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Posts by CringerTheGames

Angle from behind of a robot holding a sword, squaring up to fight a giant robotic tank, the environment is dusty the sky is red. The style of the image is sort of manga, but also video game. There are giant hands in the background of the background, the ground is flat.

Angle from behind of a robot holding a sword, squaring up to fight a giant robotic tank, the environment is dusty the sky is red. The style of the image is sort of manga, but also video game. There are giant hands in the background of the background, the ground is flat.

"To change, one must experience great hardship"

What then must one experience, to change the world?

#indiegame #gamedev

1 month ago 17 7 0 0

I'm not a member of the community myself, but I've heard many positive things about it

Yes I've seen almost all the games on Itch․io (Last year: 2025. However due to the lack of a section dedicated to 2025 the challenge became very difficult)

About the games: Excellent puzzles. Enjoyable mechanics

1 month ago 2 0 1 0
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PICO-8 is one of the best tags on Itch․io.

With its help I found legendary fan games as:

- Poom (Doom)
- PicoHot (SuperHot)
- Low Mem Sky (No Man's Sky)
- Pico Night Punkin' (Friday Night Funkin')

I really Love this tag and the games I found thanks to it.

2 months ago 14 0 1 0
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A submarine is the perfect combination of open and closed space.

Your surroundings press upon you with the narrowness of the space and the surrounding water.

But at the same time you find yourself in the darkness of the endless ocean.

(Example: Iron Lung)

2 months ago 4 0 0 0
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Horror games have two types of spaces: Open and Closed.

- Open space. Forest and Ocean. Scary because danger comes from all sides. The goal is to instill paranoia.

- Closed space. Room and House. Scary because danger is inevitable. The goal is to instill fear of impending danger.

2 months ago 4 0 1 0
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Sometimes I randomize the weaknesses and resistances to see how players will feel encountering new enemies.

#indiegame #gamedev

2 months ago 15 4 0 0
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I Love The Binding of Isaac

2 months ago 8 0 0 0

"A game designer’s goal is to design experiences, not just games."

Jesse Schell. The Art Of Game Design

2 months ago 3 0 0 0
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Did you think you could just leave the game?

2 months ago 6 0 0 0
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Poland

2 months ago 4 0 0 0

I think, the main goal is to show that development is progressing well and to share interesting features.

- Visibility depends on where you post and whether the content is interesting.
- Motivation is very personal.
- For community building, I think Discord is better suited.

Once a week is good.

2 months ago 2 0 1 0
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I didn't notice, but now I do!

They really do look like Sans(3) and Papyrus(2)!

2 months ago 4 0 1 0
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The decision-making process for buying a game:

1. Recognizing a need - I want to play shooters
2. Researching - Shooter Games Search
3. Evaluating options - I choose this game
4. Purchasing decision - It's on sale. I'll take it
5. Reaction to the purchase - I tried and liked it

2 months ago 4 0 0 0

Difficulty is a core game mechanic, because it makes the player:

- Ponder challenges and strategies
- Learn game mechanics deeper
- Act with real consequence
- Yearn for mastery

Give players the right to choose their own difficulty.

2 months ago 5 0 0 0
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I created a monster...

2 months ago 7 0 0 0
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1 v 7.
light work. no reaction.

#indiegame #gamdev

2 months ago 11 2 0 0
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Every masterpiece starts as a tiny prototype.

(Hungry Knight - Browser Prototype of Hollow Knight)

2 months ago 8 0 0 0
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Usually, Bottom Right. (For example League of Legends)

But if you can give the player the choice to change the location to all four corners in the settings, that would be absolutely great.

2 months ago 3 0 1 0
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Fun game mechanic: Running Button

The button we need runs away from the cursor.

And the button we don't need tries to catch up with the cursor.

I've rarely seen a mechanic like this in games. Developers can use it as a funny gimmick or as a core gameplay mechanic.
#gamedev #indiedev #mechanics

2 months ago 13 2 0 0
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I fell in love with Hytale, guys.

I fell in love...

3 months ago 5 0 0 0

Top scary words to frighten a game developer:

- Algorithm
- Marketing
- AI
- Performance
- Budget
- Deadline
- Refunds

#gamedev #memes

3 months ago 9 1 0 0

It reminds me more of the movie The Matrix. Where you either choose to live in real life or in an illusory world.

For now, I want to choose a direction and get people interested. Then, smarter people will continue this thought. I just want to get the process started.

Thanks for your good thoughts!

3 months ago 2 0 0 0

The theory isn't yet complete, but I decided to share it with the public to gauge reactions, get some thoughts, and perhaps spark interest in the subject.

Thank you for your comment and your thoughts.

3 months ago 2 0 0 0

Theoretically, the desire to play the game should be greater than the desire to live. Therefore, the number of players will tend toward 100%. That's why this goal was chosen.

3 months ago 1 0 1 0

About life: I didn't call it the best game. I called it "the best game to consider for this purpose." I believe this because most people CONTINUE PLAYING.

3 months ago 0 0 2 0

If you look at it from a scientific perspective, the chain of thought along the lines of Narratology->Ludology->"Gamedev Absolute" seems generally true.

I think it's the goal that defines my 'ideological direction' in approaching the issue.

3 months ago 3 0 1 0
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We have found a new scientific discipline, that is more beautiful and interesting than any other.

Now we can officially declare:

Games are art.

Gamedev is the science that studies this art.

3 months ago 5 0 0 0
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9
You can build hypotheses, run experiments...

There is theoretical and practical significance.

Over many years a lot of statistical data has accumulated.

And it’s about our favorite subject. About Video Games!

I want to study this science!

3 months ago 3 0 1 0
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8
Seriously.

It has outgoing disciplines like 'Gamedesign' and 'Leveldesign'.

This science is useful both for the player and for the developer.

There are concrete objects of study, research methods, and a global goal.

Why not?

3 months ago 2 0 1 0
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7
Gamedev isn't a science because...

Because...

Because... But why not?

You know what. I love this crazy idea. Our own science!

Gamedev is a true real humanities science!

And I will promote this original idea and surely annoy a couple of nerds-pedants. :)

3 months ago 3 0 1 0