A new MOPs+ release is out! This introduces the MOPs+ Camera, a fully-featured camera rig with all kinds of fun and quick controls for animating cameras easily in the viewport. Check the demo videos and the full release notes here: motionoperators.com/blog/index.p...
Posts by Lewis Taylor
After a bit of work back and forth, we now have some new features in the VDB Volume shader. Namely density and anisotropy fading, and shadow density fading.
Great intro to Solaris from Matt Tillman. Watch it right now. youtu.be/WfC16LYYIAw?...
Had some time, decided to take the CG Forge Karma Vs Redshift test scene, and run it through 3delight.
www.youtube.com/watch?v=v_Kt...
3delight required zero setting of tessellation, thresholds, etc. There are only 3 user setting for sampling, time to first pixel was about 0.5-3 seconds, AMD 7950x
A bus stop ad that says "Elon Musk is a bellend. Signed, the UK"
Testing Elon Musk's theory that the UK doesn't have free speech. Hope this helps babe x
I know it’s a bit uncool to linkedin-post on here but we’re hiring at work, I’ve been looking at quite a lot of showreels, so I wrote up some tips for making a great fx reel #vfx
www.linkedin.com/pulse/creati...
Hello Mel!
I've recently finished writing my first tutorial for Copernicus in Houdini, building a tri planar projection in cops with opencl. I hope it's useful for someone!
richardcope.github.io/tutorials/tu...
This is great Dude!
Glad you found it helpful
And a nice surprise this morning… first show I’ve been on as fx supervisor to be nominated for a vfx Oscar 😊
Congrats mate, the work was outstanding.
Little flashback to our 22nd VES Awards win last year.
Getting to meet Gareth physically, seeing Shatner being Shatner, and winning the Award for Outstanding Simulations in a Photoreal feature was brilliant.
A verrrrrrry long 2hr45min ish chat with @doublejumpacademy.bsky.social on a bunch of shit. I speak so clearly you can watch it at 1.5x speed and it still makes sense!
www.youtube.com/watch?v=rRfZ...
A lovely in depth chat we @doublejumpacademy.bsky.social a little while ago.
www.doublejumpacademy.com/news/inside-...
My 2023 reel of stuff. Should really get around to putting the Furiosa work on there too.
vimeo.com/910946815
A re-recording of a SYDHUG presentation on @sidefx.bsky.social Houdini volume optimization techniques.
vimeo.com/894363970
3delight for Houdini custom ocean spectrum texture baking and rendering setup. Bonus clunky Maya example using the exported textures! This is showing the 3dl custom texture format that stores high fidelity detail close to camera and less at depth/outside the frustum.
vimeo.com/1016412331
Some tips and workflow tricks when making complex collision shapes in Bullet RBD @sidefx.bsky.social . These methods help capture difficult convex/concave shapes and we use both convex and VDB spheres as collision options.
vimeo.com/1023450976
An interesting challenge recently to convert groom hair card geometry into curves, either as full hair count or to use as a base set of curves to build a groom from.
vimeo.com/1047381103
Guess I'm on here.