Advertisement ยท 728 ร— 90

Posts by shippage

Pro-tip: Open your PNG in aseprite and export as an SVG file. Then when you go into the import settings for that SVG file, you get a new "scale with editor" option. That option solves a lot of scaling issues with icons in Godot!

36 minutes ago 1 0 1 0

I added a 1 / 5000 chance when clicking any of my buttons to randomly play the Discord notification sound instead.

#gamedev

7 hours ago 8 1 0 0

I haven't seen the movie but this art looks fantastic

21 hours ago 0 0 0 0
Preview
GitHub - polzon/godot-node25d: Updated fork of Godot's 2.5D demo project. Updated fork of Godot's 2.5D demo project. Contribute to polzon/godot-node25d development by creating an account on GitHub.

Anyone know of any good 2.5d addons for #Godot ?

I uploaded my current fork that updates the official Godot 2.5d demo because I couldn't find anything else:

github.com/polzon/godot...

1 day ago 1 0 0 0

What crazzzy are you telling me the rotten tomatoes score of 98% isn't actually accurate and made the site lose all credibility?

1 day ago 0 0 0 0

The issues I'm running into in practice is that I'm finding behavior trees don't work great at repetitive inputs, ya know things like responding to pressing W to walk forward!

I've partially solved this but my solution is only *okay*. That's why I'm trying to bridge the gap between FSMs and Btrees.

2 days ago 0 0 0 0

Also while my AI system is functional, I need to go back to the blackboard on some things...

Because a major restraint to keep my game as emergent and sandbox as possible is I'm insisting that my AI and player are controlled with the same systems. The only difference being the controller.

2 days ago 0 0 1 0

Finally figured a solid art direction I want to go with my game.

Unfortunately to execute on it, I still really need to get my 2.d map system to be bullet proof as it'll be the foundation of all my content.

As for story, still very ๐Ÿคท on that but also depends on a mechanic I need to prototype.

2 days ago 1 0 1 0
Advertisement

would it be possible to just make it a 3D model at that point? It would be a lot of initial work, but once it's setup you can then easily modify and animate the model/sprite.

If you're looking for examples of this workflow, Deadcells is a great example, as all their animations are a 3D model.

2 days ago 0 0 0 0

One of my biggest driving forces for working on my dream game is that making a form of art is making something that outlasts you. Video games are just my medium to which I want to share that. I want to share my inner world and have it outlive me.

In a way, that is a form of immortality.

2 days ago 0 0 0 0

This is a good enough solution that saves millions. In what world is that not a good idea?

5 days ago 0 0 1 0
Post image

I asked #Gemini to review my portfolio personal website for an external perspective, and said I'm a "socialist web developer" ๐Ÿ˜…

I do radical socialist extremism like open-source code.

6 days ago 0 0 0 0
Post image

Someone finished a Cave Story rap concept album they started in 2009.

(this is someone elseโ€™s screenshot)

youtu.be/faBrzVHm7ow?...

3 weeks ago 3213 1358 34 157

This is definitely not healthy but with my insanely high dosage of #ADHD meds, I just programmed for 12 hours straight two days back to back and mostly forgot to eat. Whoops. ๐Ÿซ 

I get like hyper focused on one thing and let it consume me to an unhealthy degree.

1 week ago 0 0 0 0

I'd say swap Microsoft to get Unreal, and Google getting Unity

1 week ago 0 0 0 0

Been insanely productive the last two days, I've done almost 70 commits! I've been prepping my website and doing lots of infrastructure stuff.

Working on getting my stuff more presentable and updating my portfolio. I really wanna move into tech. I'm exhausted with retail and want to do my passion ๐Ÿ˜“

1 week ago 0 0 0 0

That's really cool! Are you using something like Sprite3D?

1 week ago 1 0 1 0
Advertisement

Damn I've already over scoped my tiling system by turning it into 2.5d, and now I wanna add integrate this ๐Ÿ‘€

1 week ago 1 0 0 0

I'm particularly proud of this setup because my website is hosted for free on GitHub pages, so besides my personal domain which costs $15/yr, this automated ci/cd setup is entirely free.

My site is pretty ugly and bare though, so I was going to work on that next and write some dev blogs.

1 week ago 0 0 0 0

I thought a lot of the core code (definitely not all, or even a majority of it) was shared with CalyxOS in the Android Open Source Alliance group? I think there were other members too, but I don't remember.

1 week ago 0 0 1 0

I had assumed Copperhead OS went out of business years ago lol. I've never heard a single positive thing about them. Well really haven't heard anything at all cuz I've never heard of anyone actually using it.

1 week ago 5 0 1 0

Years later I still think it's crazy how good of shading they had on Sora on the damn PS2 of all things!

1 week ago 1 0 0 0

lmao, even

1 week ago 0 1 0 0

I remember this fight took me a long time to actually trigger his downward swing to climb up his arm thing. It was still a cool fight. But man there's so many Colossus in that game that are top tier.

2 weeks ago 0 0 0 0
Advertisement

Hey those are an insult to pigs. They're cute and living their best life! Compared to ICE who are scum and living their worst life.

2 weeks ago 1 1 0 0

what have you shipped?

2 weeks ago 0 0 0 0

Thank you, this is the exact way I was hoping you guys would respond. I'm glad you're not complying with privacy-invasive demands.

2 weeks ago 2 0 0 0

GrapheneOS will remain usable by anyone around the world without requiring personal information, identification or an account. GrapheneOS and our services will remain available internationally. If GrapheneOS devices can't be sold in a region due to their regulations, so be it.

2 weeks ago 415 95 9 5

yeah I basically found some math to find certain ratios where fractional scaling scrunches a minimal amount depending on display size and resolution, then smoothly interpolate between those thresholds during zoom. I plan to do a write up about it cuz I haven't heard of anyone else who's done that.

2 weeks ago 1 0 0 0
Quintessence [Nightly Build] by polzon Adventure Sandbox Game

Also this is separate, but I've put a ridiculous amount of time and math into getting really nice fractional scaling for pixel art. It's hard to go into detail, but I have a web build of my game to see it in action. Just try to mouse scroll zoom to see how smooth it is!

polzon.itch.io/quintessence

2 weeks ago 1 0 1 0