Everything about making video games is harder than you think.
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www.nokings.org#map
the kimmel thing is bad but as long as they arent rounding people up indiscriminately based on race, building concentration camps and talking about eradicating those they deem sexual deviants, i think we’ll be ok
Literally thinking about this yesterday — it turns out, you don’t need a lot of things, even when you can clearly see their value
I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years 👴).
therealmjp.github.io/posts/ten-ye...
Nice :) usd was definitely an arc of unreasonableness for me, though at the time, it just felt like it made sense
I think about this all the time. The only part I disagree with is that it’s the role of executives. I am brainwashed by/in love with valve culture at this point, and the idea that “anyone can cook”.
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
A horse struggles to exist
#art #animation #indieanimationday #horse
An Introduction to Neural Shading, Siggraph 2025 course presentation slides dl.acm.org/doi/suppl/10... and materials github.com/shader-slang...
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow:
blog.selfshadow.com/publications...
As the date for the 20th anniversary of Advances is coming, I realized some content was missing.
Posted 2007 and 2008 courses online - check them out!
advances.realtimerendering.com
Hades combat is deeper / requires more thought, but the forced speed run aspect of Hell Clock is really satisfying in a different way
Hell Clock is real good - the design is “Hades, but faster with guns” which is perfect for me
store.steampowered.com/app/1782460/...
It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
Anisotropic perlin noise on Suzanne
New at #SIGGRAPH2025:
Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.
Find the paper and implementations here:
github.com/jakericedesi...
“The call to sin here is just a proxy for your real sins”
Unbound's joyful, intuitive sculpting experience is now even more powerful with physics. Use collisions, triggers, constraints, physics logic blocks & APIs help you set up complex rigs and behaviors for your game.
Try for free: unbound.io
#gameDev #physics #madeWithUnbound
Looking for a 3D modeler that wants to work me on new CC0/public domain characters, especially hair styles. Low-poly, you can use whatever software you like, paid job! DM, or react with your portfolio 🙇♂️
I fixed a bug in the PNG loader in ~2020 that I git-blamed back to 2007.
All PNGs had a fixed, arbitrary gamma power applied.
Now you have the option of having the correct gamma applied, if you’re into that sort of thing
From @leepetty.bsky.social and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.
On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
Scary times
Only a few days till REAC is here - register, log in, and soak in all the rendering architecture goodness!
Program: enginearchitecture.org/2025.htm
Register: tinyurl.com/register4rea...
See you there!!
But also, new doom min spec has no overlap with previous doom max spec, in terms of supported GPUs
Seems like this release of doom dropped the “make it run fast even on a potato” philosophy of doom