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Posts by SomeWan

πŸ‘€

6 months ago 0 0 0 0
A curved blade with the hilt made from meteoric iron and carved for the star map. The blade is on the backdrop a purple-pink and blue nebula

A curved blade with the hilt made from meteoric iron and carved for the star map. The blade is on the backdrop a purple-pink and blue nebula

Another #swordtember
Order of the Astral Hunters
All younglings of the Reul Na Maidne cluster dream of one day owning their very own astral sail and the curved blade that is the mark of a hunter. All hunters blades are forged from meteoric iron and the metals found in titan bone. #HumanArtist

6 months ago 174 32 1 0
FitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1)
FitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1) YouTube video by WrightM

www.youtube.com/watch?v=Y82j...

11 months ago 0 0 0 0

its really funny because none of those people actually play games lmfao

11 months ago 17 0 0 0

i remember playing it when it came out and everyone was like "HOLY SHIT YOU CAN PARKOUR ON TREES NOW"
and it was peak for that

1 year ago 2 0 0 0

um actually it was a chitinous beetle abomination
and the answer was no

1 year ago 1 0 0 0

overlay, multiply, and colour dodge.
the holy trinity

1 year ago 4 0 0 0

i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work

1 year ago 3 0 0 0
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I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects....
heres a before and after!

1 year ago 14 0 2 0
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Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D

1 year ago 35 1 1 0
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and now we start texturing!

1 year ago 46 6 2 0

just another brick in the wall

1 year ago 1 0 0 0

i love lamp

1 year ago 1 0 0 0
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so anyway, here's wonder rock

1 year ago 93 9 3 0

its just such a satisfying texture!

1 year ago 1 0 0 0
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here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3

1 year ago 55 7 3 0

It's pure kinetic energy that causes a k-kill. The more air resistance and therefore heat it has the less kinetic energy it will have through friction loss and it won't be as catastrophic

1 year ago 2 0 0 0
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I will be packaging and releasing it when it's done dw :p

1 year ago 1 0 0 0
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redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs
it actually fucking looks great now im so happy LETS GO

1 year ago 86 9 4 0

it uses a texture i generate in substance designer, i can make it sharp or soft brush strokes, textured ect and any shape!

1 year ago 1 0 0 0
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ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao

1 year ago 44 4 2 0
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fuck you (procedurals your paint strokes in engine)

1 year ago 103 6 0 0

is there any tech artist discord any of my oomfs are a part of that i can join πŸ₯ΊπŸ₯ΊπŸ₯Ί

1 year ago 2 2 0 0

how many spins per second are you getting up to?

1 year ago 0 0 0 0
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just uhhhh ignore this lol
ill fix it

1 year ago 2 0 0 0
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So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned.
and a TOPOGRAPHICAL HEAT MAP LETS GO!!!

1 year ago 13 0 1 0
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ok yay now i can properly start climbing

1 year ago 7 0 0 0
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OH CMON!

1 year ago 4 0 0 0
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photo study of brunhilde

1 year ago 193 29 4 0

They're very satisfying

1 year ago 1 0 0 0