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Everything about making video games is harder than you think.

5 months ago 2092 461 68 69
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No Kings As the president escalates his authoritarian power grab, the NO KINGS non-violent movement continues to rise stronger. We are united once again to remind the world: America has No Kings and the power ...

www.nokings.org#map

6 months ago 1 0 0 0
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a close up of a man 's face with blue eyes and a beard ALT: a close up of a man 's face with blue eyes and a beard
6 months ago 4 0 0 0

the kimmel thing is bad but as long as they arent rounding people up indiscriminately based on race, building concentration camps and talking about eradicating those they deem sexual deviants, i think we’ll be ok

7 months ago 22129 5002 452 145

Literally thinking about this yesterday — it turns out, you don’t need a lot of things, even when you can clearly see their value

7 months ago 2 0 1 0
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TODO TITLE | Sebastian Schöner In the past, I used to work in a codebase that had a lot of // @TODO: comments in it. Those TODOs would rank from obvious, small improvements to calls for features that would require an entire rewrite...

How my attitude to "unfinished" code changed blog.s-schoener.com/2025-09-08-t...

7 months ago 7 3 2 0
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Ten Years of D3D12 For those of us that have been using it from the start, it can be hard to believe that Direct3D 12 has been around for nearly ten years now. Windows 10 was released on July 29th 2015, and D3D12 has be...

I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.

(And yes it's really been 10 years 👴).

therealmjp.github.io/posts/ten-ye...

7 months ago 152 53 7 3
Home | Cherry Rush

🍒 Final day of Cherry Rush! 🍒

www.cherry-rush.org

7 months ago 30 6 1 0

Nice :) usd was definitely an arc of unreasonableness for me, though at the time, it just felt like it made sense

7 months ago 1 0 0 0
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I think about this all the time. The only part I disagree with is that it’s the role of executives. I am brainwashed by/in love with valve culture at this point, and the idea that “anyone can cook”.

7 months ago 1 0 1 0
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Unreasonable within reason | Sebastian Schöner Over the years I have come to appreciate “unreasonable” coworkers. What a weird sentence to write, right? When it comes to programming, you are usually fairly well advised to be “reasonable.” For exam...

Unreasonable within reason blog.s-schoener.com/2025-08-29-r...

7 months ago 8 2 1 0
SIGGRAPH 2025 Links

SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.

8 months ago 38 19 1 0
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A horse struggles to exist

#art #animation #indieanimationday #horse

8 months ago 4638 1463 91 84

An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...

8 months ago 38 13 0 0
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice

Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...

8 months ago 111 55 1 0
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As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!

advances.realtimerendering.com

8 months ago 58 25 1 0

Hades combat is deeper / requires more thought, but the forced speed run aspect of Hell Clock is really satisfying in a different way

8 months ago 0 0 0 0
Hell Clock - Official Gameplay Release Date Trailer
Hell Clock - Official Gameplay Release Date Trailer YouTube video by IGN

Hell Clock is real good - the design is “Hades, but faster with guns” which is perfect for me

store.steampowered.com/app/1782460/...

8 months ago 1 0 1 0
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It's time to share the program for the 2025 Advances in Real-time Rendering in Games.

Check out all the details here: advances.realtimerendering.com/s2025/index....

and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!

8 months ago 68 31 2 0
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Anisotropic perlin noise on Suzanne

Anisotropic perlin noise on Suzanne

New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesi...

8 months ago 52 18 1 0

“The call to sin here is just a proxy for your real sins”

8 months ago 2 0 0 0
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Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game.

Try for free: unbound.io

#gameDev #physics #madeWithUnbound

8 months ago 42 14 0 2
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Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇‍♂️

8 months ago 319 80 20 0

I fixed a bug in the PNG loader in ~2020 that I git-blamed back to 2007.

All PNGs had a fixed, arbitrary gamma power applied.

Now you have the option of having the correct gamma applied, if you’re into that sort of thing

9 months ago 0 0 0 0
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From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com

10 months ago 1579 362 47 119

Scary times

10 months ago 1 0 0 0
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Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness!

Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...

See you there!!

10 months ago 17 12 0 1
How to load and run games on Steam Deck (Steamworks Documentation)

partner.steamgames.com/doc/steamdec...

10 months ago 0 0 0 0
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11 months ago 0 0 0 0

But also, new doom min spec has no overlap with previous doom max spec, in terms of supported GPUs

Seems like this release of doom dropped the “make it run fast even on a potato” philosophy of doom

11 months ago 0 0 1 0