Posts by edit
1hp clutch btw
slay the spire 2: I just now realized it SHOWS YOU how the damage changes with modifiers like vulnerable. I beat slay the spire 1.... I was always just winging it π
hell yea
GitHub burn-up chart showing # of open and completed tasks over time
how do I make the purple snake catch the green one
If you see this, post an eye
that's amazing, I bult a very similar shore speaker setup for a project once. didnt think to connect it to the shoreline itself though, just had a big spline around the island. It works great!
breaking my all existing node references if I reparented or renamed that node
lack of node IDs in #godot was one of the things pushing me back to Unity. so hyped to see that in 4.6 patch notes! node renamers rejoice π
oh yeah, smooth those blobs!
a calendar on a wall that reads "day xd"
my kind of calendar
cronchy brick material #gamedev
dropbox web cant give me my files, too many of them
dropbox desktop cant give me my files, too many of them
dropbox transfer cant give me my files, "couldn't add some files"
isnt your whole job files? gimme my frickin files bro
finding arguments with myself in game jam code XD
A list of directories' last modified dates, from 2023-2024
time to explore a folder full of years-old projects
shifting gears from Godot back to Unity. I gave it a good shot, the scripting is just not the same. Will continue watching Godot develop with great interest
@gork is this true?
boss fights work a lot better when the boss fights back
if I wasn't doing web app dev full time I would probably really enjoy that! For now I gotta resist the urge, maybe plan the art in my head while I solidify gameplay
I have the same experience. No, I don't want genshin impact skins, stop covering up my buttons! I feel like they are gonna get bluesky'd soon
torn between not thinking about art til the gameplay is solid and making pretty things
took me a minute to realize the guitar wasn't dubbed over the footage! looks and sounds beautiful, well done
native jolt physics in godot is too cool
I had an idea to make these eyeball enemies bounce and spin around like billiard balls, its soooo much more satisfying :D
no "rename symbol" in #godot script editor is tough for a chronic variable renamer like me π΅βπ«
nah but here's a popup in the middle of the screen telling you to use AI features βΊοΈβ¨
I really need to get off adobe software, its so painful to use
π whewww