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Posts by KNIGHT LOBSTER

Preview
Of the Shape of the Universe by KPWU A short visual novel in which two are confronted with the shape of the universe, and a hole in the sky

WHILE THE TOWER HAS REMAINED SILENT, A UNIVERSITY HAS OPENED AND CLOSE.

OF THE SHAPE OF THE UNIVERSE IS A SHORT VISUAL NOVEL, FEATURING A HOLE IN THE SKY, AND MANY SCHEMATICS.

#Indiegame #indiedev #renpy #visualnovel #yuri

kpwu.itch.io/shape
kpwu.bandcamp.com/album/of-the...

2 days ago 7 2 0 0

SOME PAGES

#graphicdesign #gamemanual #indiedev

2 weeks ago 4 0 0 0
A picture of a screen showing the software InDesign. The pages panel is open, showing twenty thumbnails, for each page. Behind it, a diagram made with straight lines at either 90° or 45° angles shows a star pattern with text and small icons.

A picture of a screen showing the software InDesign. The pages panel is open, showing twenty thumbnails, for each page. Behind it, a diagram made with straight lines at either 90° or 45° angles shows a star pattern with text and small icons.

A MANUAL IS BEING WORKED ON FOR THE DEMO.

YOU CAN PREVIEW IT HERE : HTTPS://KNIGHT-LOBSTER.QUEST/manual.pdf

#indiedev #graphicdesign #manual

2 weeks ago 3 0 0 1
Post image

High above, hanging beneath the floating green palace...
...Partezann, the gilded city glimmering in the sun's light.

The Faded King's people have learned to brave the skies eons ago.

[128 x 128 pixels]
#pixelart #lore #art #Coloryss

4 weeks ago 14 5 0 0
A screenshot of a game. An overcharged and busy interface surrounds a 3d first person view. The first person view is angled up, and shows pillars going up into light, over a tiled floor. Near the bottom of the viewport, a line reads "CHAPEL OF ALL LIGHT".

A screenshot of a game. An overcharged and busy interface surrounds a 3d first person view. The first person view is angled up, and shows pillars going up into light, over a tiled floor. Near the bottom of the viewport, a line reads "CHAPEL OF ALL LIGHT".

#screenshotsaturday #indiedev #indiegame #gamedev

TWO DAYS LATE. LIGHT THAT SHINE BRIGHTER THAN THE SUN

3 weeks ago 16 5 0 0
A combat screen in a turn-based RPG. At the bottom, a coloured band on the left shows a portrait of Knight Lobster, along with meters for HP and MP. On the right of that band, a battle log is empty, showing only the message noting an enemy's presence. Above that, three black windows with white all-caps text are disposed. A small one to the left shows three options, being "SKILLS", "RESTORE", and "ITEM". To its right, a window shows an array of skills, all arranged vertically. They all have icons to the left of their name, and an MP cost to the right. Above those two windows is the last one, stretched over the width of the screen. It shows a description of the selected skill.
Behind the UI, a rat is floating in mid-air with a green aura. The battle background is a 3d view of the level. 
In the top-left corner is a multiplier with a gauge under it. To its right is a score counter.

A combat screen in a turn-based RPG. At the bottom, a coloured band on the left shows a portrait of Knight Lobster, along with meters for HP and MP. On the right of that band, a battle log is empty, showing only the message noting an enemy's presence. Above that, three black windows with white all-caps text are disposed. A small one to the left shows three options, being "SKILLS", "RESTORE", and "ITEM". To its right, a window shows an array of skills, all arranged vertically. They all have icons to the left of their name, and an MP cost to the right. Above those two windows is the last one, stretched over the width of the screen. It shows a description of the selected skill. Behind the UI, a rat is floating in mid-air with a green aura. The battle background is a 3d view of the level. In the top-left corner is a multiplier with a gauge under it. To its right is a score counter.

#screenshotsaturday #indiedev #gamedev #indiegame

NEW COMBAT UI

1 month ago 14 3 0 0
A screenshot of a game. The game is in first person. All sides of the screen are taken by a cluttered UI, showing a map, HP and MP meters, as well as various statistics and a log of actions. The viewport through which we see the game shows a distorted view, angled upwards. Cubic structures stretch upwards towards the sky, which is shown as a bright white. The viewport is covered in a bright cyan overlay. Near the bottom of it, a short text gives the name of the room : Pierced Atrium.

A screenshot of a game. The game is in first person. All sides of the screen are taken by a cluttered UI, showing a map, HP and MP meters, as well as various statistics and a log of actions. The viewport through which we see the game shows a distorted view, angled upwards. Cubic structures stretch upwards towards the sky, which is shown as a bright white. The viewport is covered in a bright cyan overlay. Near the bottom of it, a short text gives the name of the room : Pierced Atrium.

RETOUCHING OF AREA 1 IN PREPARATION FOR A REVAMPED DEMO

#indiegame #gamedev #gaming

1 month ago 12 5 0 0
A screenshot of a game. The game is in first person, and shows a very mossy stone hallway. The textures on the wall are stretched and pixellated. Around the screen, the user interface takes a lot of space. It shows lots of information, such as HP and MP in vertical bars, a combo meter, multiple floor indicators, and two counters labeled "souls" and "secrets". The UI features a map with no player indicator on it, and a picture of a windmill.

A screenshot of a game. The game is in first person, and shows a very mossy stone hallway. The textures on the wall are stretched and pixellated. Around the screen, the user interface takes a lot of space. It shows lots of information, such as HP and MP in vertical bars, a combo meter, multiple floor indicators, and two counters labeled "souls" and "secrets". The UI features a map with no player indicator on it, and a picture of a windmill.

#indiedev #indiegame #gamedev

1 month ago 14 2 0 0
Video

WISHLIST ON STEAM
store.steampowered.com/app/3464360/...

#indiegame #indiedev

1 month ago 12 2 0 1