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Posts by IndieBI - sell more games

IndieBI is built to take the boring, fragile work off your plate and give you one reliable place to see what’s happening across your catalogue.

If you want to see how it works on your own catalogue, start a free 30-day trial at www.indiebi.com.

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And when a platform changes something under the hood, that doesn’t become your problem. We’re among the first to spot it, and we fix it on our side as fast as possible so your reporting doesn’t quietly break in the background.

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You connect your key platforms once, and the important sales data keeps flowing into one place. No more logging into 8 different dashboards, downloading CSVs, cleaning them up, and stitching the numbers together every time someone asks how things are going.

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Set it up once. It keeps working.
That’s the whole point of IndieBI Cloud Scraping.

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- Uplift analysis (the real effect vs. what would have sold anyway)

When a sale doesn't hit the mark, you want to know why. Not just guess.

Start your free 30-day trial here: app.indiebi.com#/welcome

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At IndieBI, we help dig into what actually happened:

- CTR and conversion rates before, during, and after
- Traffic volume and sources (did that email notification even go out?)
- Country-level breakdown (some regions always hit harder)

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If you want to compare how this Spring Sale stacks up against your past discounts - or see what's actually working - check our discount analytics.

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Steam Spring Sale is on. And for some, it's not landing the way they expected.

Maybe it's a more crowded market. Maybe email notifications are hitting inboxes slower (or not at all). Whatever the reason, if your discount isn't performing like you hoped - you're probably not alone.

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We put together a step-by-step guide - two red flags to check, which filters to use, and what the numbers should look like when pricing is healthy. Both are easy to catch. Here's exactly where to look: sellmoregames.medium.com/how-to-fix-y...

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48% of units sold in Argentina. 2.8% of revenue.

That's what underpriced regional pricing looks like in practice - and it takes about 5 minutes to spot in IndieBI.

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IndieBI - sales and business intelligence for video games Automatically collect, crunch, and optimize your sales across all platforms.

If you run discounts but don’t yet measure them like this, it’s worth a look.

Check it out at indiebi.com

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We built Discount analytics so you can see the impact of past discounts in one place: revenue and scoring, visits and impressions, CTR, traffic sources, wishlist adds, and country mix. You can compare events side by side and see what moved the needle. No spreadsheets, no guessing.

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Step one to getting better is understanding how good or bad you already are. That means knowing what each promotion did for revenue, traffic, wishlists, and conversion, not just that you ran a sale.

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Discounting can drive more than half of a game’s lifetime revenue. Most studios still can’t say which past discounts actually worked.

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If you're curious what a launch report could look like for your games, we're happy to show you. Take a look at: indiebi.com/indiebiLaunc...

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No stitching together Steam, Nintendo, PlayStation, and the rest yourself.

Partners use these reports to see what's working, spot problems early, and plan DLC and promotions. Data, insights, and execution all sit in one place.

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In the IndieBI Partner Program we've got you covered with Launch Reports for new releases. One document: revenue and units over time, wishlist adds and conversion, week-over-week trends, breakdown by portal and by country, and how this title compares to your other games.

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Your new game shipped. Did it succeed?

Most studios get a scatter of platform numbers and maybe a spreadsheet. Useful, but not the full picture. You're left guessing whether week-two drop-off is normal, how you stack up to your own catalogue, and what to do next.

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Curious what that looks like in practice?

👉 Grab an example IndieBI Monthly Report here: indiebi.com/indiebiMonth...

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Whether you want a quick “are we on track” pulse or something polished enough for your board, Monthly Reports handle the number crunching so your team can focus on making great games, not making reports.

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Once a month you get a clean read on how the business is doing. No chasing logins. No manual merges. Just one report you can skim, share or drop straight into your next deck.

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That is exactly what IndieBI Monthly Reports are built for.
Clear, auto-generated snapshots of your business that pull from all your stores, so everyone sees the same numbers without anyone doing spreadsheet gymnastics.

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Most studios did not get into games to spend the first week of every month exporting CSVs and screenshotting dashboards.
Monthly performance email for the team. A board update. Quick check-in for the CEO between meetings. Investors asking for a snapshot of how things are going. It adds up fast.

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✔ Keeps all your discount events in one place

Want to learn how to boost your revenue? Check out our tutorial:

sellmoregames.medium.com/how-to-make-...

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That’s why IndieBI’s Discount Advisor exists:
✔ Calculates cooldowns for Steam and Nintendo automatically
✔ Recommends discount depth and length based on your performance and data from 10,000+ titles
✔ Gives you in-depth analysis of past discount performance

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Steam just dropped the full lineup of Fests for 2026. Feeling ready?

If you’re planning discounts for 2026, the math can get messy fast. Cooldowns, depth, timing… one wrong move and you’re leaving money on the table.

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How to make more money with IndieBI Discount Advisor? Make confident pricing moves that add tens of thousands dollars in revenue with IndieBI Discount Advisor

Even more money?!
By tracking real sales data from over 10,000 titles, we discovered that optimizing discount strategy is consistently the most effective lever for growth.

Therefore we built a tool that does that for you.

sellmoregames.medium.com/how-to-make-...

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