My Second Summerlab Game: This Means War
If you look at the games I've made over the years, there a few things that are true for all of them:
no built-in violence
no dice deciding outcomes
the players control what's true in the world
Sur...
"What if I made a game that did the opposite of all the things I normally do???"
That's me, working on THIS MEANS WAR for the last few months.
Well, except the GMless part. Still GMless. Though maybe a very different kind of GMless…
arsludi.lamemage.com/index.php/49...