This buddy is almost ready. I just need to add a few QoL tweaks and the rig will be finished 🤖
Posts by D ' A n g e l 🗿
I’ve finally finished the model of my robot. I gave it an orange color that I think suits it really well.
Honestly, I’m really proud of how it turned out. I never thought I’d be able to make a character like this☺️
It’s been a beautiful process, and now it’s time for the rig 🥳
I think making the hand has been the hardest part of the whole character. I had to iterate a lot to get something I was happy (thanks to my modeler friends who gave me great tips) 🙏
And with this I’d finally have the model finished, I'll upload another post with the full mesh ☺️
Arm time🦾
The hardest part here was shaping the forearm. The upper arm was just simple geometry with a few tweaks
I felt more agile modeling this time, although I still find it difficult. My admiration to all modelers 🤌
Its almost done!
Foot done 🦾
For this it was easier for me to use the sculpting tools to shape it and then extrude. I separated the toe and the heel with the future rig in mind
Now I just need to mirror the leg and he’ll be able to walk
I really like how it’s turning out 😁
worked on the protective part of the lower leg.
This piece has a slightly unusual shape and it took me a while to get it right, but I think it turned out well in the end. The leg is starting to take shape, now I just need to do the foot (I have a feeling that’ll be tricky) 🤖
Time to work on the legs. I followed the aesthetic of the chest and added protective pieces for the thigh and knee (those were the most complicated parts of it🤕)
The joints are spheres, so later when I rig and animate it it’ll be easier 🤓
Let's see what I'm capable of doing haha 😅
Busy days at work 😮💨 The back was looking a bit empty so I added this kind of backpack. The belt was harder than I expected, making holes in the mesh is more complicated than I thought 😅
I’m happy with how it’s turning out, I’m really excited to see it finished 🤖
Next part of the torso done. This part was a bit easier than the previous one. I started from basic shapes and shaped them the way I needed. For the abs I simply drew on the surface and extruded those areas
I think I should optimize the mesh a bit more but for now it’s fine 🧐
Morning modeling: working on the chest piece. This will be a protective part that adds more texture/variation to the chest.
I started from a smoothed cube, and even though shaping the mesh is complicated, I find it relaxing 😌
I wanted to learn the basics of modeling so I started a new project from scratch. My intention is to go through the entire process, from creating this character, to rigging, animation, and finally implementing it in Unreal with a small playable demo. Let’s see how far I can get 🤓
I’ve fixed some bugs that a few of you pointed out. It’s ready for you on Gumroad
Sorry for the inconvenience and thanks for using the rig! 🫰
diangeel.gumroad.com/l/megaman
Some of you mentioned there was an issue with MegaMan’s eyelids.
I’ve uploaded a new version with the fixes. He should blinks correctly now 👍
diangeel.gumroad.com/l/megaman
Amazing work mate! ✨
I modded Mega Man into the 2009 Astro Boy Movie! 3D animation by me and Mega Man rig by @diangeel.bsky.social
#3DAnimation #Megaman #NoAI
New year, New test animation
Rig by: @diangeel.bsky.social
And I’d love to see what you’re able to create with it 😁
Mega Man rig OUT NOW!
Free rig for maya
GUMROAD link: diangeel.gumroad.com/l/megaman
Socials: linktr.ee/angel.paez
If you animate with it, tag me l'd love to see your work!
Have fun! 🫰
❤️
Hi everyone 👋
I’m preparing the MegaMan rig so you can download it, I’ll have it ready in a few days
And yes, of course, it’ll be free 🤙
I thought about implementing it, but I left it like this so it's clear when you're moving "backwards". Besides, animations don't look bad from the back
Hi everyone! I’m back after a few days on vacation.
These days I was thinking about how this little bat could attack, and I liked the idea of it diving down and, if it misses, getting stuck in the ground. Now I can say that it is finally done 🤟
#game #megaman #animation #unreal
First time working with the enemy AI. It’s been an absolute headache, but I managed to set up a simple patrol 🙃
Now it’s time to bang my head against the wall to make it attack
Small rig made for my MegaMan project 🦇
I want to turn this little guy into an enemy that gives you a real headache 😈
#rig #maya #game #animation #megaman
Last locomotion mechanic: Wall Jump⚡️
I had many issues implementing this, but after a lot of testing, I’d say I’ve got something solid to play with🤓
With this, I consider MegaMan’s locomotion finished, maybe it’s time to start working on combat...
Quick update made today, I thought changing the color of the suit might look good 🖌️
Maybe I could create a specific animation for it... we’ll see
Dash unlocked!
I've been working in a dash move to my boy and I’m way too excited about it haha
I made 2 versions depending whether you're crouching or not. Still playing around with how it links into other moves, but it's already feeling way better than walking everywhere 🤖
These days I've been working on the shooting system, it's not perfect but it's a start 🙆