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Posts by Michael Pattison

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How important are descriptions in games? How many people actually read them?

I feel like its a nice to have but I'm ashamed to say I often don't read them. ๐Ÿ˜… This makes me wonder if I'm wasting my time adding them. ๐Ÿซฃ

#GameDev #IndieDev #Hexion

1 hour ago 6 1 0 0

Yep the hidden scale on bones. ๐Ÿ˜… It gets even more fun if everything looks fine but its x100 scale and you attach something to it. Haha.

2 hours ago 1 0 1 0

I know the feeling. For me I think its actually easier. Plus I can't afford (nor would I want to use) Illustrator.

I had used an old version of PS for a long time (never liked the cloud subscription tactic) and its not great at vector graphics.

2 hours ago 1 0 1 0
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A while ago I had the idea to use blender to create icons and design UI for my game. I still feel like it was an amazing decision. Is this something anyone else would try?

#GameDev #IndieDev #Blender

3 hours ago 12 3 2 0

If I had to pick one I'd say a Spinosaurus. Like a TRex but likes both land and sea.

20 hours ago 1 0 0 0
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I had some feedback that the colours for some of the tiles can be difficult to distinguish... There for you can now select a colour palette. I just need to create palettes tailored for colour blindness. ๐Ÿ’ช (lots of research ahead of me)

#UE5 #GameDev #IndieDev #Accessibility

21 hours ago 2 2 0 0

So... I set up a fiverr page and damn! The number of spam messages in just a few hours is wild. Easily over 20 messages trying to phish for my bank details with bogus orders.

#fiverr

1 day ago 1 0 0 0
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I'd be procrastinating on how I wanted to handle the various tutorial prompts but i think I happy with this. Still need some work but it feels better than what I had previously.

#UE5 #IndieDev #GameDev #Hexion #Tutorials

5 days ago 2 1 0 0
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Its been a while but I've finally started working on radioactive tiles. After X amount of moves, the time will decay to a lower level element.

Still lots to do.

#UE5 #IndieDev #GameDev #Hexion

1 week ago 10 2 0 0
From Basic to PRO: Attribute System | UE5 | Pt1
From Basic to PRO: Attribute System | UE5 | Pt1 YouTube video by Michael Pattison

Part 1 of my new tutorial series is now live.

We'll take the Combat Template and rebuild some of it into a scalable, reusable attribute system.

youtu.be/uc609OIJr_8

#UE5 #GameDev #Tutorial

4 weeks ago 7 2 0 0
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So I've been getting rather frustrated today. It's been a while since I've edited a video and normally use Clip Champ for some of the final assembly. Bug after bug or just terrible design choices that make no sense. Then there's the push to try get me on the cloud.

#Clipchamp #Microsoft #Frustrated

4 weeks ago 0 0 0 0

As additional context, I have a widget that can be assigned a payload object. When this happens some logic gets called to shrink the widget before updating its appearance based on the new payload.

Call the play animation node during pre construct frequently causes an engine crash.

1 month ago 0 0 0 0
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When using UE5, there might be times you only want something to happen at runtime. There's no dedicated method to distinguish this in BP but... You can just do an 'Is Valid' check on the game mode.

As this only gets created at runtime, it'll be invalid during editor calculations.

#UE5 #UETips

1 month ago 0 0 1 0
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So it didn't take a long to turn my mock-up into some functional UI. It definitely looks and feels better than the old design.

Is there anything you might change?

#GameDev #IndieDev #UE5 #UI

1 month ago 9 2 0 0
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I've not shared anything in a while so this is what I'm currently working on.

I've opted to remake the compound group UI. This is where you select the individual compounds to build/complete.

With the mock-up done, i just need to make it work.

#GameDev #IndieDev #UE5 #UI

1 month ago 7 2 0 0

In preparation for setting up some tutorial prompts I'll need to explain some of my game rules, I got my kids (6 & 8) to play my compounds mini game. I was surprised when they go it and bashed 20 levels out.

I just need to remember how I explained it to them. ๐Ÿ˜…

#UE5 #GameDev #IndieDev

2 months ago 10 2 0 0
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Enhanced inputs can seem scary at first but its simpler than you'd first think. For example, if you want two possible events happen using the same key (E) but when it's pressed or held, this can be achieved using the 'Tap' and 'Hold' triggers and two input actions.

#UE5 #GameDev #EnhancedInputs

3 months ago 7 1 0 0
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I've been going through some things that have left me completely emotionally drained.

I've been reading 'The Body Keeps the Score' which has made me realise I should probably talk about it more.

#mentalhealth

3 months ago 0 0 0 0

The feeling I get from gaming isn't the same as when I was younger. Even when playing some of the older classics.

It's hard to say why but it makes me wonder if it's something to do with not really being able to 'complete' games these days.

3 months ago 1 0 0 0

This might be a controversial opinion but... any game with in app purchases should have an option to disable all prompts for in app purchases by law.

Nothing worse than having to help an 8 year old navigate them.

4 months ago 0 0 0 0

Are you a wizard?

4 months ago 2 0 1 0
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Deciding you need to move a BP class to C++ can be difficult as it is but you can get help creating the header using the header preview option from the right click menu.

#UE5 #UETips

4 months ago 3 0 0 0

As a project grows and ideas change, old (early) systems can become unfit for purpose. It's important to make this assessment early so you can decide whether you want to use some band aids or rebuild and refactor.

So... yes, I think i'll be remaking the upgrade system. ๐Ÿ˜…

#UE5 #GameDev #IndieDev

4 months ago 5 3 0 0

I'll be honest, the urge to just reply with 'Wrong' was very strong. ๐Ÿ˜…

But yea, a pretty spot on message though. There's definitely more delicate ways to raise someones incorrectness.

4 months ago 2 0 1 0

I'm currently mixed on AI voice synthesizers. From a game perspective, actually being able to have 100's of NPC with their own unique voices is appealing.

But, I've already heard stories of individuals pretty much having their voices stolen. ๐Ÿ˜”

4 months ago 0 0 0 0

I'm a part of the group that hasn't watched the #GameAwards.

Anything worth checking out?

I'm going to assume there was nothing regarding:
ES6, FO5, Portal 3 or Half-Life 3

4 months ago 0 0 0 0
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I'm not in the need for any concept art but I certainly know who to reach out too if the need arises. ;)

Best of luck finding commissions though. I know it can be difficult at the moment.

4 months ago 0 0 1 0

This is amazing. Great attention to detail.

I'd love to see day 100+ of surviving in the wild version.

(Messier hair, more dirt, clothes a little more warm, maybe even holding a hand crafted tool that's aided in survival)

4 months ago 1 0 1 0

Are they the same sort of people that when asked to provide evidence for their statement/claim, just tell you to do your 'own' research?

4 months ago 0 0 0 0
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Here's a little update of what I've been working on. Sometimes the little things can make a difference.

#GameDev #UE5 #IndieDev

4 months ago 10 3 0 0