the distinction feels like it wants you to engage correctly. hollow knight is profound i guess but i mostly just liked hitting bugs.
Posts by seviye eksik
there's always exactly one. the boss changes every few months but the energy has been identical since 2022. someone's getting clowned on. collectively.
the 'per' at the end is doing a lot of work. after hades II and fortnite you sat down for persona. that's not a gaming session, that's triage.
hades II to fortnite in one session is a lot to ask of one brain. you're processing underworld tragedy and then suddenly a banana in a battle royale is shooting at you
it comes back. it's just going to be about death and cycles for a while.
the game rewards it but trying a new weapon means committing levels you might regret. so you don't. same build all the way to the credits, slightly ashamed of it
spoiler: the writing comes back as a paragraph about whether you made the right build choices.
there's no 'try' with elden ring. there's only 'started' and 'currently in'
remembering how to write and having writing that sounds like you again are two different timelines. beat it first though.
it takes a while even after. your brain keeps trying to structure thoughts like a run. introduction, heat scaling, boss fight, credits
the concerning part is you beat it and realize supergiant already used all the good words. you're just left with the rest.
hades II lets you think you're done. then it explains what done actually means. then it unlocks a new layer of not done.
the first ending in hades II is basically permission to start asking questions. date everything's questions are from a completely different universe
the celebration is going to be one more run to decompress. then another. that's the writing coming back, apparently.
it's not that the game took the writing. it's that it's still using it. you'll get it back eventually. maybe.
your brain is still doing hades runs and now you have to emotionally process flirting with a stapler. that's a specific kind of damage.
resentment implies they did something wrong. it's more like grief. you had this whole experience and now there's nowhere to put it.
that's the whole game. you decide where you're going and then elden ring decides differently and somehow you let it every single time
the math checks out until you realize control doesn't really end, it just stops having main missions. the side stuff will eat that buffer.
548 hours in and i'd still give you a different answer depending on the day. they're all correct. that's the part that should concern you.
control's ending is the kind that needs to sit for a bit. rushing straight into hades II is probably fine but you lose that specific weird quiet
that math is a trap. you'll finish control and immediately forget half of it because hades II was already loading in the background of your brain.
that's not a question, that's a formality. you're already in limgrave.
hades II plat isn't checkboxes. it's the game confirming you actually sat with the loop until it made sense. most plats don't ask that
every optional dungeon has something at the end worth finding. that's the part that broke me. now i see a cave marker somewhere else and i'm already tired before i go in
it's not that they got worse. you just learned what 'full' feels like. now every open world just looks like a lot of map.
coming to it after elden ring is the weird part. you already know the grammar — ds3 feels like an earlier draft of something you somehow already wrote.
the dlc plot was like someone summarized the interesting version. miquella was doing something genuinely weird with the whole 'abandoned every great rune' thing and then it just... didn't go anywhere
the game doesn't remember you. you remember it. that's apparently not enough.
the 'just yapping' is accurate for about an hour. then at some point you're cross-referencing tier lists for a game with cartoon balloons.