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Posts by Adam Clewes-Boyne

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Only 24 hours left to apply!

💖 Are you a part of a marginalised group in games looking for mentorship?
💖 Do you want to mentor & help level up the next generation of talented game devs?

Final chance to apply and be part of our 2026 cohort. Applications close tomorrow!
limitbreak.co.uk/apply

7 hours ago 16 15 0 2
How Much an Indie Game Costs to Make
How Much an Indie Game Costs to Make YouTube video by Moo Yu

I love sharing numbers so here's a video of how much we spent to make Mythmatch.

I break it down by time, discipline, and funding source.

youtu.be/cB5lanPUQ1o

3 days ago 140 54 7 8

Oh amazing 👏 make sure to check out @adhdingames.bsky.social and then I'll potentially see you in a webinar 😁

6 days ago 0 0 0 0

That's awesome 🤩

6 days ago 0 0 1 0

Going for a mix of games I think are great for me and games I think are great as a whole 😁

1️⃣ Outer Wilds
2️⃣ Rocket League
3️⃣ VVVVVV
4️⃣ Metal Gear Solid 4
5️⃣ Assassin's Creed II
6️⃣ Stardew Valley
7️⃣ Skyrim
8️⃣ Minecraft
9️⃣ Portal
🔟 LoZ: Breath of the Wild

6 days ago 1 0 1 0

Game mechanics can be simplified to:

Question > Knowledge > Action > Output

And it's key to make sure each step is both informed and impactful.

There's no point asking a player to do something if they don't know why (question vs knowledge) nor them doing something to see nothing change

1 week ago 2 0 0 0

yes! knitting is ALSO programming, btw

1 week ago 6 1 2 0
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Get Active Sibling Index - Use this script to create the extension method GetActiveSiblingIndex which allows you to find the sibling index whilst ignoring inactive siblings. Useful for animations that... Get Active Sibling Index - Use this script to create the extension method GetActiveSiblingIndex which allows you to find the sibling index whilst ignoring inactive siblings. Useful for animations t...

Discovered there isn't an override in Unity for Transform.GetSiblingIndex() that accounts for disabled objects, so made one 😁 Useful for animations that run in sequence (e.g. list population) 💪

gist.github.com/adamski11/ff...

1 week ago 2 0 0 0
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⚔️ APPLICATIONS ARE NOW OPEN ⚔️

💖 Are you a part of a marginalised group in games looking for mentorship?
💖 Do you want to mentor & help level up the next generation of talented game devs?

Applications for both mentors & mentees are open until 20th April!
Apply now ⤵️
buff.ly/AeVJ15m

1 week ago 35 32 1 4
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A solar eclipse viewed from the Moon’s point of view with the solar corona visible behind it and the stars and planets in the background of space.

A solar eclipse viewed from the Moon’s point of view with the solar corona visible behind it and the stars and planets in the background of space.

THE SOLAR ECLIPSE SEEN FROM THE MOON BY ARTEMIS II!!!

THEY WERE THE FIRST HUMANS TO HAVE THIS VIEW!!

1 week ago 523 161 4 9

This is called the Endowed Progress Effect, where when people feel they have made some progress towards a goal then they will become more committed towards continued effort towards achieving the goal. Example being a loyalty card with 2/10 stamps feels like more progress than one with 0/8 🔥

1 week ago 1 0 0 0

"When you're 5% complete on a task, you think about it less than when you're 95% complete on a task (when it becomes all you can think about"

A note from the Psychology Of Games that is absolutely vital to game design. Players care deeply about finishing something IF they've nearly finished it!

1 week ago 2 0 1 0
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Limit Break, the award winning mentorship program for marginalised people working in the UK games industry returns!

💖 Part of a marginalised group in games looking for a mentor?
💖 Want to help level up the next gen of game devs?

Apply to be a mentor &/or mentee now! ⤵️
limitbreak.co.uk/apply

2 weeks ago 102 105 5 12
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There is no ethical consumption of HBO’s Harry Potter series You can’t without supporting Rowling’s transphobic bigotry.

There is no ethical consumption of HBO’s Harry Potter series

3 weeks ago 12441 4769 179 516
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INSTANT STARSHIP: DIRECTOR'S CUT by DNGNCLUB A SCI-FI MICRO RPG IN SPACE!

Had a request for more community copies, so I added 50! Go grab one...

