mountain stamps with it using a gradient.
Very cool you're doing dungeons too!
Whoa, just read your game site. Very interesting!
Thanks! I'll check it out. We could potentially collab, yeah! My generator is server side (multiplayer game) and spits out a ppm, and several masks (water, mountain, trees as one payload per slice.
Procedurally generated fantasy map w/ crappy sprites, v0.001. Making it functional before I make it more beautiful.
Oh... I also need to make it unload of course. π
#indieDev #gameDev #dnd #fantasyMap #soloDev
Yeah sure! I subscribed on the site. π