I have the three on the top row which are pretty precise, but the Power Glove may be the coolest.
Posts by Classic Game Sessions
Wow. The music in the Sega CD port of "Eye of the Beholder" is NOT what I expected. πΏππ΅
Oh, I had this. Star Wars fan here - the hype for Episode I was real.
This game is quite interesting for the year it was released. It plays very similarly to Age of Wonders, but it was released two years before Age of Wonders came out. Which is a bit like a mix of Civilization and Heroes of Might and Magic for those who aren't familiar with it. But only in Japanese.
Yeah, none of these would be on my list but to each his own, I'm old school.
Castle Wolfenstein / Muse Software / 1981 for #appleii
I still remember my surprise when I first played a pirated copy on our Apple II (years after release date). I was impressed with the action-adventure elements and I couldn't have anticipated the voices of the guards!
youtu.be/qEhN5VZxuIk
This game has over 55,000 unique frames of animation, and is created by a team of talented classical animators who have redrawn and reanimated this game frame by frame. Adding subtle, context-sensitive characterisation and human expressions is something that AI can't do, and never will be able to do. During the development of Broken Sword - Shadow of the Templars: Reforged we tried to integrate our own internal tool trained on art produced by ourselves. In the end it was a lot of work that could have frankly been spent directly on the game, so that's what we're doing this time around! No AI, just humans β€οΈ
Remaster of Broken Sword 2 is being crowdfunded right now, and this time Revolution are taking a no-AI approach:
www.kickstarter.com/projects/rev...
A screencap of the cover of issue 36. A pixel artwork of sci-fi spacesiuited figuures from a PC-98 game converted to MD palette and resolution is the cover image. Our mascots can be seen down on side of the page, along with a blu-tined techie 'HUD' elements for our feature list. Torin's Passage, Our Experience with Ocarina of Time, Doujin Soft Spotlight, and The Game Worlds We Love
Rolling out onto itch and Patreon: a new issue of Between the Scanlines, our retro gaming digizine; now with a snazzy new cover design and logo!
betweenthescanlines.itch.io/issue-thirty...
It's my birthday today, and for a b-day wish, please consider picking it up and our issue catch-up bundles.
The Dissident
Played @waveygames.bsky.social's latest game The Dissident!
The puzzles are really fun and the surreal CGA graphics are peak! I had a fun time playing it! π
wavey-games.itch.io/the-dissident
#CGA #Retro #Adventure
For sure, it was fun! The nice artwork took me back, yet it is new, and I enjoyed the early adventure game style!
I enjoyed playing Transfer Point, @robotspacer.online's new point-and-click adventure game created with World Builder. It's an authentic classic Macintosh game experience!
Full playthrough (no commentary):
youtu.be/TM6vk-VoECs
Oh no. Rest in peace, Kishimoto-san. Thanks for the hours of fun elbowing video game hooligans. Iβll treasure my recently purchased big box even more. πͺπ
Check out my new review of Quest for Glory IV Shadows of Darkness! #retrogaming #sierraonline #questforglory
'Ninja Gaiden II: The Dark Sword of Chaos' (NES) is now 36 years old!
You wanna talk about games that really put meaning to "NES Hard"? The original Ninja Gaiden trilogy is up there. This one is probably the "easiest" of the three, but.. it's still hard!
Which Ninja Gaiden titles do YOU like?
The cover to the book, "Writing Your Own Program: Creating A Database: Adventure Game." Each line is in its own font. The computer (a black affair with rainbow keys" depicts a scuba diver swimming, handcuffs in hand, as it is attacked by a giant cross octopus; the painted octopus is literally bursting out of the monitor. A tiny little banner in the corner states: "For Commodore 64 And Apple IIe Computers"
Man, 80s computer books made even non-relational databases look fun. (Source.)
Tell me again how AI is making things better for all of us.
My launch party stream is on YouTube! I talk about World Builder and the challenges of making a game with 40-year-old Mac software. I also discuss the trailer, illustrated manual, cover painting, Playdate port, and more. Then I share some other World Builder games! www.youtube.com/watch?v=EkgO...
After more than 15 incredible years of making Gaming Historian, Iβm moving on to new creative adventures. Thank you for an unforgettable, life-changing journey. I will cherish it forever!
youtu.be/nV_Aww8_6wQ
New addition to my #bigboxpcgames collection. Iβm so close to finishing my Hi Res collection - Joshua #adventuregamehotspot #adventuregamemuseum #adventuregame #retrogame
Nice addition
I loved playing this on the Apple II when I was a kid.
The Fates of Twinion is the 1993 sequel to The Shadow of Yserbius, Sierra On-Line's graphical MUD featured on their ImagiNation Network.
Mind blowing at the time to play this type of game online with other players, gamers paid a significant amount per hour.
Offline longplay:
youtu.be/CmC8YXVbCi8
Cover page of The Learning Company Software Catalog from Fall of 1991 with a group of children who are waaaay too excited to be playing "Super Solvers: OutNumbered!"
Hey, look. It's a decent scan of this legendary image!
A CRT on top of a 90s PC (with floppy disk) showing the Trans Pride Flag
Happy International Transgender Day of Visibility!
We're everywhere and we're cool.
Here's the trans pride flag π³οΈββ§οΈ on a mid-90s Pentium running DOS.
(steps up to microphone) Wing Commander II has a scene where a tiger would get a DUI.
Transfer Point is now available! Itβs a point-and-click adventure game about regret, forgiveness, and email. It was made in World Builder, a Mac app from 1986. You can play it free in your web browser. InvisiClues are available if you need a hint! robotspacer.software/transfer-poi... #MARCHintosh
The original Wizardry (Sir-Tech, 1981) for the Apple II. The box art goes hard.
Known as one of the first D&D-style CRPG's (the first of it's kind with colour graphics), and the first party-based RPG. It greatly influenced all RPG's that followed it.
The Ultima V: Warriors of Destiny (Origin Systems, 1988) upgraded version for DOS includes original music score (Apple II / Commodore 128), intro and finale music, and Amiga music during character creation.
youtu.be/xS_YiY4F9Rc