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Posts by Lewis Taylor

Introducing MOPsCam – MOPs Blog

A new MOPs+ release is out! This introduces the MOPs+ Camera, a fully-featured camera rig with all kinds of fun and quick controls for animating cameras easily in the viewport. Check the demo videos and the full release notes here: motionoperators.com/blog/index.p...

5 months ago 5 2 0 0
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After a bit of work back and forth, we now have some new features in the VDB Volume shader. Namely density and anisotropy fading, and shadow density fading.

5 months ago 4 0 0 0

Great intro to Solaris from Matt Tillman. Watch it right now. youtu.be/WfC16LYYIAw?...

1 year ago 13 2 0 0
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Had some time, decided to take the CG Forge Karma Vs Redshift test scene, and run it through 3delight.
www.youtube.com/watch?v=v_Kt...

3delight required zero setting of tessellation, thresholds, etc. There are only 3 user setting for sampling, time to first pixel was about 0.5-3 seconds, AMD 7950x

1 year ago 5 0 0 0
A bus stop ad that says "Elon Musk is a bellend. Signed, the UK"

A bus stop ad that says "Elon Musk is a bellend. Signed, the UK"

Testing Elon Musk's theory that the UK doesn't have free speech. Hope this helps babe x

1 year ago 851 214 13 19
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Creating a stand-out Effects reel As a VFX artist, your showreel is one of the most important tools in the job search process. Whether you’re trying to break into the industry or looking for a new role, having a stand-out showreel can...

I know it’s a bit uncool to linkedin-post on here but we’re hiring at work, I’ve been looking at quite a lot of showreels, so I wrote up some tips for making a great fx reel #vfx
www.linkedin.com/pulse/creati...

1 year ago 25 4 1 0

Hello Mel!

1 year ago 2 0 1 0
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I've recently finished writing my first tutorial for Copernicus in Houdini, building a tri planar projection in cops with opencl. I hope it's useful for someone!

richardcope.github.io/tutorials/tu...

1 year ago 22 5 1 0

This is great Dude!

1 year ago 1 0 1 0
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Glad you found it helpful

1 year ago 0 0 0 0

And a nice surprise this morning… first show I’ve been on as fx supervisor to be nominated for a vfx Oscar 😊

1 year ago 31 1 5 0

Congrats mate, the work was outstanding.

1 year ago 1 0 0 0
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Little flashback to our 22nd VES Awards win last year.
Getting to meet Gareth physically, seeing Shatner being Shatner, and winning the Award for Outstanding Simulations in a Photoreal feature was brilliant.

1 year ago 9 0 0 0
Community Hangout with Lewis Taylor - FX TD at WETA FX ( VES Award Winner - The Creator )
Community Hangout with Lewis Taylor - FX TD at WETA FX ( VES Award Winner - The Creator ) YouTube video by DoubleJump VFX Academy

A verrrrrrry long 2hr45min ish chat with @doublejumpacademy.bsky.social on a bunch of shit. I speak so clearly you can watch it at 1.5x speed and it still makes sense!
www.youtube.com/watch?v=rRfZ...

1 year ago 9 0 0 0
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DOUBLEJUMP ACADEMY / NEWS - Inside the Mind of Lewis Taylor : From Childhood Sketches to Hollywood Effects Lewis Taylor, VES Winner and a seasoned Lead FX Technical Director currently shaping magic at DNEG.

A lovely in depth chat we @doublejumpacademy.bsky.social a little while ago.
www.doublejumpacademy.com/news/inside-...

1 year ago 3 0 0 0
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lewistaylorreel2023 Some work stuff I did

My 2023 reel of stuff. Should really get around to putting the Furiosa work on there too.
vimeo.com/910946815

1 year ago 6 0 0 0
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SYDHUG_volumes A re-recording of the SYDHUG presentation I recently did about Volume. I hope it's useful. Hip file with frustum raserizer and voxel res calc tool. https://oscarsrazor.net/wp-content/uploads/2024/0...

A re-recording of a SYDHUG presentation on @sidefx.bsky.social Houdini volume optimization techniques.
vimeo.com/894363970

1 year ago 9 1 1 0
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3delight Houdini Ocean Spectra baking and rendering - bonus Maya rendering too showing 3delight ocean spectra baking tools

3delight for Houdini custom ocean spectrum texture baking and rendering setup. Bonus clunky Maya example using the exported textures! This is showing the 3dl custom texture format that stores high fidelity detail close to camera and less at depth/outside the frustum.
vimeo.com/1016412331

1 year ago 2 0 0 0
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Bullet SOP setup - apples - reddit A walk through of Bullet RBD solver SOP tools, and neato collision objects

Some tips and workflow tricks when making complex collision shapes in Bullet RBD @sidefx.bsky.social . These methods help capture difficult convex/concave shapes and we use both convex and VDB spheres as collision options.
vimeo.com/1023450976

1 year ago 4 0 0 0
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haircards to curves! taking game asset hair cards and converting them to nice curves to render, or to use as a base setup to do a full groom on in houdini.

An interesting challenge recently to convert groom hair card geometry into curves, either as full hair count or to use as a base set of curves to build a groom from.
vimeo.com/1047381103

1 year ago 2 0 0 0

Guess I'm on here.

1 year ago 4 0 1 0