The fortress stands far to the north.
For years it had no master - until mercenaries found it and claimed its walls.
Now it is the last refuge of people in the lands of Syneria.
Beyond the gates there is only cold, silence. and monsters waiting in the snow.
#Deathcaller #2to1Art
Some have watched this world for centuries.
They saw gods fall to mortal blades,
magic burn the seas,
empires swallowed by war.
They only observed - never intervened.
And they won’t start now.
#2to1Art
The road always begins quietly.
One step, then another - and suddenly you’re far from home.
#2to1Art
Syneria was a harsh place.
People ended up here for only two reasons:
either they were unlucky enough to be born here,
or they came here to die.
#Deathcaller #2to1Art
Every journey begins with crossing a threshold.
Where the path leads is up to you.
#EnvironmentSketch #2to1Art
A small collection of fantasy illustrations.
I like showing the world in fragments — as if a character is traveling through it, and we’re just witnessing the journey.
#2to1Art #ArtistsOnBlueSky
- So, once upon a time, an angel and a sorceress walked across the Sea of Oblivion to the Tower of God...
- Oh, don't start.
- Why? It's a classic!
- Legends end in triumph, not with the words "and they were swept away by the wave."
#2to1Art #ArtistsOnBlueSky
Tanaylen — the Eternal Forest.
It does not welcome outsiders.
Entering means never leaving.
#Deathcaller #2to1Art
The house belongs to no one.
It appears when the road grows long and the night turns cold.
Its doors open willingly. Its lights glow warmly for the lost.
Gods save the fools who trust its welcome.
#EnvironmentSketch #2to1Art
This year I want to:
- the project I’m writing (yeah, I finally decided😅) - #Deathcaller
- my environment art practice - #2to1Art
- a small game demo for Steam - #Coldmere
- and the project I draw just for fun - #Morphal
What would you like to see more of?🙃