Yep basically what the #3DJ system or the #Holospace system does, but with real people.
Heres the level of quality to expect from #3dj at this coming #stageflight event! This player is entirely fake, driven completely from a video stream of data. This allows all instances of the world to see the same player. Im curious at what point it becomes obvious the player isn't real for you!
Some iteration on some #3DJ things. new data vis screen on the control deck, along with a new output blackout global control which allows you to black the output out entirely. Plus another two debug cubes added, one for visualizing depth and one for visualizing the composite without the filter
Second public event with the #3DJ System in it, plus another nice surprise I recommend going to the world for. I will be there, even with the hectic weekend I will have with moving!
Super excited to be running this venue again! All of the #3DJ improvements youve seen me make will be included, and theres even going to be new settings UI. Absolutely stoked. Also we are working on the #Openflight performance lol, we think its likely due to overdraw
Texture is mostly finalized! Still some shader and UI work to do for this, but the actual fake controls at the bottom are done. Thank you @pammematth.bsky.social for the model! #3dj
This is unbelievably slow work, mainly because im that kind of person where I want everything to make sense in the texture, but its still coming along! Getting the screens to work the way I want is going to probably be the most annoying part tbh #3dj #VRChat #Unity #SubstancePainter
Quick example of the #3dj systems new UI which allows other players that are staff to control the bot on their own machine. On the left is the bot account, on the right is a staff account. The staff account can use the UI to sync player selection info and height offset info to the bot account.