Version 0.39.0 of DeadOS is now live! Zombies are now attracted to loud noises over increasing distances!
store.steampowered.com/news/app/159...
Posts by Benn Powell
HAPPY VERTDAYYY
The difficulty with this (and a lot of other systems in DeadOS) hasn't been "how can I make zombies hear sounds" but "how can I make thousands of zombies hear and react to sounds up to 20 times per second without the CPU exploding"
Working on a system for large noises like gunfire to attract zombies from a distance. I think it's going to be a game changer.
The would barely know any other game devs if it wasn't for Ludum Dare. Sad to see it go.
Tumblr user thereisselfpreservation "I'm seeing warnings about scammers trying to commission artists but the "reference sheet" for their character they want commissioned isn't an image but a .vbs file ("visual basic script"), and will run a script when you open it, probably to yoink your account(s), but I haven't seen this from anyone who's actually clicked it yet. Just be careful and never open a file like that, 'cause people suck." Reply from the same user: "For reference (heh)" Screenshots of messages. Sender: "Okay, I've sent it now." There's a file attachment called "Shork_YCH_MyReference_v1.vbs". The vbs extension is circled. Sender: "If everything is in order, I can send the overpayment." Sender, in reply to the file attachment (again with the vbs extension circled): "How much would the full piece cost?" thereisselfpreservation: "At a glance, the file name checks out. But!! do not open a .vbs file!!!
You should know that the infamous I Love You virus uses the same trick - Always make sure to turn on 'show file extensions' in your windows/browser settings.
Version 0.38.0 of DeadOS is now live! Added the ability to create and recreate new proc-gen cities quickly and easily:
store.steampowered.com/news/app/159...
DeadOS Sales Report, February 2026. Copies sold: 50. Net Sales: $578. Dev revenue: $404. Platform cut: $174
February 2026 Sales Report!
Sid Meier's Covert Action. Not so much the action parts, but the detective work...yum yum yum
It's my birthday! If you want to support a small indie on his birthday check out my early access game DeadOS that I've been working on and updating since 2020:
store.steampowered.com/app/1590850/...
Version 0.37.4 of DeadOS is now live! Reworked the Military AI when acting as cops as well as tweaked the design of some of the buildings:
store.steampowered.com/news/app/159...
I hope at least one of those days of the week is a rest day :P
Version 0.37.3 of DeadOS is now live! Fixed a bunch of bugs that were added in the last couple of large updates ^__^
store.steampowered.com/news/app/159...
*peeks out from deep inside the introvert blanket fort*
Version 0.37.2 of DeadOS is now live! Major river update that removes bridges and creates new choke points with a whole new pathfinding system as a result:
store.steampowered.com/news/app/159...
Quote this with your "eye strain" art!!
#Art
you wanna learn VFX?
The VFX school is closing. All their shit is free. Torrent files and everything
grab it while you can
thevfxschool.com
I went back to school to see my nephew take part in a school assembly a few years back and they got to the part where they said "and now let us pray" and all the students automatically bowed their heads and I was stunned for a second and then like "OH YEAH WE DID DO THAT DIDN'T WE!" UK schools man.
Game: Spider-Man 2 (2004, GC)
TAS Author: Natetheman223
Source: tasvideos.org/4522M
DeadOS January 2026 Sales Report. Copies Sold: 65. Net Sales: $755. Dev revenue: $528. Platform Cut: $227
January 2026 Sales Report!
Mainly the Nintendo and Rare IPs, though there are some die hard Quest 64 + Mystical Ninja fans out there
Uploaded a small visual bug fix with rivers when viewed on multiple height layers. Now we can have nice screenshots of the city with rivers!
store.steampowered.com/news/app/159...
I made a map of 3.4 million Bluesky users - see if you can find yourself!
bluesky-map.theo.io
I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
I was able to have fun with shaders which always makes me happy ^__^ I'm feeling pleased with this screen space flow effect that moves in the water's flow direction