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Posts by Natanel Apfel

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Dynamic mesh di testing

4 months ago 66 4 1 0
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Working on a portal effect. It is a modified version of @binbun3d.bsky.social's portal vfx.

The "other side" of the portal is just a cubemap texture, as I want to be able to look through the portal from both sides.

#GodotEngine #VFX #Shader #GameDev #IndieDev

1 week ago 141 19 3 0
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I've been working on a tool for my godot game to create waterfalls based on the collision of the terrain, still have a lot of refinement to do, + tuning features and additional effects (like base splashes) I'm planning to add to the tool, but I'm already pretty happy with the results its producing!

2 weeks ago 524 54 10 0
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cooking a lil n64-style demo scene 🌼

2 weeks ago 1346 187 22 0
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(Poorly compressed) 2D Pixel art lighting engine

1 year ago 54 8 2 0
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Lenticular lens shader

Lenses are raymarched right now, but I'll try analytical ray intersections later. After getting the refracted direction, I do a ray plane intersection. Calculate the expected ray direction for a given position on the plane under each lens, then raymarch a 3D scene.

4 weeks ago 88 14 1 0
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Been working on AutoTile for GridMap in godot, and I think it is time to share the result. It works the same as AutoTile in Tilemap 2D, but you don't need to create 256 unique tiles in this case. Check it out here: github.com/damarindra/g... #GodotEngine #gamedev #indiedev

4 weeks ago 134 27 8 2
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Made a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.πŸͺ’
#GodotEngine #gamedev #indiedev

4 weeks ago 1158 131 28 6
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Bright Cel-shading in a dull setting
is my passion

1 month ago 338 32 4 0
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A #vfx experiment I did a while back. #GodotEngine
It still makes me thirsty watching it. 🌊🀀πŸ₯›

1 year ago 613 51 17 1
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Starting to have a nice little tool here πŸš€!
It now supports inverting what's inside/outside (see end of the video) to make plateaux or canyons. And also changing the height and the side wall shape and depth!
#GodotEngine

2 months ago 60 5 1 0
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[Content Warning: Cartoon Gore]

Dynamic wound masking. It was surprisingly trivial to set up.

Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.

#CherubArt #UE5 #GameDev #Bunny

3 months ago 1527 256 25 3
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I've simplified the edge detection, where it now only looks if any surrounding pixels are further in depth. The edge then is darkened depending on how much further it is. This leads to a softer overall look that I like.

#ScreenshotSaturday #GodotEngine #GameDev #Shaders

3 months ago 32 7 0 0
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6 months ago 2377 508 29 1
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#art #blender #b3d #3d

3 months ago 688 81 8 0
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3 months ago 245 32 3 2
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Did you know you can create clouds using 3D textures in Godot? I’ll be covering this topic in the next update of Godot Shaders Bible πŸ™‚πŸ”— jettelly.com/store/the-go...

#godot #indiedev #gamedev

4 months ago 196 14 4 0
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4 months ago 128 19 2 1
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4 months ago 435 91 10 0
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4 months ago 181 33 3 1

It seems people want to ponder orbsβ€”I mean learn about Matcaps! They're great for gesturing at complex lighting and reflections within a stylized art style. And as a bonus, no UV unwrapping! ^.^

4 months ago 439 111 6 4
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warped time for day 23+24 #nodevember2025

4 months ago 126 21 1 0
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I was hoping to have skitter mode done by monday, but I'll settle for getting the spindle animated during scanmode and collectmode.

#CherubDev #UE5

4 months ago 1479 319 32 3
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I think I have the basics for the face animation system in place. Should be expandable for future iteration.

#CherubDev #UE5

4 months ago 1752 356 23 2
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Here are some long curls I made. The hair cards were placed by hand with the help of Maya's nonlinear deformers.

πŸ”— artstation.com/artwork/5v66B8

#realtime #realtimehair #haircards #gamedev #artstation

4 months ago 18 6 0 0
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Still one of the cleanest VFX breakdowns ever dropped Timeless Hades magic #Hades #VFXBreakdown #GameDev #VisualEffects #SupergiantGames

5 months ago 53 12 0 0
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Working on a new approach to cloud rendering with custom cloud shapes that react to lighting ☁️

#gamedev #indiegamedev #unity3d

4 months ago 38 8 1 0
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Attempted going back to Twitter, and was immediately reminded of why I left to begin with, def still a nazi shithole full of the most illiterate dumbfucks imaginable, bleak doesn't begin to cover it. Then I remembered I had an account on here, so might as well use it. Will be posting backlog now

5 months ago 2126 400 29 7
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Compression is probably gonna do a number on this video, but let’s see! Playing around with a little experiment, making an effect of a ghostly creature that’s only visible when it’s being rained on. Thanks @laynestokes.bsky.social for advice with improving this! #vfx #realtimevfx

5 months ago 26 4 3 0
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EGG

8 months ago 48 12 2 0