No, he very definitely has legs: www.youtube.com/watch?v=VTrp...
Posts by dinoman96
It's definitely for the best, the series could really use some fresh blood and new ideas with both Takaya Imamura and Shigeru Miyamoto either retired from Nintendo outright or not being hugely involved with game development anymore respectively.
If this new rumored Star Fox game actually exists, I wonder how deeply involved Miyamoto's gonna be with it in comparison to Zero.
TBH with you m8, it's honestly why if anything I'm kinda dreading this potential new announcement and deep down kinda hoping that Nate is somehow just wrong about it (I know he isn't, but...). I feel like no matter what Nintendo does with this series, one group or another is gonna be upset....
Out of the two, I suppose one thing Mara Jade has going for her is that at least Lucasfilms allows merchandise of her. That's technically using her for something!
Poor Sally and the Freedom Fighters don't even get that.
Going from SF1 to SF64 really expanded the cast with Bill, Katt, Star Wolf, the various monkey/reptile generals like Caiman, etc. But then going from SF64 to SFZ, your one and only new character is just...the robot who exists for the sake of the Gyrowing/Wii U gamepad mechanics. God damn.
At the very least, it really needs to be to SF64 as SF64 was to SF1, a bigger and badder version that at least manages to really push the world/lore even further even if it's still using the basic Andross invasion plot. Zero just...wasn't it.
Mmm...too soon. bsky.app/profile/nesb...
Jock Blaney, 1949 -2026 Bill Grey and Wolf O'Donnell from Star Fox 64 are illustrated with respective quotes. Bill: "Just like old times, huh Fox?" Wolf: "Can't let you do that, Star Fox!"
rest in peace, jock blaney, and thank you
Jock Blaney, voice of Wolf O'Donnell and Bill Grey in Star Fox 64, passed away last month
www.resetera.com/threads/14...
bsky.app/profile/dino...
but I've seen their posts about that subject matter on the subreddit and uh...woof. From what I remember right before the shipping ban early last year, someone was spamming a lot of Fox X Wolf fanart on the subreddit and that's likely what made the mods finally snap.
Ima let you in a little lil' secret without saying names: I'm pretty sure this is just because one of the main moderators there is a big Krystal x Fox shipper that can't stand the fact that people ship the latter with Wolf, again I don't want to say names
FTR I hang around the Star Fox subreddit and yeah they basically all universally view Assault and Adventures to some extent as underrated classics, but Assault especially.
From my experiences, Assault tends to get singled out as the best game besides SF64.
Its development cycle and history is arguably more interesting than the final product...
https://shmuplations.com/starfoxadventures/
As alluded to in the Krystal Archive interview, the only reason she survived the transition at all "at the 11 hour", and was also redesigned to look like THAT, was ironically because of Nintendo, particularly Takaya Imamura and (I guess) Miyamoto.
https://x.com/Kev_Bayliss/status/1651842011492646913
https://web.archive.org/web/20090705013154/https://krystalarchive.com/articles/rareemployeeinterviews/
It's a interesting/sad case in that she kinda wasn't even meant to BE in SFA at one point: when the game's development was pushed over to GCN, Rare initially just considered gutting her entirely, reworking and rewriting the game to focus on Fox entirely.
Assault and Command were released inbetween Adventures and Zero, though?
But of course, Miyamoto just gave us Zero in the end...my guess is going by these interviews, he probably just thinks the SF1/SF64 story format is Star Fox at its most marketable and recognizable, its "New Super Mario Bros." if you will.
The main thing is that at the very least, he did leave the door open for prequels and interquels set within the gaps of the timeline, like a James McCloud prequel to SF64 or even a direct sequel to it set before Adventures. Heck another interview has him suggest a full on soft reboot with a new lead
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
https://www.ign.com/articles/2006/09/07/star-fox-command-interview
I do think the sad truth with Command is that it does seem like Takaya Imamura did want it to represent the end point of Fox's storyline, letting the players choose the ultimate fate of him and his friends with the different endings.
That's funny because most people look at that game's endings and say "yeah actually I guess going back to SF64 made sense" lmao
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/
That actually was the initial lore according to the official JP SF64 guidebook, yeah: Andross forced Pigma to include him on the Star Wolf team and they only tolerated him because he was using said connections to Andross to provide them with technological and financial support.
merge the two projects into what we know today as SFA.
The problem is that it was very late into the N64's lifespan and a lot of the staff were being pulled away to work on more important games like Mario/Zelda for the GCN. So that's when Shigs noticed Rare happened to be Dinosaur Planet with a SF looking main character and thus gave them the offer to-
As explained here, it began with Imamura begging Miyamoto to let him make a sequel to SF64, and Miyamoto obliged but under one condition: make it an action adventure game instead of a shooter. So Ima and Morita experimented with some ideas like having Fox run around with a gun.
https://shmuplations.com/starfoxadventures/
https://www.reddit.com/r/starfox/comments/1151lkd/nintendo_dream_republishes_some_of_their_old_star/
Adventures is a weird case in that it kinda actually WAS meant to be a Star Fox game from the get go. In a twisted sorta way.
Command in a weird kinda way is basically a psuedo-reimagining of SF2, even. Even Zero's kinda like that with the Walker gameplay.