**Cough**And leave a 5 star review**Cough**

3 weeks ago 28 12 0 1

Similar note to saying "why doesn't later level armour in a game just be the same armour but with better stats?", the more a player can visually connect with the act of "levelling up" the better it feels and the longer that feeling of satisfaction will last before it becomes normalised again

3 weeks ago 0 0 0 0

Physical UX in action, hard to make level up feel satisfying without something to really mark it. Moving to the different dice and having it available compared to other players still rolling the lesser dice would make the level up more tangible. Plus it means selling more dice 😂

3 weeks ago 0 0 1 0

Basically "My Summer Car" in space? Sign me up, sounds like a plan 💪

3 weeks ago 2 0 0 0
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This is back open; if you're part of a (massive) layoff in the game industry you can request a product of mine for free. It's not much, but it might help you in your journey ahead. 🫂

docs.google.com/forms/d/e/1F...

3 weeks ago 415 161 11 6
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Look! A free & online Puzzle Dependency Chart tool for adventure game designers ▶️ wishiwasalemon.itch.io/puzzle-depen...

3 weeks ago 152 56 4 1
Photo of the game Bib Goes Home. A small projector on a Mechano stand is doing interactive projection mapping on the pages of a cardboard pop-up book.

Photo of the game Bib Goes Home. A small projector on a Mechano stand is doing interactive projection mapping on the pages of a cardboard pop-up book.

Screenshot of the game Far From Noise. A Citroen 2CV is balanced precariously on the edge of a cliff. Text bubbles: "(honk honk) HELLOOO?"

Screenshot of the game Far From Noise. A Citroen 2CV is balanced precariously on the edge of a cliff. Text bubbles: "(honk honk) HELLOOO?"

A screenshot of the game Rhell. A young mage stands in front of some bookshelves and a bed, looking at a spectrral form above.

A screenshot of the game Rhell. A young mage stands in front of some bookshelves and a bed, looking at a spectrral form above.

Close up photo of the installation Wobble Garden. LED rings shine in many colours, at the bases of springy conical silver doorstops.

Close up photo of the installation Wobble Garden. LED rings shine in many colours, at the bases of springy conical silver doorstops.

Leftfield submissions are now open for 2026: airtable.com/appIQDFmYU3o...

3 weeks ago 65 56 3 1
A social media graphic. In the middle is the logo for “Limit Break Mentorship”. Below the logo the text says “Applications Open March 30th”

A social media graphic. In the middle is the logo for “Limit Break Mentorship”. Below the logo the text says “Applications Open March 30th”

Limit Break returns for 2026!

Applications to join this year's program as a mentor and/or a mentee open on Monday (30th March). Mark it down on your calendar, that's one week from today!

If you want to learn more about Limit Break Mentorship then check out our website
👇
www.limitbreak.co.uk

3 weeks ago 50 45 1 7

Let the water flow with shades of red now
Arrows black out all the light
Death is riding into town with armor
They've come to grant you your rights 👑

3 weeks ago 1 0 0 0

Which is fair, it's up to you then really. You can learn a lot about your game by making small similar games and bringing the lessons across, or equally iterate on your game and test theories through iteration. You'll learn a lot either way 🤘

3 weeks ago 1 0 1 0

Which is great for understanding the game space, but if you're goal is to build your intuition of design, you would need to try a variety of systems, scopes, and genres. You'd know a lot more about card games if you've tried to build 10 vs 1 as it were 🙌

3 weeks ago 3 0 1 0

"Make many games to build your intuition as a games designer, so you can kill off the bad ideas more quickly"

A great point by @raphkoster.bsky.social and a reminder that the best way to become a better game designer is to make a lot of games and develop a sense of what will work and what will fail

3 weeks ago 5 0 1 0
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Grabbing these as a reference for ... something 👀

3 weeks ago 1 0 0 1

There's very little stability across the board as it stands, but there are a few semblances of strategies emerging for small/indie studios that are looking to have a little consistency 🙌

1 month ago 8 0 2 1

There's still time to grab something from the Games from Ireland Steam event, if you want to pick up some cool Irish games!

1 month ago 68 34 2 0

Well, due to travel bullshit, I'm going to be a day late to con, had to book a new ticket, and will need to get a rental car to drive into Canada. Around $700 more dollars out of pocket.

So I've extended this "flash" sale, lol. Thank you again, for everyone's help.

1 month ago 19 16 1 0